Image 1 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 2 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 3 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 4 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 5 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 6 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 7 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 8 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 9 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 10 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 11 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 12 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 13 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 14 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 15 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 16 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 17 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 18 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 19 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
Image 20 — I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback
▲ 107 r/Physics

I started building an interactive physics project in 2004 and finally released it last month, and I wouldd appreciate your technical feedback

Hi r/Physics,

I would like to share a personal project that has been part of my life for more than twenty years. I have started working on the first version in 2004 as a small collection of physics experiments and visualizations. Over the years with many rewrites and long pauses in between it gradually developed into what is now called Makarov Physics Suite. I finally released it last month. The project currently contains about 140 interactive simulations covering classical mechanics, oscillations and waves, fluid dynamics, thermodynamics, electromagnetism, optics, quantum physics, nuclear and particle physics, relativity, astrophysics, and several computational or complex-system models.

The simulations are interactive rather than prerecorded animations, parameters can be changed while they run and many modules include live measurements, graphs, particle trajectories, field lines, presets, and small experimental tasks. Some of the more computationally intensive models can also use GPU computation (CUDA and OpenCL dependent on your graphic card). y main goal was to make physical relationships easier to explore visually: change a parameter, observe what happens, and compare the result with the relevant equation or theoretical prediction. I should stress that this is intended as an educational sandbox not as research-grade simulation software or a replacement for textbooks. Simplifications are unavoidable and after working on the project for so long I am sure there are things I no longer notice myself.

I would therefore genuinely appreciate critical feedback, particularly from people who teach or work with physics:

- Do any of the visualizations appear physically misleading?

- Are the controls, units and graphs understandable?

- Which simulations communicate their underlying idea well, and which do not?

- Are there important assumptions or limitations that should be stated more clearly?

- Is there an experiment or phenomenon that would be especially valuable to add?

The attached screenshots show only a small selection of the modules. I would also be happy to discuss the equations, approximations and numerical methods used in particular simulations. Full disclosure: I am the developer and the project is now a commercial release. I am posting primarily because I would value informed criticism and suggestions from the physics community.

Thank you for taking a look.

Link to the project: https://store.steampowered.com/app/4861360/Makarov_Physics_Suite/

Some videos you can find on my youtube channel: https://www.youtube.com/watch?v=oN5-ebZba0g

u/mischa_bayern — 1 month ago

From a university project to 120 interactive physics simulations

I’ve finally turned a project I’ve been coming back to for years into something I can actually release.

Makarov Physics Suite is a collection of around 120 interactive physics simulations. It covers everything from classical mechanics, waves and electromagnetism to optics, fluids, thermodynamics, relativity and quantum physics.

The project has a rather long history. Its earliest version goes all the way back to my university days, about 20 years ago. That version was basically a student project, and over the years I repeatedly returned to the idea, experimented with different approaches, rewrote things, added new simulations, and sometimes abandoned it again for long periods.

The current suite is essentially the result of all those years of accumulated ideas and experiments.

From the programming side, there’s quite a mix of things under the hood: numerical solvers, N-body simulations, SPH fluids, charged particle dynamics, GPU computing, ray tracing and path tracing, among others.

The main idea is simple: instead of explaining physics with static diagrams or prerecorded animations, I wanted the systems themselves to be interactive, so you can change parameters, disturb them, experiment with them and immediately see what happens.

It’s now on Steam, which still feels a little strange considering where the project started.

If you’re into physics, simulation, scientific computing or graphics programming, I’d be interested to hear what you think.

https://reddit.com/link/1vzgsrc/video/u0ozqxqdellh1/player

reddit.com
u/mischa_bayern — 2 months ago

From a university project to 120 interactive physics simulations

I’ve finally turned a project I’ve been coming back to for years into something I can actually release.

Makarov Physics Suite is a collection of around 120 interactive physics simulations. It covers everything from classical mechanics, waves and electromagnetism to optics, fluids, thermodynamics, relativity and quantum physics.

The project has a rather long history. Its earliest version goes all the way back to my university days, about 20 years ago. That version was basically a student project, and over the years I repeatedly returned to the idea, experimented with different approaches, rewrote things, added new simulations, and sometimes abandoned it again for long periods.

The current suite is essentially the result of all those years of accumulated ideas and experiments.

From the programming side, there’s quite a mix of things under the hood: numerical solvers, N-body simulations, SPH fluids, charged particle dynamics, GPU computing, ray tracing and path tracing, among others.

The main idea is simple: instead of explaining physics with static diagrams or prerecorded animations, I wanted the systems themselves to be interactive, so you can change parameters, disturb them, experiment with them and immediately see what happens.

It’s now on Steam, which still feels a little strange considering where the project started.

If you’re into physics, simulation, scientific computing or graphics programming, I’d be interested to hear what you think.

https://reddit.com/link/1vydwm3/video/u0ozqxqdellh1/player

reddit.com
u/mischa_bayern — 2 months ago
▲ 21 r/GameDevUa+4 crossposts

Комплекс Фізичних Застосунків

Усім привіт. Нарешті опублікував у Steam свій комплекс по фізиці, тож усіх прошу подивитись та добавити активності (додати у вішліст, тощо). Це проєкт, котрий коріннями уходить в далекий 2004 рік. Зараз по суті я реалізував його другу версію, в якій є 120 фізичних інтерактивних модулей. Сподіваюсь вам буде цікаво, а якщо вирішите підтримати грошима - лише для українського регіону у стимі велика знижка.

u/mischa_bayern — 5 days ago