u/mousepotatodoesstuff

I wonder what would happen if the SCP fandom discovers the Serverblight phenomenon

I'd like to imagine people coming from SCP would be more serious and responsible than the people SailorMan tricked into joining, although for a very unserious reason (cosplaying as SCP Foundation agents), not to mention less dismissive of dicksalot ("he's a fraud lost in the sauce" vs "he's really good at roleplaying"). (I'm not sure how much of it was just SailorMan, though. Would need to rewatch.)

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u/mousepotatodoesstuff — 3 days ago
▲ 2 r/godot

On 4.7 beta 1, not sure if bug or expected behavior (already resolved)

I managed to make this happen by making a \@tool type entity component (ECS) that stores its entity as a variable. (Because the entity is usually the component's parent, this caused recursion.)

I resolved this by making it not store the entity when in editor, and I'll likely simplify it further by only allowing the parent of the component as the entity (and maybe grandparent/ancestor).

But is this intended behavior (in which case it could be communicated better by the engine) or did I find a bug in Godot?

EDIT: Also, which category do I post it in on the Godot forum?

u/mousepotatodoesstuff — 10 days ago
▲ 307 r/Doom

Marauders are a chore.

UPDATE:
Thanks for the help with Marauders!
Despite my chronic skill issue, they should now be less of a nuisance.

Now I just need to farm a bunch of extra lives to get through Nekravol...

ORIGINAL:
Even when doing everything by the book, this guy takes too long to die for a swarm enemy.

As a one-time gimmick boss? Good. Cool even.

As the start-of-level swarm enemy? Absolutely not.

EDIT: Before making this post, I made sure to test out the best I could remember of the Approved Method on the first Taras Nabad (the place with the Crucible) Marauder. I'll try with some stuff in the comments after clearing Nekravol.

And yes, I probably have a skill issue. That's why I play on the lowest difficulty to begin with 😛

but Marauders are still a chore. Not hard - that would be the Summoner guy, which is fun-hard.

They are a chore.

u/mousepotatodoesstuff — 11 days ago

(Image content: A blue button on a black background above white text in Agency FB saying "SELFLESSNESS IS SAFETY")

No one remembers how it happened, no one knows who organised it, no one knows if it will happen again.

But everyone knows that, on that fateful day, defying all game theory and animal instinct, half of all people plus one person chose to push the blue button.

From that way forward, the future seemed bright and kind as humanity stepped forward with one simple truth known to all:

No one has to be killed.

... and if only if it was that simple.

After all, the world had just nearly avoided apocalyptic genocide - and too many people pushed towards it instead of against.

Of course, as the saying goes, "One day everyone will always have been against this."

Few people were willing to admit their red press, and those who did were not looked at kindly, regadless of the reason.

After all, would you look kindly on someone you see as willing to have your blood on their hands?

As if this wasn't enough, the world's new leaders (after all, we all "know" there are only two kinds of old world politicians: self-admitted red-pressers and liars) feared that one day, when we forget our lessons, the buttons will return.

And perhaps, fate would not be kind to us twice.

So they did everything they could reasonably do to make sure the future remains blue. Propaganda posters, mandatory ethics classes in schools, infomercials...

But that wasn't enough for them. Nothing ever is.

So one day, people started being randomly summoned by the government to take a test.

They are not allowed to speak of its content, but we all know what the test is about.

And we can only guess why some people never come back.

Do our leaders still believe no one has to be killed? If so... what are they doing instead?

u/mousepotatodoesstuff — 18 days ago