Scheming with Protection Racket

I have a question regarding one of the scenarios from the Fear No Evil set named Protection Racket. I understand that at the start of the villain phase and when the villain schemes, the threat is put on all the Protection Racket in play (based on number of players). However, what happens if a minion schemes? Is it only added to the main scheme of that player as the minion is in that player's area. Or is it also added to both. And what if encounter cards add threat, are these added to the player's main scheme that is dealt the encounter card or to both?

ANSWER:
I already found the answer myself in the manual that came with the box. I think I was not very awake when I read it. This is what is says (the bold part answers my question):

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In this scenario, each player has their own main scheme, representing a local business that needs protection from the villain and their goons. When setting up the game in standard mode, players can look at the "1B" side of the main schemes when making their choice of which one to start with.

Each main scheme is in the play area of the player who chose it. When a player plays an event or reveals a treachery that refers to "the main scheme," that card only applies to the main scheme in that player's play area. Cards in a player's play area (identities, allies, upgrades, minions, etc.) that refer to "the main scheme" refer only to the main scheme in the same play area.

Cards that are not in any player's play area (the villain, side schemes, and environments) that refer to "the main scheme" apply to all main schemes. For example, a crisis icon (alt) on a side scheme prevents threat from being removed from any main scheme, and an acceleration icon (2) adds 1 additional threat to each main scheme during step 1 of each villain phase.

Cards and effects that refer to "a scheme," including basic thwarts, can affect any main scheme in play.
When an acceleration token would be placed on the main scheme, such as when the encounter deck is reset, place that acceleration token near the villain. Each acceleration token adds 1 additional threat to each main scheme during step 1 of each villain phase.
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u/msetten — 16 hours ago

Playstation has gotten a crippling unexpected software update for Elder Scrolls Online

Players on (at least PS-EU) can no longer get into the game due to an unexpected and unannounced software patch.

This is what happened:

  1. After the patch was installed, the game starts up, but when logging in you get "Patch required. Please download and install to access online features."
  2. But when checking if there is an update for ESO, there is no new update anymore to download.

I also added this to a post on the forums about it:
https://forums.elderscrollsonline.com/en/discussion/696139/new-patch-login-issue#latest

I don't know if any ZOS employees are here on Reddit, if so can you please tag them for me?

EDIT: Seconds after I posted this, I saw a message coming in on Discord server that Playstation EU and NA are currently experiencing issues, so ZOS is aware.

UPDATE: There is post about it on the forums that has been resolved HOWEVER: if you installed the patch, you need to complete delete Elder Scrolls Online from you playstation and reinstall from scratch.

​

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u/msetten — 13 days ago

Marvelcdb Legacy vs Current

I have build a deck in marvelcdb (by cloning an existing deck and editing it to how I want it) When building there are two options Current vs Legacy. If I set it to Legacy there is no issue. But if I set it to current, suddenly most of the cards are no longer valid.

What does Current mean? And why are so many cards no longer valid in a deck? I've searched to find an answer to this but couldn't find it. Hope you can help. Thanks.

EDIT: Thanks to all who have replied. I understand and will just leave it on Legacy as I have worked hard to get my full collection and don't want to restrict myself to not using everything that I have collected.

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u/msetten — 14 days ago

Side schemes

I am designing my own play mats for Marvel Champions. But I am a beginner and need some information:

  1. What is the maximum amount of side schemes that can normally occur? So not the theoretical maximum but what is seen in play.
  2. Same for the player side schemes.
  3. Same for attachments to the villain.

Oh forgot this one: how many minions engaged with one player?

Thank you in advance.

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u/msetten — 2 months ago
▲ 2 r/SunoAI

Adjust Speed bugged?

I just tried to adjust the speed of a generated track, but the adjust speed menu now seems to be part of the cover menus and doesn't actually adjusts the speed, but generated a completely new cover (and it isn't even close to the original). I worked fine two days ago. Anyone else having this issue? (I know that I can also increase speed later on in the process in Logic Pro, but here its easier to do.

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u/msetten — 2 months ago
▲ 2 r/SunoAI

I'll be releasing my very first album in 29th of May. It's called "Me Inside" and contains twelve tracks. You can find a preview video at https://youtube.com/shorts/aaCCWoEf3gI

All tracks have been generated by Suno (seeing this is a Suno channel, it would be weird posting this here otherwise 😉) Ten tracks are based on my own instrumental demos and lyrics I wrote myself. For two songs, I only wrote the lyrics and added a chord scheme and used that as a basis to generate the song in Suno.

I'm both excited and nervous about this. Please let me know what you think of the preview video I made.

u/msetten — 3 months ago