
Tank Squad Development Status #92
Tank Squad Development Status #92 focuses on continued work toward the upcoming Ponyri 1943 campaign, alongside improvements to procedural missions, weather systems, UI and the new Ballistics Lab.
The biggest reveal is the scale of Ponyri itself. According to the developers, the full operational area covers 24x24 km, divided into 64 sectors measuring 3x3 km each. For current testing, they are working with 21 playable sectors/scenarios.
Planned campaign features currently include:
• German and Soviet campaign missions
• Dynamic weather and different times of day
• Possible night convoy missions
• Logical sector-based mission structure
• Counteroffensives and a dynamic theatre of war
• Multiple HQ positions acting as bases of operation
The devs also provided comparisons to existing maps. One Ponyri sector currently measures 6x6 km, while areas like Outskirts of Morton are around 1.5x1.5 km in total size. The scale difference is substantial.
Weather and lighting systems are also being reworked. The team says older presets sometimes produced poor lighting or overly heavy fog, and some weather states looked too similar to one another.
The updated system now allows selection of:
• Specific times of day (08:00, 12:00, 16:30, 19:00 etc.)
• Clear skies
• Cloudy weather
• Fog
• Post-rain conditions
• Random weather generation
UI changes continue as well, including redesigned lower HUD panels, updated module layouts, improved textures and reworked vehicle indicators. A new cannon-base damage indicator is also planned.
One of the more interesting additions is the Ballistics Lab.
Originally created as an internal developer testing tool, it now allows players to:
• Select any vehicle in the game
• Fire any available weapon/ammunition combination
• View armor layouts in X-ray mode
• Inspect armor type, class and thickness values
The developers describe it themselves as “something for the nerds.”
There are also experimental changes to optics and gun sights, including:
• Lens/glass post-processing effects
• Camera shake while firing
• UI terminology changing from “Zoom” to “FOV” for accuracy
The devs also discussed the limitations of historically accurate optics. For example, the Tiger’s real T.Z.F. 9c sight only had 2.5x magnification and a 25° field of view, which could make long-range gunnery significantly harder if fully simulated.
Procedural mission improvements are continuing too. Upcoming Patch 1.3.1 is planned to include:
• Friendly AICommander reinforcements
• Future waypoint/task controls for AI support
• Reduced AI artillery and airstrike spam
• Continued balancing of procedural battles
The developers stress that Ponyri itself remains a separate, much larger project still deep in development.
https://store.steampowered.com/news/app/1498130/view/703268976281518837