Ruined an entire pub quiz with one correct answer

Embarassing story.

For context, I am not from the UK, I've been here for years butttt I've only visited to drink or pub crawls. Never on quiz evenings or nights so I don't know what the rules are.

There's a pub I frequent near my place in Manchester/ Salford border.

I've always gone there during the weekends. After workouts,, or just anytime to hang out. This time went there on a weekday evening when coincidently there was a pub quiz going on.

I took my friend there for the first time as well. The quiz starts, I'm down one pint and can't hear anything at this point ( I'm a lightweight ik ).

Then the guy says "Where was Elon Musk born?"

I hear that and then shout "South Africa".

Then I see him go red and says "You're lucky I'm not going to throw you out. You can't shout the answers, you've ruined it."

I was shocked. First reaction was wanting to go tell him to f off. But then I thought maybe I did do wrong.

He's shouting in the background "Someone's ruined the quiz so no point in asking the same question."

Then I sit there embarassingly with my friend. Finish our drinks, and as we leave we see the participants have a form they fill out.

Then I realised, I was wrong here, it's his place and I broke the rules. so I apologised to him personally and left.

I don't think I'll be able to show my face there ever again though 😭.

Basically discovered what Pub Quizzes are and how it works!

End of story lol.

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u/muttsang — 2 days ago

Got shouted at in a pub quiz, feeling so embarassed smh

Embarassing story.

For context, I am not from the UK, I've been here for years butttt I've only visited to drink or pub crawls. Never on quiz evenings or nights so I don't know what the rules are.

There's a pub I frequent near my place in Manchester/ Salford border.

I've always gone there during the weekends. After workouts,, or just anytime to hang out. This time went there on a weekday evening when coincidently there was a pub quiz going on.

I took my friend there for the first time as well. The quiz starts, I'm down one pint and can't hear anything at this point ( I'm a lightweight ik ).

Then the guy says "Where was Elon Musk born?"

I hear that and then shout "South Africa".

Then I see him go red and says "You're lucky I'm not going to throw you out. You can't shout the answers, you've ruined it."

I was shocked. First reaction was wanting to go tell him to f off. But then I thought maybe I did do wrong.

He's shouting in the background "Someone's ruined the quiz so no point in asking the same question."

Then I sit there embarassingly with my friend. Finish our drinks, and as we leave we see the participants have a form they fill out.

Then I realised, I was wrong here, it's his place and I broke the rules. so I apologised to him personally and left.

I don't think I'll be able to show my face there ever again though 😭.

End of story lol.

reddit.com
u/muttsang — 2 days ago

I let Codex set up localisation and I'm not sure how to feel about it

Hey all,

Up until now I've mostly been using Codex and Claude Code to review my code, help me debug stuff, and bounce ideas around when I'm stuck.

For context, I'm a programmer with a full-time job and a family. I struggle to make time for my personal project and I usually only get a few hours on weekends, and even that isn't guaranteed. So sitting down to actually learn and implement a big system from scratch is really difficult.

Localisation has been on my "I really should" list for ages. My game has a lot of dynamically generated, joined and formatted text, and every time I looked at Unity's Localisation package I just got overwhelmed by it and I kept telling myself I'd get to it later. The game is still pretty early, but you hear over and over that you're supposed to set localisation up as early as possible.

So when 5.6 Sol dropped I figured I'd try something. Gave Codex access to the Unity project and asked it to set up Unity's Localisation package around what I already have, make it maintainable and easy to extend, and write documentation so future me isn't lost when I come back to it in three weeks.

It kind of one shotted the whole thing.

I asked it to add Spanish and Hindi since those are the two languages my wife and I can actually check, and from what we've looked at, the translations seem accurate too.

So now I'm sitting here thinking my workflow is basically, build the gameplay systems and content myself, and let AI handle plugging them into the localisation pipeline.

The thing is, this is the first time I've let AI genuinely "own" a system I don't fully understand myself. I've reviewed it, it works, it's documented but I didn't build it. And that makes me feel a bit weird. Not "I did something wrong" weird, more "is this how it's going to be now?" weird.

At work, of course I work in a team where other people are building a lot of complex systems as well but that seems different as that's not my personal project.

How comfortable would you be shipping a system built this way? Do you think you need to fully understand every AI written system before it goes in your game, or is reviewing + testing + documenting it enough?

And the Steam disclosure thing, since the translations that ship with the game are going to be AI produced, I'm pretty sure I need to declare it. But it's basically only code and translations, no art or design, so do I really need to declare it?

Has anyone gone through this and seen how players actually react to that disclosure on the store page?

reddit.com
u/muttsang — 1 month ago