
How do you model WINDOW PANES using V-Ray?
Question is: how do you model window pane using V-Ray materials?
Do you use
A) a simple rectangle, as if the glass panel had no depth
or
B) two rectangles (or a rectangular cuboid), to give depth like a real piece of glass has
?
—
I usually try to stick as close to reality as possible.
So, I’ve always modeled glass objects like real-world objects: with actual depth (rather than as virtual objects made of a single face).
But lately —especially after watching some tutorials— I’ve started to have doubts.
Am I making a mistake?
—
Thank you.