r/Sketchup

Image 1 — Making White Card Models From SketchUp Models
Image 2 — Making White Card Models From SketchUp Models
Image 3 — Making White Card Models From SketchUp Models
Image 4 — Making White Card Models From SketchUp Models
Image 5 — Making White Card Models From SketchUp Models
Image 6 — Making White Card Models From SketchUp Models
Image 7 — Making White Card Models From SketchUp Models
Image 8 — Making White Card Models From SketchUp Models
Image 9 — Making White Card Models From SketchUp Models
Image 10 — Making White Card Models From SketchUp Models
Image 11 — Making White Card Models From SketchUp Models
Image 12 — Making White Card Models From SketchUp Models
Image 13 — Making White Card Models From SketchUp Models
Image 14 — Making White Card Models From SketchUp Models
Image 15 — Making White Card Models From SketchUp Models
Image 16 — Making White Card Models From SketchUp Models
Image 17 — Making White Card Models From SketchUp Models
▲ 161 r/Sketchup+3 crossposts

Making White Card Models From SketchUp Models

Working out this colossal fight scene was a huge collaborative effort between the Art Department, Visual Effects, Stunts and Special Effects. It all starts with my set design in Sketchup. This is then turned over to the VFX department who take my model and create an animatic story board where all the beats of the fight are worked out. This then comes back to us where we are able to work out which walls, ceilings, floors etc need to be destroyed in camera and which walls are a Visual Effects break away. We use a physical card model to pinpoint each beat and colour code it correctly. The colour coding refers to which wall is either a real Special Effects breakaway or a Visual Effect added later. We then bring in the Stunt Team and the Special Effects team to work out (via the shooting schedule) which walls need to break away on which days and whether a stunt man is on a wire going through a wall or if it's just a SFX cassette that can be blown out with air cannons. This is a very organic process with lots of meetings and constant changes so you have to be on your toes at all times ready for changes that can throw the whole process into disarray. Thankfully we pulled it off pretty well. Feel free to ask questions about the process below. #spidermanbrandnewday #setbuild #sketchup

u/Whitelock_Design — 1 day ago
▲ 0 r/Sketchup+1 crossposts

I built a SketchUp extension that renders your viewport without a render engine (dev here, honest post)

https://preview.redd.it/9ff08buqybkh1.jpg?width=2390&format=pjpg&auto=webp&s=bc8e8649a3241362363b39c35c7d99c2bad78cc4

https://preview.redd.it/hpqdhzw2zbkh1.jpg?width=2390&format=pjpg&auto=webp&s=282705183e797d29efb9fdaeabf91b495a6441a0

https://preview.redd.it/jh6qf8zszbkh1.jpg?width=2390&format=pjpg&auto=webp&s=620d03fdd3e5238a088169022cc6fcc1a1bc065b

https://preview.redd.it/3ado2rwwzbkh1.png?width=1448&format=png&auto=webp&s=91030494c95b14bca4b0296b6b69d67f6ef88bc3

Full disclosure: I made this, so take it with the appropriate salt.

It's an extension that takes the view you're looking at and sends back a lit image of it, in the panel, without an export step or a render engine installed. No prompt box — you set light, time of day, whether people are in the scene, and you can name individual materials ("floor: ceramic").
Anything you don't touch stays as you modelled it.

Attached is a SketchUp export and what came back, same camera.

Things I'd want to know if I were you:

- It is not 'photorealistic-perfect' and it does not replace V-Ray or Enscape. It's
  for concepts and client conversations, not final imagery.
- It works off your geometry, so your design stays recognisable. It isn't
  generating a building from a description.
- The extension is free. Renders cost credits; you get 5 free, no card.
- It also installs a view straightener (verticals, squaring to the model)
  that costs no credits and works without an account. That one's genuinely
  useful on its own.
- Your images aren't used to train anything, and they're deleted after 30
  days.

Happy to answer anything, including the sceptical stuff. If it does
something stupid on your model I'd like to see it.

reddit.com
u/JoeyArchviz — 1 day ago

can I make 1- 3 lac per month through autocad and sketch ?

I m learning autocad since 5-6 months but still getting low budget work like 10$.. and it took me 4-5 hours to complete what to do and how can I get high money.. like 100-1000$ work .. through any ... You can suggest other softwares as well I will learn them but I want to earn good 😭 amount please tell... ..... should I change my approach? Or industry?

u/Old_Shake_1751 — 1 day ago

Are AI renders worth it?

I have been looking into AI rendering, I tried google labs mainly and a couple others but cannot seem to find the sweet spot where it’s really improving my render compared to Vray.

Does anyone have a website or process that is really working for them? I work on interiors of gym floors primarily.

Thanks!

reddit.com
u/Vegetable-Way-1843 — 2 days ago

I modeled a vice to demonstrate my custom SketchUp tools (MoGrOv) in action

https://preview.redd.it/0b0e5dvvt5kh1.png?width=1047&format=png&auto=webp&s=ebb19123c9f41811f7e52cdde11c1a51bbdecfa1

Hey everyone,

I recently put together a short video showing off a 3D model of a vise I designed. I used this specific model to demonstrate how my MoGrOv tools work in practice—especially for things like generating solid threads and accurately placing fasteners within the model.

You can check out the workflow and see the tools in action here: [ https://youtu.be/cev6DYHe6jc ]

I'd love to hear your feedback or answer any questions you might have about the extension or the modeling process!

If you want to inspect the model yourself (all threads and mechanical parts are true solid geometry), I've uploaded it to the 3D Warehouse here: https://3dwarehouse.sketchup.com/model/edf59462-95a7-4aed-bab2-51604c432e6d/Functional-Vise-with-Solid-Threads-MoGrOv-Showcase

reddit.com
u/CampaignFit9251 — 2 days ago

Side view isn’t working

Too many client revisions have derailed this project. Every time we finalize a plan, the client changes his mind based on something he saw online/on-site. Trying to salvage the design how does this side view look, and what can I improve?

u/giltora — 2 days ago

Need some help on design

Im currently very very stuck on what i should particularly add on this area of the wall.

im designing an exterior architectural firm design trying to kinda follow industrial, modernism

u/Alpha_Tunic — 2 days ago

How do you model WINDOW PANES using V-Ray?

Question is: how do you model window pane using V-Ray materials?

Do you use
A) a simple rectangle, as if the glass panel had no depth
or
B) two rectangles (or a rectangular cuboid), to give depth like a real piece of glass has
?

I usually try to stick as close to reality as possible.

So, I’ve always modeled glass objects like real-world objects: with actual depth (rather than as virtual objects made of a single face).

But lately —especially after watching some tutorials— I’ve started to have doubts.

Am I making a mistake?

Thank you.

u/mynameisanyname — 3 days ago

Finally made my longest existing SketchUp model into reality

Only took a million revisions and a lot of time but it is done (almost lol)

u/Odd-Ad-6904 — 4 days ago

3D Warehouse Search Tip

The native search bar is less than great, to say it nicely. If you can't find what you're looking for through the 3D Warehouse search bar, try using a search engine, and include "sketchup" or "3d warehouse" in your search.

u/friends-of-cedar — 3 days ago

Sketchup for Small Projects

I’m going to build a DC bench power supply, and I’ve already ordered all the components. However, I don’t have access to a 3D printer, so I initially considered using an online 3D printing service to design and print a custom enclosure for my project (1st image).

I designed the shell and uploaded the panels and middle piece separately, along with the color details. The quote came to around $140 including shipping, which is a huge expense for me.

So, I decided to go with laser cutting, which I have access locally. I’m designing the enclosure so that all the pieces fit together like a puzzle, allowing me to assemble the shell and fit all the components inside.

I usually use SketchUp for large projects and architectural designs, such as buildings and landscaping, but this is another interesting use case for the software.

Furthermore, I’m still waiting for a few small components to arrive. Once everything is ready, I’ll post the final result in a few days!

u/d3ath_s1gn — 4 days ago
▲ 36 r/Sketchup+1 crossposts

Warm Organic Interior | SketchUp + D5 Render

A recent interior I worked on, going for a warm and slightly retro feel.

Kept the modelling fairly clean and spent more time on the materials and lighting

SketchUp | D5 Render

u/Certain-Bonus-5015 — 4 days ago
▲ 4 r/Sketchup+2 crossposts

Learning Architectural softwares

Hi everyone

I am planning on restarting my career as an architect/ interior designer. I am out of this field post COVID.

Out of touch on what software is currently used in the industry apart from Autocad, SketchUp.

Guide me.

reddit.com
u/Kooky_Original_3181 — 4 days ago

I made a free SketchUp plugin that automatically calculates, aligns, and draws perfectly meshing gears for 3D printing ⚙️

Hey everyone!

I wanted to share a tool I’ve been developing for SketchUp called EasyGear. If you’ve ever tried to manually calculate center-to-center distances and draw mechanically accurate involute gears, you know it can be a massive headache.

I built EasyGear specifically for 3D printing enthusiasts and mechanical designers who want to skip the complex math and manual alignment. It doesn't just draw a gear—it builds the perfect mechanical relationship between two shafts.

Here is how it works: You don't even need to measure the distance between your shafts. Just click on two cylindrical components in your model. EasyGear instantly measures the exact center-to-center distance, asks for the radius of your first gear, and handles the rest.

Key Features:

  • Smart Auto-Alignment: Automatically finds shaft centers and calculates the exact distance.
  • Foolproof Mathematics: Input the radius of one gear, and the plugin automatically calculates the exact size and tooth count for the second gear to guarantee a perfect mesh.
  • 3D Printing Ready (Backlash Control): Easily adjust the clearance (backlash) between teeth to account for your specific 3D printer's tolerances.
  • True Involute Profiles: Geometrically accurate tooth profiles for smooth mechanical power transmission.
  • Ready for Extrusion: Gear outlines are generated as continuous, welded curves (perfectly closed 2D faces). Just use the native Push/Pull tool to give them your desired thickness, and they are ready to spin smoothly straight off your FDM or resin bed.

The best part? The EasyGear generator is completely FREE to use. It's included in the free tier of my MoGrOv plugin suite.

🔗 You can get it here: [ https://www.mogrov.pro/easy-gear ]

I’d absolutely love to hear your feedback, feature requests, or see what kind of mechanisms you build with it! Happy modeling!

u/CampaignFit9251 — 5 days ago
▲ 1 r/Sketchup+1 crossposts

How can I built my pc setup🤔 for autocad and sketch up .. or other softwares.. I don't have much I can arrange 65k -70k .. and I want best ... In this price please help 😭

reddit.com
u/Old_Shake_1751 — 5 days ago

I’m building a texture-painting extension for SketchUp called Surface Painter. Looking for feedback before release

Hey everyone,

I’ve been working on a SketchUp extension called Surface Painter and it’s getting pretty close to release, so I wanted to show it here and get some feedback from other SketchUp users.

The basic idea is to let you paint textures directly onto SketchUp geometry instead of having to edit everything externally and keep bringing textures back into SketchUp.

The Painter itself opens in a separate movable and resizable pop-up window, so you can position it wherever it works best with your screen/setup.

Here are some short examples of the current workflow:

Select and bake a surface

Bake showcase

You select the geometry you want to work with, bake it, and Surface Painter prepares it for painting.

Paint textures directly on the surface

Basic texture painting showcase

You can paint textures only where you want them, which makes it possible to add things like dirt, weathering, wear, stains, variation, etc. without changing the entire material.

Different texture mapping modes

Texture Mapping showcase

There are currently three Texture Brush mapping modes: Surface Tiled, Stroke Anchored and Stroke Direction, as well as Real-World sizing.

Procedural Eraser

Eraser showcase

This lets you erase painted areas with more natural and irregular transitions instead of perfectly clean brush-shaped edges.

Stamp Tool

Stamp Showcase

The Stamp tool can place textures/images onto a specific area and can also work across connected faces and corners.

More complicated geometry

2K face showcase

This example is roughly 2,000 connected faces being Unwrapped and painted normally. One of the main goals has been making this useful for more than just simple flat walls.

Apply back to SketchUp

Apply showcase

Once you’re happy with the result, you just Apply it back onto the SketchUp model.

Surface Painter also has Layers, Undo/Redo, persistent History, multi-target painting, Real-World sizing, and more.

It’s getting close to its first release, but development definitely isn’t stopping there. I plan to keep improving it and adding to it after release.

I’d really like to hear what people think.

Would you use something like this in your SketchUp workflow?

And especially:

  • Is there anything about the workflow that seems confusing?
  • Is there something obvious you’d expect a surface-painting tool to have that seems missing?
  • What kind of models/surfaces would you use it on?
  • Are there texture-editing jobs you currently leave SketchUp for that you’d rather be able to do directly inside it?

Any feedback is appreciated!

u/stelioshowoffice — 6 days ago
▲ 2 r/Sketchup+1 crossposts

Title: Getting threatening emails/calls from "Ruvixx" claiming to be Trimble's SketchUp license compliance partner — anyone else?

Small architecture setup here in India. On Aug 8 we got an email from trimble," claiming to be a "License Compliance Specialist" at a company called Ruvixx, saying they're an "authorized compliance partner" of Trimble. The email included a table of "Active MAC addresses" tied to our email domain, claiming unlicensed use of SketchUp going back almost 3 years, and demanded we buy 6 licenses to "settle" — even though i only have 2 laptop in the setup and never bought 6 licenses' worth of anything. i ignored all the email. todya she called on my number and said we used there software. I said we dont used it , some intern must have used in there laptop, she got more aggressive on the phone — said if we dont agree and buy she'd escalate to their "Legal & Compliance Team" and send a court notice, and that penalties/legal costs would be way higher than settling now.

Has anyone else gotten this exact email/call pattern? Did it ever go anywhere for you, or did it just stop once you ignored it? Also curious if anyone's actually seen a real court notice follow one of these up, or if it's always just threats.

reddit.com
u/Archmani_5 — 6 days ago

Considering upgrading from Sketchup Pro 2021 to Pro 2026

My team is considering making the switch from the 2021 non-subscription copy to the current version of sketchup. We've been dragging our feet for a while about adding yet another software subscription to our list, but are thinking it may be time.

We primarily use this as a design tool and render through enscape, but typically use other drafting software for documentation purposes. Generally, we are satisfied with the program, but are locked out of the current version of enscape and its bells and whistles.

Can anyone point me towards info on what has changed since 2021, or give their rough perspective on what might improve if we upgrade?

thanks,

reddit.com
u/CaptainCAB440 — 7 days ago