Image 1 — I made a free Obra-Dinn like you guys might really like!
Image 2 — I made a free Obra-Dinn like you guys might really like!
Image 3 — I made a free Obra-Dinn like you guys might really like!
Image 4 — I made a free Obra-Dinn like you guys might really like!
Image 5 — I made a free Obra-Dinn like you guys might really like!

I made a free Obra-Dinn like you guys might really like!

Hi guys! for the Thinky Puzzle Game Jam this year I decided to make Shadows in Sanluca, an obra-dinn like game on itchio! The main difference in mechanics is that in addition to naming the characters, you also put them into this growing web of connections!

There's a whole hidden supernatural story packed into just one house, with 15+ different portraits total. If you like the deduction mechanics in Obra Dinn, this is going to feel pretty similar to that I hope!

And for those who have seen something similar to this before, yes I am also the dev of Funeral for the Sun, that's my main game. Shadows in Sanluca is kind of a spinoff self-contained version of that! Fair warning though, this itch game is a lot harder than the demo for Funeral.

So yeah! Here's the link if anyone wants to play: Shadows in Sanluca!

u/nerfslays — 3 days ago
▲ 18 r/gamedev

How I had a 900+ wishlist week.

Over the past year I've been developing Funeral for the Sun, a narrative deduction game. And during this time I've been trying to post consistently to r/gamedev to speak on the game's marketing progress!

At the beginning of last week, I was happy to see my game reach 4,000 wishlists! While organic wishlists were under 10 per day (closer to 6-7), I was lucky to see significant bumps from my demo launch, the occasional reddit post, and even some random articles posted about my game!

But as the tile suggests, this week has been particularly fantastic for the game's marketing! Just two weeks before Steam Next Fest I have had a jump of over 900 wishlists! I'm only about a week away from getting to 5,000 total!

This was due to my effforts in applying to festivals and events! In my case Funeral for the Sun was featured by the Thinky Direct and Cerebral Puzzle Showcase. While I applied to many events, and got into a small handful of them, they didn't always have front page featuring or large platforms to post trailers onto, so these things specifically are what have helped me the most and led to the most wishlists ever for my game!

More than social media, I believe that things like this have a lot of potential to boosting the marketing of one's game.

u/nerfslays — 1 month ago

Today there's going to be a big showcase for thinky games! Anything you are hoping to see?

As someone who's both a fan, and participant in this event, I'm really interested in seeing what devs have made!

u/nerfslays — 1 month ago
▲ 16 r/Games

Funeral for the Sun - A supernatural detective game where you explore 100 years of a town's history.

GAMEPLAY FOOTAGE HERE!!!

I'm the solo-indie developer of Funeral for the Sun, a narrative deduction game all about traveling to different points in the past to piece together the sprawling history of Cerro Milagroso, a town that got wiped out by deeply mysterious and troubling circumstances in the 1960's.

In the game You are tasked with building out a web of connections between different townsfolk and slowly unravel a series of murders, illegitimate children, family feuds, political conspiracies and more, all behind a magical realist backdrop. There's a supernatural undercurrent that rides through it all too.

I'd overall call it a cross between the deduction style of games like Return of the Obra Dinn and Case of the Golden Idol, alongside the narrative depth and complex characters of something like Disco Elysium or Pentiment.

And it has a really unique hand-painted art style too, despite being in 3D. Using fixed camera angles I can sketch out tons of backgrounds that your character will be able to interact with in 3D space. To understand what I mean here is my trailer featured by GameTrailers.

If you are interested, consider wishlisting the game, playing the demo and leaving a review! Really any bit of support would be amazing to have! Thank you so much!

u/nerfslays — 1 month ago

Hi to those that haven't seen this little project of mine before! (It's been months since my last update, so I imagine there's a few).

I've been working on this narrative game Funeral for the Sun for the better part of a year now, and with the help of a lot of playtesters (some from this community), I've been putting a lot of work into the UI and QoL improvements to polish the game as much as I can!

It's a detective game all about a cursed town's history. You are constantly flip-flopping between it's vibrant past and desolate present to try and piece together what great disaster caused it's abandonment in 1968! There's a lot of supernatural twists and turns as you use deductive reasoning to slowly scribble down details in your journal and build out a conspiracy board of connections between all the town inhabitants!

If you played Return of the Obra Dinn, it's most similar to that game, but there's also a likeness to Chants of Sennaar, Pentiment, Roottrees are Dead and more.

You can find the demo on Steam here, complete with al of my little improvements! Let me know what you think!

u/nerfslays — 2 months ago