Looking for feedback on my mining, manual dragging & drone-automation sandbox tycoon! (BETA)

Looking for feedback on my mining, manual dragging & drone-automation sandbox tycoon! (BETA)

I’ve been working on a sandbox mining tycoon heavily inspired by Miner's Haven and Miner's Hell, but with a few unique twists that I wanted to test out.

Instead of just placing upgraders and watching money go up, the game relies heavily on active gameplay and physical mechanics for certain upgraders to be used.

  • Physics-Based Ores: You can manually grab, drag, and toss ores through your setups to debug or clear bottlenecks.
  • Programmable Ore Drones: You can actually program your own drones to automate tasks around your plot.
  • Active Mining: You can mine to find ores that are stronger than usual Dropper Ores/use them for later crafting into your factory loops.
  • Dual Economy: A completely separate Positive and Negative money system (2 currencies) to unlock specialized machinery and high-tier upgrades.

I just launched the BETA version to test how players react to the progression pacing, and the drone scripting mechanics.

I'd really appreciate it if some of you could drop in, test out a plot, and let me know how the controls and mechanics feel! Any feedback on the pacing or bugs would mean a lot.

Game Link: https://www.roblox.com/games/118222818413147/Miners-Equilibrium

Thanks, and I hope you enjoy checking it out!

u/ni6l — 9 hours ago