Trying to combine Diablo 2 combat with RuneScape style questing
Hey everyone,
Like many of you, I grew up playing a lot of Diablo 2 and RuneScape, and those two games left a huge mark on me for very different reasons.
Diablo 2 gave me that dark, addictive ARPG loop; loot, builds, atmosphere, and the feeling of carving your way through a dangerous world. RuneScape gave me something different but just as important; a world full of odd characters, strange little stories, non-linear quests, and the sense that every corner had something memorable waiting in it.
The game I’m working on, Poets of Noor, is my attempt to combine those two feelings into the kind of game I always wanted to play.
It’s an ARPG set in a fictional world loosely inspired by medieval North African Arabia, where you play as part of a zealous mercenary group devoted to an unconventional deity who believes poet-warriors are the chosen people. The idea is to have classic ARPG combat and loot, but with a world that feels full of characters, weird quests, dark humor, and stories that keep adding to the setting rather than just moving you from point A to point B.
I’m not here to sell anything. I mostly just wanted to introduce myself and hopefully chat with people who loved games from that era and still think about what made them special.
I’d love to hear what you all miss most from older ARPGs, RuneScape-style questing, or that early-2000s era of games in general.