



My first experience in Blender and my first spaceship
Greeting captains! I'm indie developer of Housefall, the game where you start with a small fleet and eventually grow into a powerful faction and defend the galaxy against an extraterrestrial threat. But this post is NOT about my game promotion, but rather the model I did ;)
That's my first experience working in Blender, though I do understand that is pretty bad, I still need to have some testing model for my game. I would like to ask the community for help and tips regarding articles and books which I have to read and tools I should to learn beside Blender & Photoshop.
Perhaps geometry isn't a big issue, at the end for this model I didn't spend a lot of time, but I found texturing quite tricky! My models suppose to be under 10000 vertices and I'm wondering if I should try to make high poly and then bake it to low poly? Or is it better to buy some more advanced tools such Substance painter? I basically need the following textures: AO+Roughness+Metallic (one texture), Normal / bump map, albedo texture, so that's mean I need tools for creating such details.