▲ 20 r/algorithmicmusic+2 crossposts

TRESSE 1.2.0 for iOS, TestFlight beta now open.

Test Flight link: https://testflight.apple.com/join/DFH8H5e5
Våld Labs Tresse: https://valdlabs.com/tresse

39-engine dual-layer polysynth with 8+8 voices, VEKTE-powered generative sequencing, dual-playhead arp, 3 LFOs, 2 generative MOD lanes, shimmer reverb and QR patch sharing.

Standalone + AUv3 for AUM, Audiobus, Drambo and GarageBand, with Bluetooth and Network MIDI.

https://i.redd.it/dqyn2f468vhh1.gif

u/o_capitaoiglo — 14 days ago

Vekte Generative Sequencer (public beta VST3)

I’ve been building an generative MIDI sequencer called Vekte, and I’d love some feedback from people who are into generative / polymetric sequencing.

The basic idea: instead of programming every note manually, you run multiple independent sequencer instances and shape the output with different algorithmic engines.

Right now it has:

  • 16 independent slots, routable to any of the 16 midi channels (or multiple to one)
  • 1 note lane per slot
  • 4 fully routable modulation lanes per slot
  • modulation can be routed internally or externally through MIDI CC
  • many direction options such as ping-pong, quantized ping-pong, brownian, etc
  • note tie and percentual tail functions
  • step-based and curve-based modulation
  • 31 generation engines, including Euclidean, Fibonacci, random walk, logistic map, Game of Life, gravity wells, flocking, etc.
  • independent lane lengths, divisions, rotation, all parameters
  • deterministic semi-random function, and chaos (all values semi-randomized)
  • export function with deterministic key for easy sharing online (still WIP, length will be under 256 chars in the next iteration)
  • scale quantization and chord output with strum
  • possibility to add notes and modulation changes manually for micro (or macro) editing
  • VST3 in beta, iOS/AUv3 in progress

What I’m trying to avoid is the usual “press random and get nonsense” problem. The goal is more like controlled chaos: generate material, sculpt it, lock what works, then push it further.

If anyone here uses generative sequencers, hardware MIDI setups, Ableton/Bitwig routing, or algorithmic composition tools, I’d be genuinely curious:

What would make something like this useful in your actual workflow?

Public Beta here (free to use until mid-August)
valdlabs.com/vekte

u/o_capitaoiglo — 2 months ago
▲ 4 r/ableton+2 crossposts

Vekte Algorithmic Sequencer (public beta)

I’ve been building an algorithmic MIDI sequencer called Vekte, and I’d love some feedback from people who are into generative / polymetric sequencing.

The basic idea: instead of programming every note manually, you run multiple independent sequencer instances and shape the output with different algorithmic engines.

Right now it has:

  • 16 independent slots, routable to any of the 16 midi channels (or multiple to one)
  • 1 note lane per slot
  • 4 fully routable modulation lanes per slot
  • modulation can be routed internally or externally through MIDI CC
  • many direction options such as ping-pong, quantized ping-pong, brownian, etc
  • note tie and percentual tail functions
  • step-based and curve-based modulation
  • 31 generation engines, including Euclidean, Fibonacci, random walk, logistic map, Game of Life, gravity wells, flocking, etc.
  • independent lane lengths, divisions, rotation, all parameters
  • deterministic semi-random function, and chaos (all values semi-randomized)
  • export function with deterministic key for easy sharing online (still WIP, length will be under 256 chars in the next iteration)
  • scale quantization and chord output with strum
  • possibility to add notes and modulation changes manually for micro (or macro) editing
  • VST3 in beta, iOS/AUv3 in progress

What I’m trying to avoid is the usual “press random and get nonsense” problem. The goal is more like controlled chaos: generate material, sculpt it, lock what works, then push it further.

If anyone here uses generative sequencers, hardware MIDI setups, Ableton/Bitwig routing, or algorithmic composition tools, I’d be genuinely curious:

What would make something like this useful in your actual workflow?

Public Beta here (free to use until mid-August)
valdlabs.com/vekte

reddit.com
u/o_capitaoiglo — 2 months ago
▲ 6 r/iosmusicproduction+1 crossposts

I built my first iOS/AUv3 synth and just got the beta approved — looking for testers

a little Tresse demo

Hey everyone,

I’m Jaime, the person behind Våld Labs. I’ve been working on my first commercial synth, called TRESSE, and the iOS/AUv3 beta has just been approved on TestFlight.

I’m looking for a few people who actually make music on iPad/iPhone and would be willing to test it properly — especially inside hosts like AUM, Logic Pro for iPad, GarageBand, Cubasis, Loopy Pro, etc.

TRESSE started as a hardware synth experiment and later became a software instrument. The early version grew out of experiments with the Mutable Instruments Plaits architecture, but it has expanded quite a lot since then.

Current features include:

  • 39 sound engines
  • AUv3 support
  • iPhone and iPad support
  • Variable SEM-style filter
  • 2 envelopes
  • LFO
  • Spread
  • Wavefolder
  • Clean interface focused on quick sound discovery

The idea is to make something immediate: choose an engine, shape it quickly, randomize when needed, and get to useful/weird sounds without turning the process into menu-diving.

I’m not asking for reviews or promotion. I’m mostly looking for honest beta feedback:

  • Does the AUv3 behave properly in your host?
  • Does the interface make sense?
  • Is the sound engine selection clear?
  • Does the synth feel immediate enough?
  • Are there bugs, crashes, weird UI issues, missing features?
  • Does the freemium model feel fair?

The app will be freemium, with a one-time full unlock planned at around €9.99. I’d like the free version to be genuinely useful, not a fake demo, so feedback on that balance would also be really helpful.

TestFlight link:

https://testflight.apple.com/join/HXY8Qfc4

WIP product page:

https://valdlabs.com/tresse

This is part of a wider project that also includes Vekte, an algorithmic sequencer, and Rekke, a hardware sequencer I’m developing — but for now I’d really like to focus the beta feedback on TRESSE itself.

Thanks in advance to anyone who tries it. I’d genuinely appreciate brutal, practical feedback more than polite encouragement.

Instagram: @ valdlabs

reddit.com
u/o_capitaoiglo — 2 months ago
▲ 3 r/midi+1 crossposts

Vekte and Tresse: Algorithmic Sequencer and Macro Oscillator VST by Våld Labs

Hello, i’ve been working on this for a while now, and it’s almost ready for launch: let me know your thoughts!

Two plugins from Våld Labs, shown back to back. Vekte sequencing Tresse.

Vekte is a generative MIDI sequencer built on the same principle as our upcoming hardware sequencer Rekke: you grow your patterns, and scupt them down.

A library of algorithmic engines — Euclidean, Markov, cellular automata, L-systems and others — produces material that’s deterministic and reproducible from a seed, but large enough in its parameter space that it never stops surprising you.

Tresse is the synth on the receiving end, a multi-engine voice with a continuous SEM-style filter morph, in the macro oscillator synth realm.

In this clip both run as plugins, but both philosophies are also coming out in our hardware.

Vekte:
Multiple generative engines, each a distinct algorithm rather than a preset
Complete modulation routing (internal and external) in 4 lanes.
A vast amount of scales, chords, divisions, and everything you need to create rich polyrhytms. Playhead directions, totally independent from each other.
Seed-based recall — the same seed always rebuilds the same pattern

Tresse
39 polyphonic synth engines, with a variable-state SEM-style filter, LFO, wavefolder and more.

Soon in: VST3, AU3, iOS, Standalone

youtube.com
u/o_capitaoiglo — 3 months ago