Behind the scenes of my Hollow Knight 3D animation (Maya / Substance Painter / Solo Production)
Hi everyone, this is a short behind-the-scenes look at my Hollow Knight 3D animation project.
I’ve been working on fan animations for Hollow Knight whenever I have free time over the past few years. This project was made entirely by me, from story planning, modeling, rigging, animation, rendering, all the way to compositing.
It’s been a long process, and definitely more demanding than I expected when I first started. There were plenty of challenges along the way, and honestly, a few moments where I wasn’t sure if I should keep going.
But I kept coming back to it, mainly because I wanted to bring some of these ideas to life in 3D and actually finish something personal.
Really appreciate the people who’ve followed and supported my work along the way — it’s been a big part of what kept me going.
I’d love to connect with other animators and Hollow Knight fans here, and always open to feedback or thoughts from fellow creators.
— ARC Studio
Hu Xian