Godot 4.6 Dynamic Water Ripples Update – V2.0.1 - Realism
I've just released a new update to my Godot 4.6 Dynamic Water Ripples asset and wanted to share it with the community.
The shader is designed to create interactive water surfaces with features like:
- Dynamic ripple simulation
- Interactive splash effects
- Underwater tinting
- Surface distortion/refraction
- Animated bubbles
- Easy customization for different water styles
It's intended for lakes, rivers, pools, and other water surfaces in 3D projects.
I'd love to hear any feedback or suggestions for features that would make it more useful for your own projects.
You can check it out here:
https://paper-kitty-games.itch.io/godot-4-dynamic-ripples
If anyone has questions about how it's implemented or wants to see specific features added in future updates, let me know!
V2.0.1 - Hyper Realism Changes
- fixed how ripples work making them half circle instead of full
- made jumping in water create a full ripple
- added ability to see ripples from other rigid bodies in the water
- added hyper realistic water
-lots of extras and bug fixes/redesigns
-new documentation
***For older releases I'm keeping them in the page if you prefer a specific version***