
Sad Times (UK)
They say this is "good news" but it's only good for them as they have stopped people GDing.
So let's raise the price, lower the availability, reduce any stretching people can do.
When is making Billions in profit still not enough?

They say this is "good news" but it's only good for them as they have stopped people GDing.
So let's raise the price, lower the availability, reduce any stretching people can do.
When is making Billions in profit still not enough?
Does this make much difference in game? There's a fair few choices but is there much real change between them? What's the best for CQB Vs long range?
Can these be spotted before going off? Is there any chance of running out of the blast when you hear the music? Played this one for the first time last night with a pal and we both had the initial moment of saying "what the hell is that music??" Before our limbs went separate ways. 😆🤦🏼♂️😆
For S vests is it a head shot effort to avoid detonation or are they dead man triggered and will go off either way?
That mission is friggin hard!
A feature I'd like to see added would be as the title says; shoulder transitions. So rather than too much mad leaning, you'd switch as to always be cornering strong aim side.
It also feels like your mag count isn't really linked to your plate build. I've not long had the game so might be wrong but it seems you can have a shit ton of mags regardless of pouches on the right choices. They should definitely be linked. With the option to pass mags to others would also be a nice touch (only to find they're not compatible and you can't use them 🤣🤣)
What other tweaks and additions do the rounds that people want to see?
Any good builds for mid to long range engagements? I have a decent one (SR25) but I feel the scope is lacking maybe.
Not sure what best ammo to take for it either.
Running that with a nice little M4 for CQB but need something for initial work