Time Dilation is the Simulation Underclocking Complicated Environments
The universe has a speed limit: the speed of light. Any computer would have a maximum amount of resources. All objects have a gradient time dilation field around them. The gradient encourages downward acceleration, aka gravity. I can't help but think that this time dilation is a way for the universe to prevent lag in complicated areas of the universe. The slower that time moves, the less stress on the system. Large object and fast moving objects, which would be the greatest drag on resources, are both clocked slower than the rest of the universe. Am I missing something here, or is this as sound a theory as quantum superposition being the universe's frustum culling?