▲ 21 r/threejs
World Space Vertex AO. Will be released as an open source library soon!
Working on World Space Vertex AO for my WIP game. This will be released as an open source library soon!
- Async bake, only once during initialization
- Acclerated via Compute Shaders and three-mesh-bvh
- No Screen Space artifacts
- Cheaper frame-to-frame than postprcoessing SSAO
Its not a "cure-all" though, couple cons:
- AO is static; Must be rebaked if scene changes
- Works better with higher vertex density. I have a couple thing I wanna try and address this though.
u/ppictures — 14 hours ago