WIP animation set for one of the enemies in my game.
Not one of the bravest enemies you'll encounter in Project Sentinel! :)
Some of his upper-body animations are split from the lower body to stop things like his tail and legs resetting every time he shoots. I've put them both together to show it in action.
The muzzle flash is separated too (I haven't added it here). I'm using URP and a rim light effect for it for the most part.