u/pvz_fan_kid

Image 1 — Does anyone remember Generator Music also known as "G-Music" for short the very first copycat of Incredibox???
Image 2 — Does anyone remember Generator Music also known as "G-Music" for short the very first copycat of Incredibox???
Image 3 — Does anyone remember Generator Music also known as "G-Music" for short the very first copycat of Incredibox???

Does anyone remember Generator Music also known as "G-Music" for short the very first copycat of Incredibox???

It’s likely that no one remembers it anymore, but I find it surprising considering it’s been around for 13 years that it has been largely forgotten or goes unrecognized. What surprises me is that many people now think SpRUNki was the first clone to try to piggyback on Incredibox's fame an opinion held by "new fans" and "larpers" who never played Incredibox (not even the demo) and only did five seconds of research before deciding SpRUNki was a rip-off. However, as I dug into "Generator Music" (or G-Music), I discovered that this clone was actually created specifically to copy and capitalize on the success of the original Flash-based Incredibox. It emerged after Incredibox had already peaked with its "Little Miss" (Version 2) release which even made the news on the BBC back then on during 2012. If you analyze it, the game is essentially a clone or fusion of the original Incredibox ("The Original") and the then-popular "Little Miss" and "Sunrise" Flash versions. It was offered for free rather than as a paid product because, well, if you didn't have the original, you’d look for an alternative or a copy. People enjoyed comparing the two back then, but in my opinion, G-Music deserves some recognition as the "true first Incredibox clone," even though it has gradually lost relevance and faded into obscurity over time. Over time, it has become something of an "underrated" gem. What do you guys think? Does anyone remember this very old Incredibox clone?

u/pvz_fan_kid — 2 days ago
▲ 15 r/Sprunki

Gray meets his own Old Timey 2016 Friv-Like Flash AU Self.

I’m still continuing on this Flash AU, and I finally created a "Horror mode" version of the characterstyled like those old games you’d easily find on sites like Flash or Friv. I had the original Gray meet this version of himself, but I also wanted to keep it quick and simple. What do you guys think?

u/pvz_fan_kid — 15 days ago
▲ 12 r/Sprunki

(Re-upload because the last post doesn't reach to much people) Some SpRUNki's Meets in their nonexistent-past selfs from the Old-Timey Friv Flash AU...

(This is a re-upload and re-post; I ran into some issues publishing it yesterday and ended up with errors in the text. Deleting the original caused me to lose my initial post-impulse momentum, but at least this re-uploaded version has better image quality and in any case, here it is.)

After all that, I finally finished the drawing in .SVG format even though I almost lost it during a power outage at home. Anyway, here it is. Seeing the SpRUNki designs in that old-school Flash/Friv art style (the ones on the right) feels like looking at classic designs from a video game franchise you haven't seen in ages, especially when comparing them to the current versions and i put some comparative-like app logos. (But in what do you guys think about it?)

For now, seriously ven if it seems a bit strange or unethical, this AU isn't limited to just SpRUNki; it’s a sort of niche AU I’ve been working on that could also extend to other, more modern games by converting them into an Adobe Flash-style "demake" format the kind found on sites like Friv. (And yes, this concept could be applied to other franchises, resulting in multiple games within the Friv menu; so, essentially, there would be specific SpRUNki titles created within this "Friv-style" AU just to clarify that point.) but it still it's nostalgic, if you're some grew-up ass person watching on this, isn't it?.

u/pvz_fan_kid — 16 days ago

Some SpRUNki's Meets in their nonexistent-past selfs from the Old-Timey Friv Flash AU...

After all that, I finally finished the drawing in .SVG format even though I almost lost it during a power outage at home. Anyway, here it is. Seeing the SpRUNki designs in that old-school Flash/Friv art style (the ones on the right) feels like looking at classic designs from a video game franchise you haven't seen in ages, especially when comparing them to the current versions and i put some comparative-like app logos. (But in what do you guys think about it?)

For now, seriously ven if it seems a bit strange or unethical, this AU isn't limited to just SpRUNki; it’s a sort of niche AU I’ve been working on that could also extend to other, more modern games by converting them into an Adobe Flash-style "demake" format the kind found on sites like Friv. (And yes, this concept could be applied to other franchises, resulting in multiple games within the Friv menu; so, essentially, there would be specific SpRUNki titles created within this "Friv-style" AU just to clarify that point.) but it still it's nostalgic, if you're some grew-up ass person watching on this, isn't it?.

u/pvz_fan_kid — 16 days ago

SpRUNki Adobe Flash FRIV Demake Mod Leak...

SpRUNki if it were actually good among the now-extinct Flash games classified as Lost Media:

(Seriously, this is a mod/AU that uses a retro-2010s aesthetic imagining what ''SpRUNki'' would look like if it had been released as an old Flash game from that decade. To replicate that specific Flash game aesthetic, I drew inspiration from a forgotten game art's style called ''Sleep Spot'', which gave off vibes very similar to ''SpRUNki''. I replicated the art style and applied a 32-bit pixelation effect specifically set between 3 and 3.5. Also, this is the official ''SpRUNki'' file; I obtained it after getting it from a Nyankobflol's friend if asking it for himself during in 2025 if he just could post the 'Incredimake' version. He agreed, and the .SB3 file was made public eventually, so in which is actually how I got the 'I'm so SpRUNki' code and the bonus characters icons on there, though the redeemable code in this version of the game will eventually be changed.)

Btw, for I also had to use Friv's actual 2020's interface format instead of the old one, because the old version relies on specific code particularly for the keyboard animation and I’m not going to animate all of that; it’s too complex, and besides, most of the original Friv content isn't fully archived anymore, making it a pretty difficult task. Still, I still added the "Bandicam" watermark to give it a certain touch. So, what do you think? What’s your take on this?

u/pvz_fan_kid — 18 days ago
▲ 22 r/Sprunki

If our SpRUNki was released over-10 years ago on Friv Games on during the 2010's Friv/Flash Games Peak (Accurate 2010's old Friv Flash Games Art Style, Not Fake-2010's Retro Slop`btw.)

So, after all that, I finally finished my "biblically accurate" SpRUNki, styled like one of those cheap, typical Flash games from the 2010s on the kind itself you’d find on the Friv interface back during the golden age of Flash games, before they were looked down upon. What do you think? (Actually, The Friv Games were my childhood so that's why i'm making this nostalgic thing for fun, Lol-)

u/pvz_fan_kid — 19 days ago
▲ 27 r/Sprunki

As someone who grew up in the 2010s, I was recently reminiscing about the games I used to play as a kid. I came across one called "Sleep Spot" my favorite childhood game and realized i'ts aesthetic was similar to SpRUNki; no wonder it felt so familiar so i made designs inspired by old Friv Games.

Hi! I took a bit of a break, didn't I? Well, I'm finally back with some tests regarding "art style design changes" for SpRUNki. I created a few versions inspired by the 2010s Friv game *Sleep Spot*. (It’s funny and ironic, though: nowadays people complain about SpRUNki’s art style, yet back then, most character designs were just recolors or basic geometric shapes—and nobody complained about those.) Wait, I sound like an old grandpa, don't I...? (Anyway, what do you all think of this?)

u/pvz_fan_kid — 21 days ago
▲ 18 r/IncrediboxSFSG+1 crossposts

As a fan of PvZ and incredibox, I’ve always thought the PvZ Zombies and the Incredibox "Polos" characters share a lot in common, so for myself made an comparative side by side for myself, and By the way, Incredibox (the original) and Plants vs. Zombies both released at the same year which is 2009.

I also added a few "Polos" from various mods to round things out, simply because Incredibox sometimes features an unlimited number of Polo characters across the different versions; besides, I felt I had to include them, given that the official ''Incredibox: So Far So Good'' account confirmed the existence of a multiverse full of Polos honestly, that’s really all there is to it.

u/pvz_fan_kid — 29 days ago
▲ 17 r/Sprunki

Personally, I’ve never really liked the SpRUNki 2P designs. It’s not that I dislike the inverted or swapped color palettes; it’s just that they feel like nothing more than "recolored versions" of the original characters. While so i made some ''better'' versions of actually them making ''opposites''.

Hi! It’s been a while, hasn't it? Well, I’ve been taking a break to work on some projects and ideas. I finally got around to it, after starting some AUs for ''Incredibox'' (the original by So Far So Good) and ''SpRUNki* just for fun (in fact, there’s an earlier post with *Incredibox* AUs, though those used the''old designs), I decided to explore what "SpRUNki 2P" would look like if it weren't just a recolor. Instead of simply changing their appearance or "reskinning" them, I swapped the objects and accessories they carry for their "opposite" versions. So, here it is:

Tunner: Cowboy —> Pirate The reason is that the original Texas cowboys and the pirates lived during the same era during the 18th and 19th centuries, in after all, the Barbary Wars took place in the 1800s, so the connection makes sense. Furthermore, since Tunner is a sheriff and the opposite of a sheriff is a criminal it makes even more sense for his inverted or "opposite" self to be a criminal. There is also the shared use of firearms by both cowboys and pirates, as well as their stereotypical ways of speaking (Tunner embodies that stereotype, but at least some history was learned here, since I took the time to research it).

Raddy: Demon —> Angel It goes without saying this was the most expected and obvious choice, right? Yet, i liked the idea of about Raddy on 2P being a ''Cold Sky Blue Demon'' but I never really saw the point of Raddy being a "sky-blue demon" in the 2P universe; after all, the natural counterpart to a demon is an angel. While I can appreciate the concept of a "cold 2P demon Raddy," I’m not entirely sold on it partly because, biblically speaking, the deeper you go into Hell, it will colder it gets, but yet it still retains that "reddish" look, which throws the whole logic out the window. Plus, temperature is ultimately just a sensation perceived by human touch, according to that explanation.

Gray: —> A creature undefined in it's creation. —> A strange hybrid creature made of a mix of different species. Well, nothing really needs to be said about Gray, but if he were to exist in an inverted version, he would be the exact opposite in every conceivable way; instead of having a "miserable life," he would have a "perfect life"much like those brief moments when Squidward manages to achieve a "perfect life." As for the change from "soft, triangular, horn-like ears" to "bony antlers," it stems from the fact that Gray's ears are actually shaped like Durple's horns (if you look at the shape in his .SVG file). Therefore, the opposite of "soft, triangular, horn-shaped ears" would be "hardened, bony antlers," which makes perfect sense. What do you guys think? Let me know in the comments section.

u/pvz_fan_kid — 1 month ago

I know this subreddit has its own controversies, and that Incredibox has regained the popularity it has now like before; however, I wanted to share an interesting AU with you: what if Incredibox was a terrible game created by "So Far So Bad" instead of "So Far So Good"

I know that as Incredibox fans, you’ll recognize things like "Lowbox" or the partially found "TerribleBox" mod created by Nyankobflol. However, I don't feel those quite capture the "negative or opposite side of Incredibox," so I created my own AU. Unironically, as a kid, I used to wonder: "What if Incredibox were like ''So Close So Bad'' where you’d constantly have to turn the volume down just to avoid hearing it?" Well, here is an AU based on that concept, and I’ve included some details below if you’re interested in reading them.

- In this AU, there’s a rule where humans and "Incredible Polos" have essentially swapped places with robots; this means everyone is a mass-produced robot. There are only a few actual humans who were originally robots or the same types of Polos but wearing mechanized masks or suits. Consequently, the team behind ''So Far So Good'' receives constant assistance rather than working entirely on their own.

- It might not look like it, but the original gameplay and functionality are still there. However, the focus shifts from "classic beatboxing" to "mouth noises." The game becomes less about rhythm and more about finding the right chords and perfect pitch. This makes even more sense because the chords, melodies, vocals, and effects are already well-balanced; by flipping the focus, the roles are essentially reversed. That said, you still have to find the song's rhythm

- even if you have to endure some constant noise if you pick the wrong pitch. Regarding what would happen if a "TerribleVox Polo" interacted with one of the original Incredibox characters: they likely wouldn't get along very well or would even fight because TerribleVox Polos are consistently made of "energy and a portion of negative matter," whereas the original Polos essentially represent "soft sounds, peace, love, and light"; they wouldn't mesh well, as they wouldn't function consistently together and would break the game.

- Beyond the robot-human swap rule, there is another scenario where they simply switch styles, and their moods are inverted or become opposites so that means the Polos would simply just shift probably between being happy, angry/focused, or generally neutral regarding this rule.

And finally, I honestly don't know if you're interested in this AU and these ideas, but I wanted to do this anyway it's been a long time of thinking about this AU, btw.

btw of about on something i forgot to stating and mention, the Polos on here aren't named ''Polos'' as not it seems, you can still call them ''Polos'' but they're actually called and named ''Beatbots'', or ''Bots'' or in anyways you can still name because

  1. the opossite of ''P'' is ''B'' for more sense and 2. obviously they're robots for now.
u/pvz_fan_kid — 1 month ago
▲ 18 r/Sprunki

Well, I think I’ve given you enough SpRUNkis in the ''Plants vs. Zombies 2''art style for now. So, to take a bit of a break, maybe we’ll switch to a PvZ competitor in this case, to ''Angry Birds''. So I’ve created a "SpRUNki Gray" on the ''Angry Birds'' 2009 Chrome based art style what do you think?

Finally, today we have some Incredibox SpRUNki art that isn't made for the specific style of ''Plants vs. Zombies 2: It's About Tim''. So because i was starting to get a bit tired of creating such highly detailed and precise designs in SVG format, so for now, I decided to switch to the style of Classic Angry Birds the competitor of PvZ, a franchise that somehow ended up in ruins, only really remembered when remembering the 2010's, or when Rovio makes a bad decision or uses AI for the 2,763rd time, or when the movie trends again. So, I decided to design what our character Gray would look like in this specific art style, using the specific character named "Ross" as a basis because I think he’s the only ''Angry Birds'' character with truly recognizable freckles. What do you guys think of this design? .

(By the way, and I don't care if your not caring, but in case you didn't know, Actually and Unironically, my very first internet post was about Angry Birds, that i made on my old Facebook account even not knowing about what was even doing, on my old, and abandoned Windows 7 account, so R.I.P but at least reviving my childhood.)

u/pvz_fan_kid — 2 months ago
▲ 22 r/Sprunki

After taking a break following days of significant fatigue, I’ve finally finished "Brud at the art style of Plants vs. Zombies 2 it's about time!'' + an "Empty Polo"! (Sorry if the colors looks off on your screen; I had to change my monitor because the old one broke up, and i'm been using a backup.

Hey guys, it's me again! I'm the same guy who created that one accurate artwork featuring Incredibox SpRUNki characters in the ''Plants vs. Zombies 2: It's About Time art style''. For this piece, I vectorized Brud in that same style, but transformed him into a Wall-nut wearing an iron bucket what do you think? By the way, I also created "Empy Polo"; and I find the design cute and interesting, though it really reminds me of the *Plants vs. Zombies 2* (Chinese version) art style for some reason you can see it in the image. Sorry for the delay again; I had an accident where my original monitor broke, so I'm currently using a backup monitor. I'm doing fine, though what do you think of this gem of art, guys?.

u/pvz_fan_kid — 2 months ago

Hot Take: If this guy were teleported into our 2026 real-life world, he'd hate him so much he'd be horrified to disappear and return to his own world. (And no, I'm not talking about Paul Malburet; he's the developer/creator of the game itself, not the Polo character we're talking about, by the way.)

Well, you're probably expecting and thinking that I'm going to stir up another ridiculous Incredibox-related controversy/drama about SpRUNki on this subreddit, right? No, this post is going in a different direction based on a hypothetical scenario, which would be called "what if the Polo from Incredibox was suddenly teleported to our world in 2026, even knowing the context of our Incredibox?" Well, he would hate it, but in a different way, if we analyze it in its "most canon version possible."

As far as we know, Polo isn't like the distorted version created by toxic Incredibox fans. He wouldn't be the kind of guy who hates everything related to SpRUNki and destroys it, or be aggressive in forcing you to play his game. No, in fact, if we look at the character information provided by the So Far So Good developers themselves, Polo isjust"a friendly guy who enjoys beatboxing, is very calm, and a pacifist. He's a music teacher from time to time and travels to other countries to experience their cultures." Quite contradictory, isn't it? As for how he would actually react, this is what would most likely happen if he were in our world:

If our Polo were to go to our world, it would most likely seem normal to him at that time. He would spend some time quietly doing that, until he came across a computer and got the idea to search for himself in the Google search bar. Everything was normal until he came across the "Incredimods" themselves and thought it was a great idea for his own company to interact with its fans, unaware that after the 2025 incident, massive amounts of fan-made mods were deleted. He then encountered SpRUNki and his reaction was neutral/meh until he realized that content farms had completely taken over the mod. He would investigate a bit for accurate information and realize that a purge of people who don't know anything about it criticizes its gameplay, since, for example, if someone hates and criticizes SpRUNki's gameplay... Basically, they'd be hating the gameplay of something older but with a dark twist, so Polo would be annoyed by that since he "dislikes" that people don't know about his game, but he maintains a neutral position, since if we remember correctly, in 2013 there was a rip-off named "G Music" which was Incredibox but "worse" and free, but even so, people knew perfectly well that it wasn't the original game, but a rip-off, so Polo would quickly realize how quickly you can deceive people by spreading misinformation, since, as we know, people used to investigate and have their own opinions, and besides, he wouldn't like the personality of these same haters or his own toxic fans, since they represent what bothers/hates him the most.

He also wouldn't like the AI ​​used everywhere, because in the v8 Dystopia, that version, is mostly about fighting against machines and robots, in the liberation of Incredi-Humanity, so he would simply be saddened to see that, unfortunately, the AI ​​won in our universe, so he would detest that. He also wouldn't like "SUNO A.I" because for him it would be the laziest way to make original music, soulless, structureless, without anything of the sort, because it's a character extracted from a "Beatmaker." (So that means he would hate it the modern PvZ and Angry Birds A.I Downfall)

So, in conclusion:

No, Polo wouldn't just hate SpRUNki, but he actually would hate, among other things, if he traveled to our universe. However, since he's a pacifist, he would simply remain calm and focus on the positive, at least to a certain extent. Anyway, I didn't want to dwell on the topic too much. By the way...

u/pvz_fan_kid — 2 months ago
▲ 30 r/Sprunki

After all, I've been doing well working more on my artistic style for Plants vs. Zombies 2: It's About Time, and here's you got a Durple in the style of one of the Snap Dragons if he was part of the Snap Dragon family in Plants vs. Zombies 2: It's About Time and has totally got that Dark Ages vibe!.

Hello! I'm back again, and this time I'm finally back with a fanart of what "Durple" from Incredibox SpRUNki would look like, done in .SVG format within the Penguin Mod itself, in the art style of Plants vs. Zombies 2: It's About Time. I've already given it that "dark ages" vibe, and I quite like it. What do you think of it? Let me know!

u/pvz_fan_kid — 2 months ago
▲ 35 r/Sprunki

From what I've been thinking about it, I think the cancellation of Incredibox SpRUNki would be a bit more terrible and depressing if we consider it from the perspective of Disney's Wreck-It Ralph, I suppose... (Long Description, btw...)

I don't know, but while making this SpRUNki image with vectors, somehow broke my heart into a million pieces while I was making the fan art where the iconic "unplugged game" scene from *Q-Bert himself was replaced by the SpRUNki characters. Or maybe it was the scene itself that conveyed sadness, or perhaps it's because it reminds me that the good times I had with SpRUNki are gone forever, or maybe it's just the melancholic horror music I played while I was doing this, lol.

But whatever it is, let me give you an explanatory theory about why, if SpRUNki were just another game, and had its own existence within the Wreck-It Ralph universe, it would be so devastating and depressing, which I suppose...

I mean, imagine this:

They're just characters from games that originated in a web browser like Scratch, but you have a spooky twist, and you become popular and achieve everything in the Acclaim from the computer room itself in the computer lab of video games computing, right? They're always stuck in the same old cliche, in where at first they're "alive," but then they're just empty shells inside, except for those who survived, I suppose, since they're nothing more than costumes made just to scare and entertain people. But then the content farms arrive and everything comes crashing down on them, because, as we recall, according to the rules of Wreck-It Ralph, the characters in the original video games are always in their canonical roles. Therefore, "horror mode" itself ACTUALLY happens, but this goes from bad to worse, because when the "cancelled update" comes, as soon as Nyanko finally reaches his limit, and when that happens, the screen changes from the usual clean screen to the "cancelled update" screen, and from there, there's nothing left to do just than run... because if they're stay there for a bit while they'll die permanently, and that's how everyone manages escaping the game before it's "closed" in this case, but unfortunately there's no longer a "street situation" but inside the computer itself and the others that connect the same ones, and that's how they would look in related to the first fanart image...

And as for the disadvantages for them in this alternate universe, they wouldn't have voices, to things making look worse, since their voice box would literally be "the instrument" through which they speak in "Morse code," similar to how Q-Bert does in the movie. Although characters like Mr. Fun Computer, Pink, and Jevin are spared because they actually have "voices," it's still a shame for the others...

As for the others, I don't even want to imagine what kind of monster Black would become if he could see the content farms and the other "SpRUNki replacements pretending to be better than SpRUNki" accidentally, since, as we recall, "Turbo" got angry because "Road Blasters" was replacing him, so he decided to sabotage other games until he got the code for the ultimate game. But for now, imagine someone who already... He's already Vanta-Black, the color that allows him to camouflage himself in his own darkness. He's a shapeshifter, and he knows the codes because, as the villain, he has them right there. But he's gone from bad to worse, and even worse, he's deranged. The Turbo we see in the movie actually looks that way because his color palette "changed" when he became disturbed. But for now, imagine something like Black... I mean, he'd probably be the ultimate monster. And to top it all off, and what makes it even sadder and more depressing, none of them would have any idea what they're doing, hated outside that world of confinement, and that their images have been completely tarnished. And since they're the original sprites, Nyanko would basically hate them even though it's not their fault and they were just living their lives. So, what do you think about this, guys?

u/pvz_fan_kid — 2 months ago
▲ 17 r/Sprunki

After spending a few days studying the art style of Plants vs. Zombies 2: It's About Time, I created a custom entry in the descriptive suburban almanac based on the character OW-WACKX from Incredibox SpRUNki, showing how he would look in-game. So, what do you think of this, guys? Let me know...

Hey guys! It's me again. Sorry for the delay, I got a little behind after so many rewrites and revisions of this post, and also because there was a power outage at my house and I had to redo it. But at least it's here now. I put a lot of effort into recreating an exact vector version in .SVG format of the Plants vs. Zombies 2: It's About Time suburban almanac, being faithful to the font and keeping the writing true to the canon of how plants are usually described in the Plants vs. Zombies game. Zombies 2: It's About Time, in terms of how "Incredibox SpRUNki OW-WACKX" would be described by the writing style of those old game developers who used to put effort into giving it lore and a story, and in terms of personality, on specially characters that were originally meant to you shouldn't take seriously. So, what do you guys think about this? Let me know in the comments, my dear commenters. By the way...

u/pvz_fan_kid — 2 months ago

After I started working on some studious studies of how the art style of Plants vs. Zombies 2: It's About Time works, I decided to give a brief entry to the suburban almanac for my own custom Incredibox SpRUNki OW-WAKCX! I don't know what you guys think, but let me know in the comments, thanks!...

Hello! I'm back for the last time, sorry for the delay guys. I've finally finished the custom entry for the suburban almanac for OW-WAKCX from Incredibox SpRUNki for Plants vs. Zombies 2: It's About Time and I want to know what you think of it. I suppose I put a lot of effort into designing a recreational version of the almanac in .SVG format, making it as accurate as possible, and in any case, for our OW-WAKCX, even though it's still unfinished, obviously. But even so, I tried to be as faithful and accurate as possible to the type of descriptions you usually find in these kinds of suburban almanacs for Plants vs. Zombies. Zombies 2: It's already out, but even so, leave your opinion in the comments, as far as you want, I suppose...

u/pvz_fan_kid — 2 months ago

After days of studying the art style of Plants vs. Zombies 2: It's About Time, I finally decided to create a descriptive edit of how it would SpRUNki' OWACKX's Surbuban Almanac would look like if it was actually inside in-game! Although this still working in progress...

u/pvz_fan_kid — 2 months ago

After days of studying the art style of Plants vs. Zombies 2: It's About Time, I finally decided to create a descriptive edit of how it would SpRUNki's OWACKX's Surbuban Almanac would look like in, even if it were actually in the game! Although this is still work in progress...

Hello! It's me again. Since I see that you all liked my OW-WAKCX in the style of Plants vs. Zombies 2: It's About Time so much, I decided to give you even more. So I decided to create a custom "suburban almanac entry" for OW-WAKCX, so I won't go into details. Let me know what you think in the comments, my dear fellow commenters :D!.

u/pvz_fan_kid — 2 months ago
▲ 81 r/Sprunki

Somehow, I was finally able to emulate the design and art style of Plants vs. Zombies 2: It's About Time, so I decided on an idea to convert Owakcx into the style of the plants from Plants vs. Zombies 2. So what do you guys think?

Hello! I'm back again after this absence with this nice fanart of Owakcx in the artistic style of Plants vs. Zombies 2: It's About Time, but somehow in its own modifiable and editable vector file, without changing its original shape but still, it looks like a couple of sprites of a plant extracted from Plants vs. Zombies 2: It's About Time itself... (At least I design better than Slingshot Games, or more like ''Sling-Slop Games, Lol-)

u/pvz_fan_kid — 2 months ago