u/qarlthemade

OK now I've always played Vanilla and everything was always working fine and after today's update, none of my savegames or autosaves will load. How do I fix this?

LoginId:a3a8788c4...blabla

Assertion failed: ISMComponent.PerInstanceSMCustomData.Num() >= UpdateCustomFloatData.Num() [File:D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp] [Line: 543]

StarRuptureGameSteam_Win64_Shipping!FDebug::CheckVerifyFailedImpl2() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:728]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::HandleChangesWithExternalIDTracking() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:543]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::EndVisualChanges() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:651]

StarRuptureGameSteam_Win64_Shipping!TBaseUObjectMethodDelegateInstance<1,UMassSimulationSubsystem const ,void __cdecl(float),FDefaultDelegateUserPolicy,enum EMassProcessingPhase>::ExecuteIfSafe() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:689]

StarRuptureGameSteam_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1080]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::OnParallelExecutionDone() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:129]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::ExecuteTick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:105]

StarRuptureGameSteam_Win64_Shipping!FTickFunctionTask::DoTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:345]

StarRuptureGameSteam_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:713]

StarRuptureGameSteam_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:530]

StarRuptureGameSteam_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:678]

StarRuptureGameSteam_Win64_Shipping!FTaskGraphCompatibilityImplementation::ProcessUntilTasksComplete() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1592]

StarRuptureGameSteam_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:986]

StarRuptureGameSteam_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:2079]

StarRuptureGameSteam_Win64_Shipping!UWorld::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1539]

StarRuptureGameSteam_Win64_Shipping!UGameEngine::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1883]

StarRuptureGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5625]

StarRuptureGameSteam_Win64_Shipping!GuardedMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]

StarRuptureGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]

StarRuptureGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]

StarRuptureGameSteam_Win64_Shipping!WinMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:340]

StarRuptureGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll

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u/qarlthemade — 9 days ago