Play Testers Wanted

Play Testers Wanted

This is a RPG style, casual mobile game built around fantasy football. It combines stadium building features, training to increase fantasy stat multipliers, and strategic player deployment in Home and Away games.

It's intentionally designed to be low stakes with very little time commitment, with passive game mechanics. If you have a few minutes a day and want to decompress with fantasy football, this is a game for you.

Beta access can be found in #announcements in our discord, or feel free to DM me to install the game.

https://discord.gg/xw67QpXFU

u/rathanharan — 1 day ago
▲ 1 r/FantasyFootballJunky+1 crossposts

Insane pull

I already have a Power Back on my roster, and I can pair Achane with Caleb to build an explosive trio ... but Jonathan Taylor is a monster and my Rushing TD room is leveled up.

u/rathanharan — 2 days ago

Why we killed the "Endless Superstar" in our mobile fantasy football strategy game

Hey r/gamedesign!

In almost every mobile sports game, you collect a roster of 20+ players, but you really only play with 3 or 4. Once you pull a top-tier Legendary Quarterback, your bench cards gather dust. You slam that same superstar into every single match, smash "Simulate," and repeat.

As designers, we wanted to kill the "Single-Lineup Trap" and force players to actually manage roster depth. Here is how we solved it: The 20-Play Depletion Limit.

In our game, your player cards don't have infinite stamina. A card can sustain about 20 heavy plays (roughly 3–4 full scenario drives) before hitting 0 Energy. Once exhausted, they need time to rest in your Training Room (about a 1-hour regen window) or you have to make a substitution.

This turns pre-match drive assignment into a real tactical puzzle:

• Do you burn your top-tier Glass Cannon trio on Drive 1 to guarantee an early lead?

• Or do you field your backup Foundational squad to absorb early hits, saving your superstars for a clutch Drive 3 push?

It forces your bench to matter without making energy feel like an aggressive paywall—because while your starters rest, your secondary squad gets their time to shine.

What do you think of hard stamina limits in strategy games? Do you prefer rotating depth, or sticking to one god-tier squad?

reddit.com
u/rathanharan — 4 days ago

Why we killed the "Endless Superstar" in our mobile football strategy game

Hey r/mobilegaming!

In almost every mobile sports game, you collect a roster of 20+ players, but you really only play with 3 or 4. Once you pull a top-tier Quarterback, your bench gather dust. You slam that same superstar into every single match, play a game, and repeat.

As designers, we wanted to kill the "Single-Lineup Trap" and force players to actually manage roster depth. Here is how we solved it: The 20-Play Depletion Limit.

In our game, your players don't have infinite stamina. players can sustain about 15 heavy plays (roughly 2–3 full scenario drives) before hitting 0 Energy. Once exhausted, they need time to rest in your Stadium (about a 1-hour regen window) and you have to make a substitution to finish the game.

This turns pre-match drive assignment into a real tactical puzzle:

• Do you burn your top-tier Glass Cannon trio (aka Wildcard build) on Drive 1 to guarantee an early lead?

• Or do you field your backup Foundational squad to absorb early hits, saving your superstars for a clutch Drive 3 push?

It forces your bench to matter without making energy feel like an aggressive paywall—because while your starters rest, your secondary squad gets their time to shine.

What do you think of hard stamina limits in strategy games? Do you prefer rotating depth, or sticking to one god-tier squad?

reddit.com
u/rathanharan — 4 days ago