the most fun i've had in months was apparently a glitch
arguing with someone from the mainsub is like arguing with a bot
"orbital napalm barrage has been temporarily disabled due to a bug for 1hr"
What would you consider to be the biggest crutch in the game? Doesn't have to be on or from this list.
ITS NOT OVER CULTIST BROS!!! There is a giant empty space in the title screen art. On the soul of EVERYONE on this subreddit it is going to get updated TRUST. Cultists TOMORROW 100% LOCKED IN. NEVER LOSE JOPE
ITS NOT OVER CULTIST BROS!!! There is a giant empty space in the title screen art. On the soul of EVERYONE on this subreddit it is going to get updated TRUST. Cultists TOMORROW 100% LOCKED IN. NEVER LOSE JOPE
NEVER FORGET that the only reason we got zombie slop instead of cultists was because cultists don't look like they're from an 80s movie
Helldivers Japan accidentally posted the wrong trailer. There are no cultists. It's over.
how can the same devs who designed the agitator consistently fail to make the evil mind control space faction cool
I know this thing looks powerful but saying this thing is going to ruin balance based off a 4sec clip is a bit extreme, surely? Wait until the warbond actually drops.
I physically can't enjoy a video game unless it's difficult.
I just can't do it. I can't play minecraft unless its a pvp focused server or if I mod the game to be 20x harder. I get no enjoyment out of just building stuff if theres no risk involved. Even story based games, if I don't mod them to be absurdly difficult it takes me out of the story. Makes me feel like things were easy for the protagonist and there were no actual stakes. I would consider cuphead's difficulty to be a pretty good example of what I wish all games were like difficulty wise. I just can't enjoy something if it's easy. Beating a final boss on my first attempt for any game pretty much ruins the game for me immediately. Couldn't enjoy breath of the wild due to how easy it was. Even master mode I just couldn't get into. Not really sure why my brain is like this.
I wonder when the false narrative of "we only get nerfed and the enemy only gets buffed" will end.
Arrowhead why. I can understand wanting to nerf the vox engine, but most of the complaints were directed towards how many were on the field at the same time... In this same patch, you capped them to a maximum of 3 at a time. The entire point of this enemy was that it could NOT be one shot, and you were heavily encouraged to engage with the mechanics by shooting the vents and tossing in grenades. On top of this, the turn radius has been limited, so the issue of its own body blocking the vents should be (hopefully) less of an issue now. Why bother with the vents at all if I can just one shot it? Not even with the leveller, it can be one shot with something as simple as the railcannon now, which was already common on bots.
tldr; the other nerfs were plenty. It did not need the other nerfs AND the hp nerf. One or the other was plenty.
Looking for a mod that allows me to set multiple inputs as the keybind.
I would never do this, but just as an example. Let's say in order to open the inventory I had to press E + another key or two at the same time. Anything that lets me set up controls that way to hopefully reduce clutter. Like ctrl +p or something to open a menu or something
Looking for an endgame mod that allows the player to achieve essentially creative mode or something close to that. Image somewhat related
Title. I'm building a magic based modpack with a theme about achieving enlightenment, and need a very, very powerful endgame to slowly work towards to match that theme. Any mod suggestions?