![Image 1 — [FOR HIRE] 3D Environment Kits, Modular Assets & Props Services](https://preview.redd.it/3whg6inhaxih1.jpg?width=1920&format=pjpg&auto=webp&s=8f52e7583da5326d7716cfd643aaf52b0a41bf22)
![Image 2 — [FOR HIRE] 3D Environment Kits, Modular Assets & Props Services](https://preview.redd.it/db3z649iaxih1.png?width=1913&format=png&auto=webp&s=8a6c84a928acdfb50342145ef7742329b0666912)
![Image 3 — [FOR HIRE] 3D Environment Kits, Modular Assets & Props Services](https://preview.redd.it/0wmjy2i3bxih1.png?width=1799&format=png&auto=webp&s=244a38a8b4a46f737782d910219baffd71119c94)
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[FOR HIRE] 3D Environment Kits, Modular Assets & Props Services
We're TEAM HOTFIX, a small game development team based in Southeast Asia offering contract 3D environment and asset production for indie and commercial game projects.
Our lead developer has 7+ years of game development experience, including contract work with an Xbox-funded studio, and contributed to the development and delivery of FEROCIOUS, now available on Steam.
We've also partnered with Meshworks, producing and delivering all their low-poly asset packs and environment sets.
Our team specializes primarily in stylized and low-poly environment art, including:
- Modular environment and architectural kits
- Buildings and interior sets
- Props and set-dressing assets
- Terrain and environmental pieces
- Themed asset packs
- Game-ready modular asset libraries
- Complete environment kits built around a consistent art direction
Our visual style is represented by the images attached to this post and the work available through Meshworks:
Meshworks portfolio:
https://assetstore.unity.com/publishers/109949
We can work from an existing art direction, references, or concept material, or help establish a practical visual direction for the asset set.
Our current focus is on environments and props rather than character production.
We're open to anything from a small prop collection to a complete modular environment kit. Scope, asset count, complexity, timeline, and budget can all be discussed depending on what your project needs.
If you need a cohesive set of game-ready environment assets rather than sourcing individual pieces from multiple artists, feel free to reach out with your references, scope, target engine, timeline, and budget.