I hate when kids try to order in drive (USA)

Ok, so, I get why parents do this. They want their kids to learn how to order and it’s kinda cute for a lot of them. Plus, if we aren’t busy and if the kid actually knows how to order a bit, it’s mildly annoying at worst.

But, for the love of all that is holy and sacred, if I am in the middle of a rush and it’s looking like I have to spend like a minute trying to get your kid’s order… I am just gonna ask the parents to order.

Me: “Welcome to McDonald’s, what can I get for you?”

Kid: “I want a happy meal.”

Me: “Would you like a hamburger, cheeseburger, 4 piece, or 6 piece one?”

Kid: “A happy meal.”

Me: “Burger or nuggets.”

Kid: “Uh… both!”

And so on.

reddit.com
u/redbird7311 — 12 days ago

What, “limiting the design space”, probably means.

To keep this as short as I can because the post is probably long, I’ll just talk about how something like customization can, in fact, make things more work for the dev. Also, this post is mostly talking about the dev perspective and not the player perspective as there isn’t too much I have to say on it. Yes, armor customization looks cool, yes, I’d like better weapon customization, and so on.

  1. So, it’s important to remember that games are like food and/or ecosystems, what you add/change can and often does impact the whole. As such, even if something seems like a good idea, it might not interact with the whole that well. Think early vox engines, fun and engaging enemy, but

was a bitch when you threw in

  1. other enemies (which were sometimes more vox engines).
  2. “Ok, but AH could probably figure that out and make good customization systems”, I hear some of you say. Well, that’s not the full story. One thing you have to keep in mind is that they’d be increasing their workload. How? Well, if they instead sold stuff like mech weapons, then, instead of testing a combination, they’d have to test all of the possible combinations their customization system allows. It’s kinda like how the armor and durable damage systems now have to be interacted with when making enemies and weapons. Point being, more systems means you have more stuff to account for, which means more time and money spent making content.
  3. “Ok, but what if they ignore that? It’s a PvE game, I ain’t gonna care if shit isn’t balanced”, well, not only will you definitely care, we already have an example of ultimately gutting stuff because you don’t see the wider picture. Take the spear, now, back in the olden days, the spear was the only support AT weapon that could one shot heavies and fabs from any angle (assuming you didn’t hit a limb), this was one of the small features that got you to pick it despite its horrid ammo economy of an ammo capacity of 4 shots if you included the shot already loaded in. However, AH, due to community demand, changed it. Now AT weapons can one shot plenty of heavies and fabs from multiple angles, which turned the spear from the only weapon that can do that shit to the worst one that can do that shit. The spear went from a weapon that had heavy downsides with enough upsides to use it in certain situations to a weapon with heavy downsides that is now only moderately better than other AT weapons in niche situations.
  4. “Why don’t they at least let us color our armor?”, I mean, it’s more work, but, like… I think they should just bite the bullet on that one and do it. It’s a bit of a bitch, but it’s unlikely to be too much of a bitch. Though, they might think players just won’t be interested enough in the system to engage with it, I don’t know.

Edit: Formating broke on my end as soon as I hit post, fml.

reddit.com
u/redbird7311 — 2 months ago