
one of the recent hotfixes moved the distant islands closer
they've become sentiant and are slowly approaching

they've become sentiant and are slowly approaching
Nightfall,
Before we send you out to Romania in the days ahead, there are a few things we need to cover.
First up, Gunslingers, your request for single pistol acquisition has been approved. Some of you will find the handling and reload speed more your style when not burdened with a second pistol, so start polishing up your skills and your tricks.
Now some more "scary" items we must address. There have been changes observed in Zed behavior that you need to be aware of. Medium and Large Zeds have been showing less aggression on some missions (Normal and Hard), while we've seen reports that Large Zeds are becoming more of a threat on others (Suicidal and Hell on Earth).
This update has a broad rebalance of how Zeds behave, how dangerous they are, and how many of them you meet at once. Two things drive almost everything below: difficulty and squad size.
-Lead Game Designer Brent Caulfield
Husks
Siren
Fleshpound
Scrake
Nightfall, budgets are tightening as we head into the fall. Those of you taking on Sucidial and Hell On Earth rated missions will notice a reduction in the Dosh economy, making your choices of when to stick with your loadout and when to upgrade more meaningful and impactful.
This update also includes a broad balance pass focused on improving underperforming weapons, strengthening Sharpshooter's role against armored large Zeds, continuing to refine the Gunslinger - while also working in the singles into the balance and making them feel like a viable, meaningful pick, tightening the Suicidal and Hell on Earth economies, and fixing a variety of weapon/mod inconsistencies.
-Lead Game Designer Brent Caulfield
Core Combat and Economy
Sharpshooter
The Sharpshooter changes are intended to make the perk more effective against Scrakes, Fleshpounds, and other armored threats.
Weapon Buffs
Samaritan
Stormguard
Knightsbridge
Bloodhound P330
Artemis Marksman
Biomorphic Projector
The last item we want to cover is continued shader compilation issues. In part, thanks to those who worked with us over the past few days, the team found some targeted improvements:
One last thing we wanted to mention is the addition of Double XP Events and Tokens players can acquire. From time to time, Double XP events may be run for all players, but players can also obtain a "2XP Token" once per day with excess supply pass tokens they have earned. These tokens will last an hour from the point of purchase during active wave gameplay (and are paused during such things like Trader Time).
Now get ready Nightfall, your deployment to the Hotel Iorga is only days away.
I never bothered to keep track over the months because I assumed by now they would have added this really important feature by now after 3 years.
Did I maybe miss a menu that tells you this or is there maybe a external way to check or something?
To all our players, Thank You! Whether you've been fighting Zeds since the early days of the franchise and never stopped, returned to check out the Killing Floor 3 Season 4 Update, or just joined us for the very first time during this past weekend's free play event, we are incredibly grateful for the time you chose to spend with Killing Floor.
Killing Floor 3, like its predecessors, is a journey, and having you with us providing feedback, sharing your experiences and finding your favorite new build/mechanic/character/perk/weapon, is why we love to do this.
We are actively reviewing the feedback from this weekend, alongside data from the matches played, so keep it coming!
Balance & Quality of Life (QoL):
We are targeting a hotfix to address some of the issues that have bubbled up with the Season 4 update, which should hit in the next week or two.
And as highlighted on the updated Killing Floor 3 2026 roadmap, we are pushing towards a QoL update in the next month or two targeting some key community feedback items including:
Like we did with the Season 4 update itself, where we focused on issues with the weapon mod crafting experience and being able to more quickly jump into the game with friends via joining them from the main menu directly. We'll be sharing more about what all will make it in the days and weeks ahead!
Performance and Stability
While Season 4 helped move the performance needle, there is more work to be done and the team is already working on continued performance improvements. Some will hit as soon as the upcoming QoL Update, while others will need more time.
We also are continuing to look at Shader Compilation and are looking into improvements, but these changes will take some time. Users with an Nvidia graphics card can opt into the Nvidia Auto Shader Compilation beta to improve their experience, and we hope to be able to recommend the AMD Advanced Shader Delivery system as well once it becomes more widely available on Windows.
Beyond the upcoming QoL Update, our next major target is Killing Floor 3's first seasonal event with the return of Halloween Horrors and the new map Haunted Hotel. We can't wait to beckon you all inside for a thrilling experience inside its walls.
It will be an exciting year for Killing Floor 3, and there is much to do! Many of your top requests are in active development, and we are looking forward to seeing you in the fray as they each drop.
For those who haven't yet officially joined Nightfall, the 50% off sale on various versions will continue on a per platform basis listed below:
The Killing Floor 3 Development Team
XBox Version: 1.0.0.18
PlayStation Version: 2.015.000
The Summer 2026 Update
An offshore drilling operation in the North Sea accidentally discovers the Mire, drawing Dr. Emmanuel Moorcroft and his followers to seize the rig.
The legendary Gunslinger returns to the fray. Specializing in light fast, dual wielded pistol combat, this perk is for those with nerves of steel and the aim to match. Master the art of rapid fire precision while managing your ammo counts under pressure, and be sure to show those Zeds and Mire Monsters who's the fastest draw out there.
Tier 1: 2058 Lawbringers
Tier 2: Night Adders
Tier 3: Desert Eagles
Tier 4: AF2081-A1s
Sidearm: Single and Dual Der Königs
Dual-wielded smartguns that, when aimed at enemy weak points, fire homing projectiles at the targeted location.
Grenade that implodes on detonation, pulling nearby Zeds to its center before exploding with concussive force.
Sonic Tracer Rounds*
Holographic Pistol Sight*
Volter-Shock*
Der Der König Compensator
Five-Round Conversion Cylinder
Powered Polymer Mag
*These weapon mods will be available on a selection of previous existing weapons
An oil-drilling operation accidentally struck mire in the North Sea, prompting Moorcroft to seize the rig with his followers.
Centered around a middle platform, players will quickly encounter diverging paths and stairs to different levels, external catwalks, and hallways that lead to different rooms/points of interest. Keep an eye out for zip lines and ladders for vertical movement opportunities to keep yourself from getting surrounded and overwhelmed.
Rippling with muscle and bristling with organic armaments, Dr. Moorcroft has merged with the Mire to become the ultimate doomsday weapon.
Moorcroft is a multi-phase boss, who while deadly by his own right, also uses both Zed and Mire hordes to his advantage to both drain and escape. In his first phase, Moorcroft will shield himself and a chosen clot to drain and restore himself. And while in his second phase he will call in his Mire creations and scavengers while he tactically removes himself from danger to heal.
Inspired by previous humanoid bosses, Moorcroft features a range of weapons and tools that are deadly close up and at range including: A techno organic rocket and small arms, the ability to emit gas, shield himself as well as use mortars and grenades against his foes.
We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Situated between Hard and Hell on Earth, players will find this new mode challenging them to put their skills and builds to the test, but not as unforgiving as Hell On Earth.
Mire Infestation
Explosive Situation
Chaos Cascade
Cutting Edge
Daily
Oil Spill
Science Editor
Levelheaded Gunslinger
Suicidal Map Milestones
Suicidal Boss Milestones
Alpha Test
Damage Dealer Gunslinger
Crafting Material Exchange
Choose T3 mod abilities
Updated Weapon Sounds
Aim Assist Adjustments
Toggle Sprint Adjustments
Join on friend from the Main Menu
Dash ADS update
Several Zeds have found their voices
Duelie 2.0 rollout for the remaining original sidearms
Updated weapon shader
Updated lighting
Melee Hit/Parry
Siren Scream Shield
(PC Only) Updated Shader compile method
Please note that shaders will still need to fully compile on first launch, and after a game or graphics driver update. Subsequent launches will just have a check for any missing shaders that will pass more quickly. Players may also want to look into upcoming technologies such as AMD ASD and Nvidia ASC to further improve their experience by compiling shaders in the background outside of the game.
Some players with Nvidia cards may find they need to increase their driver shader cache size. Details can be found in our support site.
(PC Only) Improved Low VRam Performance
This update brings a round of weapon, mod, and perk tuning: buffs for a few underperformers, targeted nerfs to some standouts, and a batch of handling and behavior refinements across the arsenal.
Artemis
Stormguard
ESR 36
Legacy Sidearms
Disciple
Dual Bloodhounds
Dual Kraits
Dual Kraits & Dual Bloodhounds
Various Burst-Fire Weapons
Biomorphic Projector
Supercharged Plasma (Vulcan TA)
Red Dot (Pistol) Sight
Underbarrel Laser
Underbarrel Frag Launcher (Knightsbridge)
Explosive Ammo
Yumi Exploding Arrows
G33 Confusion Grenade
MKR350 Drum Mag
Insider Trading
Hothead
Preferred Customer
Quick Return
Barbecue Bash
Flammable Material
Hot Streak
Double Feature
Full Blast
Reverb Pedal
Social Distancing
Hardshell
Sniper
Alpha Scavenger
A tuning pass to make the Alpha Scavenger less of a stationary, range heavy fight during Phase 2:
Overall, its ranged attacks now fire less often and it backs off when it can't get a clean shot.
R&D Labs
Antarctic Base
Radar Station
Onslaught
City Streets
Sewers
Stronghold
Factory
All Maps
Nightfall,
We've been watching you in the field, and it's clear: you've all acclimated to duel sidearms exceptionally well. As such, we are opening up the Gunslinger Perk as an option for your next set of missions.
Whether you're looking to pick Zeds off or help clear out a horde when things get too crowded, the Gunslinger is here to reward the steady handed and tactical. And don't forget the many skill choices in front of you to master this new perk, let's dive into a few select examples:
Building Your Foundation
Tactical Utility
Defining your roll at Lvl 26
And of course you'll need some new firearms to bring it all together.
The Gunslinger isn't just about your fire rate; it's about bringing the right tool for the right job. Your new arsenal additions give you just those tools, inspired from classic old favorites to more modern heavy hitters.
Tier 1: 2058 Lawbringers
A modern take on the classic 1858 revolver and a perfect way to meet the Zeds headon. Beloved for its stopping power despite limited ammo capacity. Wow them with your flair and impeccable aim, but always keep 'em guessing: Did you fire 6 shots, or only 5?
Tier 2: Night Adders
When you feel like it is you vs the world, no need to step back with the trusty Night Adders at your side. A fully automatic machine pistol that is ready to take on every challenge, switch them over to semi-auto if you find yourself needing to count your rounds. When next the Zed horde calls your readiness into question, proudly say: "Yea, I think I am."
Tier 3: Desert Eagles
Some threats ask for something... more. Enter the Desert Eagles. If raw stopping power is what you require, then the Desert Eagles are the answer. While others may bring the imitation, rest well knowing yours say "DE .50AE" on the side.
Tier 4: AF2081-A1s
Did science ever stop to ask itself if Zeds were truly something necessary for humanity? Then why should they question our need to fire 4 rounds at once to stop them. Built on the legacy of the first industrial double barrel pistol, the AF2081-A1s accepts no questions, just provides .45 quad shot answers.
Sidearm: Single and Dual Der Königs
Even a Gunslinger needs a reliable backup, and Der König, "the king", reigns supreme. No matter if you prefer the surgical precision and faster handling of carrying one or the tactical potential of dual-wielding, this fast firing 9mm platform is ready for the heat of the moment.
Sonic Tracer Rounds*
Holographic Pistol Sight*
Volter-Shock*
Der Der König Compensator
Five-Round Conversion Cylinder
Powered Polymer Mag
*These weapon mods will be available on a selection of previous existing weapons
When you need every round to meet its maximum potential. The Fatal Focus: a pair of duel wielded smart guns that can track your targets weak points as you aim at them and fire off homing rounds for a guaranteed hit. Quickly retarget and fire again to keep 'em dropping or unleash it all at one!
Tired of your foes spreading out and making you have to work harder? Fret no more as the Gravity Grenade brings your foes together in a "stunning" fashion. Some won't survive, but those that do will be far easier for you to quickly dispatch, considering they are grouped up so nicely
The Gunslinger Perk and Season 4 drops later this week on the 23rd! See you out there Nightfall.
We can hardly believe it's been nearly a year since launch! The journey has been exciting, and we've faced our share of challenges. We want to thank the community for your passion and support as we celebrate this milestone together. Many of you are excited for the upcoming Season 4 Update, and even beyond, so let's dive in:
We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Your survey responses and forum discussions highlighted a clear 'difficulty gap' between Hard and Hell on Earth. Suicidal is returning as the precise solution to bridge that experience.
And speaking of Hell on Earth and those wanting even more challenge: while we are introducing some targeted balance adjustments this summer to lay the groundwork, please know that this is just the beginning. More comprehensive refinements are on the way for the future and are currently being designed and tested now for post summer updates. This includes work around groundfire and Scrakes and Fleshpounds getting a tune up to be more reflective of their intended threat.
We'll be sharing further details about the perk, weapon, and zed balance changes coming in Season 4 in the next few days, but we do have a sneak-peek of some to share with you today.
While we are still finalizing the full list of changes, we are currently zeroing in on adjustments for (but not limited to):
But the final thing we wanted to touch on today is the:
As you may have heard us say on recent streams or experienced via our series of midseason updates, the team has been working to bring things to players faster and that doesn't stop with Season 4. We're locking in an exciting slate of content and Quality of Life improvements covering the upcoming Fall, our spookiest Halloween event yet, and winter update).
One change from our previous roadmap is that Endless mode won't be making it for Season 4. While we know many of you were looking forward to Endless mode, we've decided to keep it in the dev oven a little longer. Our goal is to ensure it lands with the polish and depth this community expects.
Another item we wanted to touch on a little more today is the Tripwire Toolkit. We've seen a lot of speculation and wanted to go into a little more details today.
What Is The Tripwire "Modding" Toolkit?
While all these features won't be available in the first public alpha later this year, they are all in development. We are already testing the tool internally and will shortly start rolling it out to our volunteer external test team.
Are you a modder who wants to help us shape the future? Sign up here today for a chance at early preview builds.
Be sure to tune in early next week as we go over more of the upcoming Season 4 update in depth!
mirrored from: https://forums.tripwireinteractive.com/index.php?threads/tripwire-toolkit-signups.2345163/
We are excited to start gathering together those interested in the Tripwire Toolkit coming to Killing Floor 3 later this year (and other Tripwire titles beyond that).
As part of this effort, one of our first steps is getting some real world hands on use by modders to help us shape this tool before it reaches a larger audience.
Those interested please post in this thread with the following information:
Off topic and non application posts will be removed.
We expect the backend to go down while this update happens, starting at approx 8:30 AM EST:
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This update period is expected to last no more than an hour and a half. While you wait, we would like to recommend you check out the latest Boss Gangster: Criminal Empire update from our friends and partners at BEF Games.
The Boss Gangster: Criminal Empire on Steam
You can check it out via a free demo available on Steam.
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Version: 1.0.0.16
Release Date: June 16th, 2026
Welcome to the Onslaught... Update, a smaller mid-season update that adds the new level, Onslaught, and features a few Quality of Life improvements.
New Map: Onslaught
Horzine leveraged the sewer outbreak in Umezu to train personnel. Needless to say, it didn't go well. Littered with traps, this location becomes all the more dangerous as time goes on. Use as they did, to polish your skills. Space is a luxury here, and retreat is not an option.
Stability & Performance
Quality Of Life Improvements
Bugs
00:12:45 | COMMUNICATION
00:14:05 | BONUS MAP - ONSLAUGHT
00:20:35 | NEW MAP - OIL RIG
00:20:57 | NEW SECONDARY - DER KÖNIG
00:21:09 | NEW PRIMARY - 2058 LAWBRINGERS
00:22:12 | OPTIMIZATION
00:23:07 | NEW PRIMARY - NIGHT ADDERS
00:23:47 | NEW GRENADE - THE GRAVITY GRENADE
00:24:40 | NEW ULTIMATE - FATAL FOCUS
00:25:00 | NEW PRIMARY - DESERT EAGLES
00:26:25 | NEW PRIMARY - AF2081-A1
00:27:07 | NEW DIFFICULTY - SUICIDAL
00:27:30 | ZED VOICE LINES
00:29:15 | NEW BOSS - MOORCROFT
00:32:10 | KILLING FLOOR 3 AESTHETIC / FEEL
00:33:00 | NEW MOD - VOLTER SHOCK
00:34:00 | UPCOMING PERKS
00:36:45 | FUTURE WEAPONS
00:39:12 | ATMOSPHERE
00:46:33 | RETURNING CHARACTERS
00:47:16 | GUNSLINGER SINGLE-WIELDING
00:56:30 | SERVER BROWSER
00:58:38 | VR MODE
00:59:40 | DUAL-WIELDING
01:00:09 | HORZINE MARK 8
01:07:28 | ANIMATED SKINS
01:07:46 | EMOTES
01:08:31 | COMICS