Any build that excels at boss killing?
Basically, the title. I'm looking for advice regarding a sorc build that's good for meph.
Edit: Except for the firewall build, because it has a horrible gameplay loop (shoot me).
Basically, the title. I'm looking for advice regarding a sorc build that's good for meph.
Edit: Except for the firewall build, because it has a horrible gameplay loop (shoot me).
First time playing a sorc and I'm confused about the usage of two aspects: Armageddon and Elemental Constellation. Both of these don't have [x] on their description but everyone is trying to squeeze them into their guide. Aren't these additive bonuses if there's no [x] on them? Could someone knowledgeable explain it?
Just fyi for anyone who was planning to build a character with the revised Cauldron charm set: it is horribly bugged.
With the new patch, they made it so that Overheat does not drop off after certain amount of seconds but rather, you get to have the Overheat buff as long as there's 15 heat buffs on you. And, you lose heat buffs one by one if you don't cast any fire spells, which finally made it worth it to play this set, except it is horribly bugged.
1- Sometimes you just lose all of your stacks and cannot gain any stacks. That's literally it. From 15 to 0 and cannot gain anything. Solution: have to unequip the charm (break the set) and start building from zero stacks.
2- Sometimes, you lose the overheat buff despite being on 15 stacks and cannot gain it back. Solution is once again to unequip the charm and equip it back.
I think (1) is due to a particular monster or a rare monster mod that deletes your stacks, but I don't know what it is. (2) just happens randomly.
These bugs are so bad that every 10 minutes or so you encounter them.
Fire skill lovers, move away from this set for now. :(
Just got an Ancestral Mythic Staff of Endless Rage and I happen to have 5 pieces of the fire set. I was wondering if anyone was cooking a fire build or how to go about doing one. Anyone got any advice?
Lots of negativity in the sub about the unique changes but most of the class-based uniques I looked at were pretty good with two locked-in affixes, where some of those affixes were previously unattainable, which will make those uniques finally competitive with legendaries and enable more builds.
It's also easier to find decent uniques now compared to before. In S13, it was extremely frustrating to get a half-good 3 mod ancestral unique. I remember equipping the same non-ancestral unique item for 200 paragon levels because their stats were so good compared to any ancestral version.
Just a perspective.
You get more results about the game being frozen rather than the mechanic in the game.