I made a visual novel design template doc using Shrek as an example. It's free and open-source.

I made a visual novel design template doc using Shrek as an example. It's free and open-source.

Hi! My name is Jordan Brown and I've released four visual novel games, currently excitedly doing preproduction fifth with an awesome team. In a visual novel discord, the weekly question asked how you structure your VNs. I've been asked this question a few times before since I'm always pretty damn organized, so I spent my lunch break time (and then some) developing [this resource](https://sapphicore.itch.io/visual-novel-scrivener-template) — in response to the question. It's a Shrek visual novel game design document/outline. I write my VNs in Scrivener.

The idea is that if I based it off a movie everyone loves and knows the plot of, it's easier to parse and see, "oh, this is how she structures things!" versus a blank design document. Obviously, this is just my process, but I've made it open source and even did a little shoddy MS Paint Shrek so there's no copyrighted material (except for the first few lines and concept of Shrek, obviously, but I'd argue that's educational use).

Anyway, I hope this helps someone! If you click "add", it'll add a new character sketch. Also, I gave the Magic Mirror he/they pronouns because I thought it was funny.

u/robotortoise — 19 hours ago
▲ 12 r/vndevs

I've made quite a few VNs and I have a custom Scrivener template to make them. I'm releasing the template for free... and it's themed after the movie Shrek.

Hi! My name is Jordan Brown and I've released four VNs, currently excitedly doing preproduction for Spooktober with an awesome team. In the DevTalk discord, the weekly question asked how you structure your VNs. I've been asked this question a few times before since I'm always pretty damn organized, so I spent my lunch break time (and then some) developing this resource — in response to the question a Shrek visual novel game design document/outline. It uses the software Scrivener, which is how I write my VNs.

The idea is that if I based it off a movie everyone loves and knows the plot of, it's easier to parse and see, "oh, this is how she structures things!" versus a blank design document. Obviously, this is just my process, but I've made it open source and even did a little shoddy MS Paint Shrek so there's no copyrighted material (except for the first few lines and concept of Shrek, obviously, but I'd argue that's educational use).

Anyway, I hope this helps someone! If you click "add", it'll add a new character sketch. Also, I gave the Magic Mirror he/they pronouns because I thought it was funny.

u/robotortoise — 19 hours ago

Steam prioritizes VNs that have over ten reviews. If you'd like to tell a developer you really enjoyed their game, leaving a Steam review is an impactful way to show them (and the world) how much you enjoyed it!

Hey all!

I was talking with some VN dev friends about how one of my favorite VNs is bordering from an "overwhelmingly positive" to a positive rating" and this got us on a conversation about Steam reviews.

If a game has over ten positive reviews, it greatly helps boost that game's discoverability on the Steam platform. After that, the next threshold to hit is 50 positive reviews. There's a whole system and algorithm and chart and everything, but basically, if you really enjoyed a game, please leave a review on Steam! Even if it's a super short review, doing so really helps indie devs out and we appreciate it. If you want more yuri VNs, leaving a review on your favorite yuri VNs is a great way to help encourage that—even games you've already played!!

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I'm a VN dev (although I've never done a commercial release) and even I had absolutely no clue about this, so I figured I'd spread the word.

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u/robotortoise — 2 months ago