u/roundtable95

Why Dow 4 won't look as "good" as the older DoW games

Why Dow 4 won't look as "good" as the older DoW games

TLDR: Better technology and engines will deliver better graphics, but they don't necessarily translate into a more immersive game.

The old Relic team (not the people that produced DoW3) always painstakingly put an extraordinary amount of effort into animations and small little details into their games which makes their games incredibly atmospheric compared to other RTS games on the market.

Yes King Art games has copied over sync kills, but sync kills are only one aspect of Relic's attention to details. This meticulous attention is detail is the secret sauce DoW 4 (and many other modern RTS games) is lacking.

Below is an interview excerpt during development of company of heroes 1, a game that came out in 20 years ago.

https://www.gamespot.com/articles/company-of-heroes-impressions-exclusive-first-look/1100-6124417/

>Among other things, the game models small-scale tactical encounters on the ground between individual soldiers, jeeps, and tanks, as well as aerial runs from bombers overhead. And everything is rendered with remarkable detail. We took a close-up look at an individual American soldier, whose shiny helmet and rumpled uniform got convincingly muddied with use. All infantry units in the game will move using a skeletal animation that is context-sensitive; that is, depending on where your soldiers are, they’ll automatically move differently.

>You can expect to see everything in the game rendered with unbelievable detail.

>We watched the soldier adopt several different stances, including a standard forward march, a dashing forced march, a cautious advance in which he continuously looked from side to side, and, finally, a dive to a prone position, from which the soldier sidled forward on his belly. As supervising graphics programmer Ian Thomson demonstrated, the level of detail shown on each soldier isn’t just limited to facial expressions (and even lip synching, a rare feature indeed for real-time strategy games) and mud on uniforms. The game’s advanced lighting engine will also allow for “localized lighting,” which is environmental light and shadow mapping (such as the shadows of trees and buildings that pass across soldiers as they walk under them, for example). Thomson then showed off the same soldier under, of all things, a disco ball. While this demonstration might have seemed amusing, this actually showed the soldier with more than 40 distinct colored and animated lights shifting along his body. You’ll see this in the game as multiple animated lights from incidental sources on soldiers, such as muzzle flashes from a soldier’s gun (and from his nearby buddies’ guns and from nearby explosions) during night missions.

>Embark Upon the Great Crusade

>And units look just as good in motion as they do standing still. The game will actually stream animations to its units using what Thomson describes as an “animation brain,” which is an in-game library of about 700 different animations (compared to Dawn of War’s 150). This isn’t just for show, either; it plays into the game’s “battlefield awareness system,” which causes soldiers to automatically adopt appropriate behaviors in the right situation. We watched an in-game demo that showed soldiers in the field advancing up a country road alongside a convoy. As soon as they crossed enemy lines, the soldiers adopted a cautious stance. And as soon as enemies began to open fire with a spectacular rain of bullets and earthshaking dive-bombing runs, each soldier immediately and intelligently leaped for cover–behind the convoy, behind an environmental object (like a nearby fence), or into a prone position–automatically, and without any instruction.

>We could probably spend all day just discussing the game’s graphical panache and how the powerful Essence engine models both huge set pieces and really distinctive details. But we’ll focus on the most impressive features, such as the engine’s use of subtle lighting, like soft shadows of swaying trees that show up on soldiers that pass below and nuances of both direct and indirect lighting. For instance, at high noon, when the sun beats down on a town square, you’ll definitely see the shimmering specular mapping you may have come to expect in recent PC games. But you’ll also see ambient occlusion that realistically shows shadows on everything in an environment, from the side of a tank facing away from the sun to the smallest wrinkle on a footman’s uniform. The game will also have a powerful particle effect system that will be capable of rendering multiple thunderous explosions at once, while also providing realistic smoke that will actually act as concealment cover for infantry.

u/roundtable95 — 1 day ago

Why are the recent non-property CGT changes by Labour hailed as a win for average people?

Cost of living has gone up astronomically over the past two decades. It's no longer like the 2000s where you can just work and get a house and you will have a reasonably comfy life. In order to live a comfortable life and support yourself once you reach retirement (note comfortable does NOT mean millions of dollars in wealth, also note the mandatory super contribution WON'T BE enough to cover your retirement).

There are two primary ways to build wealth for regular people, you work or you invest.

With the CGT discount changes for non property, you now have to pay a larger cut of your profit after taking risk (your investment can go up and down), making it substantially harder to accumulate wealth, you CAN'T move upward and will be stuck living pay check to pay check, it's effectively the caste system in India. You either born rich or stay poor forever.

For rich boomers who own multiple properties and investments, CGT discount changes is just a inconvenience to them, they already built that wealth. They can sell off some of their investments and would still be rich. But what about the people who has nothing and just started working or have only worked for a few years, how do they build wealth now? Or should these people just rent and live paycheck to paycheck forever? There should've been an asset income threshold for CGT discount changes, why are the government trying to squeeze more money from people with very little in net worth?

Also why are the government relying so heavily on income taxes from the middle class for the majority of their tax revenue, why don't they tax rich people and multi-million dollar companies?

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u/roundtable95 — 10 days ago

Feeling disappointed about the presentation of Dow4, is my standards too high?

I have being a fan of Relic games for close to two decades. One thing I liked about Relic was that their games had incredible details and very good voice acting, from homeworld to dawn of war to company of heroes. They peaked at company of heroes, the detailed models, incredible animations, spectacular visual and sound effects and fully destructible battlefield held up pretty well even 20 years later.

I saw the release trailer for Dawn of War 4 today and felt very underwhelmed by its presentation. So many things I'm not happy.

* Art direction feels like tabletop models instead of something like Space Marine 2

* Space marine voice acting feels very lackluster compared to Dawn of War 1 and 2

* Weapons don't seem impactful like Dawn of War 2

* No ragdoll physics

* Units and terrain barely react to explosions and damages. Units look like they get tripped over instead of blown sky high by explosions. Vehicles don't react when getting fired upon. Terrains don't get affected by explosions.

* Animations look choppy and not very good, they also very lazy. For example in games like EndWar and Company of Heroes there are multiple running/shooting animations in a squad. In Dawn of War 4 all members in a squad have the same animations when it comes to running and shooting. This is the one I'm feeling the strongest about. Yes I appreciate the devs adding back sync kills but the rest of the animations just seem very low effort.

* Very tight formations

* No destructible battlefield

And there are so many more little things like above which I haven't pointed out. Am I being unreasonable and is my standards too high or is the bar for RTS games these days just really low? Should I just be happy there's a new Dawn of War game coming out?

u/roundtable95 — 1 month ago
▲ 33 r/Lumix

Why does Panasonic pump out premium m43 cameras but make the S9 so cheap and plastic?

So Panasonic just pumped out a another banger m43 camera today. I don't know why there is no full-frame premium retro style camera with a premium build and good specs from Panasonic, something like the Fuji X-Pro, Leica Q3 or even the Nikon ZF? There is a big market for retro design cameras but the only one we ever got was the S9 which was plastic and lacked an evf, a mecahnical shutter and a hot shoe. Is it because Panasonic doesn't want it to cannabalise sales of their S series cameras?

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u/roundtable95 — 2 months ago