


DPA should make more easy to miss QTEs
QTEs in this game is easy in my opinion, instead of shortening the time frame, I propose an idea that supermassive should make more peripheral QTEs to make the game more challenging due to the player only focusing on one part of the scene, with this it can force the player to be more attentive in certain scenes and look out for the QTEs. For example in until dawn in the Chris getting chased scene, I saw some people focusing on Chris running while completely missing the tree quick time event up ahead. That's why believe this to be effective in making the game harder, especially in lethal mode