u/sargisstg

▲ 32 r/3dsmax+1 crossposts

I got tired of unwrapping in Max, so I built a Maya-style UV editor for it. Looking for feedback

Hi all. I've been a 3D artist for 13+ years and tired every time exporting and importing when working on UVs, so over the last few months I built my own. It's called UV Unfoldr.

It runs inside Max 2022–2027 on top of a normal Unwrap UVW modifier, so everything stays undoable and your scenes stay standard. Highlights:

  • Shift+click selects the run of edges between two clicks, with a live preview
  • Straighten Shell turns curved strips into clean grids. Alt+T / Alt+V keep edges straight through Unfold
  • Unfold (U), Optimize (O), and Unfold / Optimize / Move brushes you paint with
  • Live checker on the model while you drag
  • Select / stack / group similar islands, including mirrored ones
  • Packer that follows real shell outlines and keeps stacks together
  • And much, much more

It's in beta and launching soon. Two questions for people who unwrap in Max a lot:

  1. What slows you down most in Unwrap UVW today?
  2. What's missing that you'd need before switching?

Happy to answer anything in the comments.

u/sargisstg — 8 days ago