
▲ 7 r/Octane
Looking for some tips for a light weight way of getting a nice atmospheric haze as pictured for distant scenery.
I’ve tried the in camera “fake” fog but it always puts too much in the foreground regardless of settings
I find that volumes take up way too much render time for something which isn’t that integral to the scene
And trying planes or cubes with gradient maps never quite looks right.
I use C4D with the octane plugin
u/sava_renders — 14 days ago