Spawn blocking enemies at extract is a big problem on D10 that limits both the difficulty and the fun.
So if you aren't aware, when you full clear the map and eliminate all enemy bases, patrols can only spawn on the edge of the map, but they can't spawn at all if a single player is within 50m of the edge of the map.
This causes a two-digit percentage of extracts in my matches to end like this. Milling about around extract because no more enemies are *allowed* to spawn.
Extracting should be the toughest aspect of any mission, and arguably tied for the hardest fight with the main objective. The whole point of the timer is that it's supposed to put pressure on players, but in these scenarios it just makes it boring.
I understand that a change to enemy and patrol heat was done during the Buffdivers update to allow for people to sample hunt a bit easier, and the inability for patrols to spawn directly on top of players is appreciated. So how do we fix this issue without getting in the way, or something that would require a lot of development time?
Here's my idea: all extract beacons when activated manually (offering people an alternative option to wait the timer out on a tough match) should behave like Spread Democracy flags, automatically spawning infinite reinforcement waves. This also makes calling extract feel like an actual tactical decision the team should wait to regroup to engage with, while at the moment one person calls extract and often waits there like a lemon while other people get to play the game on the way back. Plus, it's a perfect way to add in a pseudo infinite wave mode for people who want to kill farm. This also makes the longer pelican call-in timers less of a frustration mechanic and more of an actual difficulty modifier, because it forces you to stretch resources for longer.
I think this change would really breathe new life into the extraction side of the game, and I don't think this would end up being particularly difficult to add in given it's taking advantage of existing mechanics, and would be reasonably intuitive for newer and returning players.