Image 1 — Why do the nemesis claw only have strength 4 close combat weapons when everyone else is at strength 5?
Image 2 — Why do the nemesis claw only have strength 4 close combat weapons when everyone else is at strength 5?

Why do the nemesis claw only have strength 4 close combat weapons when everyone else is at strength 5?

(Legionnaires for context) they are the only space marines can find this on every single other one has the correct strength. Is this just a mistake or intentional?

u/spacefrog1999 — 14 days ago

I have a theory about RPG’s core classes

I believe that all good RPGs have the same three archetypes being: the mage, the warrior, and the thief. Every good RPG I’ve played had these three archetypes. In some RPGs it’s pretty obvious like boulder’s gate and elder scrolls but also games that are set in modern or post apocalyptic settings like fallout and cyber punk or even disco Elysium have these archetypes as well if you look closely and expand what you think of as these core classes. These archetypes are great on their own but the true strength is in the spaces between. Some of the most popular play styles in these games are combinations of two or three of the key archetypes

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u/spacefrog1999 — 3 months ago