"Overgrowth" taking over building in my Godot game, updated based on your feedback
Hey everyone,
Two days ago, I posted the animation for "Overgrowth" taking over buildings, which is one of the mechanics in the game I'm working on (Coup de Grass), and got a lot of useful feedback.
You suggested that the previous version was too orderly/artificial. So the vines now climb in various directions, with different speed, and produce extra offshoots that web around the building. I was aiming for a much more messy look.
It's still not perfect, but I'm way happier with this version, it looks much more organic. I could still fine-tune it for a long time, but I probably need to move on because I spent too much time on this thing already and I need to apply the new version to other buildings too :)