
Any ideas whats happening here?
Working on my first ever model and decided to start over, things were going relatively smoothly with this new model up until this point. The polygons on the head and neck do this weird warping when the head is tilted too far. This is for VRchat, so the head being able to move around correctly is kinda important.
What I have already tried:
- Editing weightpaints has no effect
- subdividing to add more polygons also has the exact same effect