I'm having white flashes in my mesh, anyone knows what is going on?
I was using unity 2021 before and never had this issue on the same mesh, now I switched to unity 6 and I get this weird white lights appear on the mesh.
I was using unity 2021 before and never had this issue on the same mesh, now I switched to unity 6 and I get this weird white lights appear on the mesh.
I'm developing a node based procedural mesh generation system much like geometry nodes, I would love to hear your feedback on it.
If you're interested you can take a look at it at the asset store: https://assetstore.unity.com/packages/tools/modeling/cosmonode-runtime-procedural-geometry-367350
Hi everyone,
I've been working on CosmoNode, a node-based procedural modeling and geometry generation tool for Unity, inspired by Geometry Nodes and Houdini workflows but designed to run directly inside Unity and support both editor and runtime generation.
With CosmoNode you can create procedural meshes, modify geometry through node graphs, work with attributes, and build reusable procedural systems without writing custom mesh generation code for every project.
I just released Version 0.2, which adds:
• Procedural Collider generation
• Procedural Light generation
• Smooth by Angle node
• Smooth/Flat shading controls
• Face-corner attributes
• Subdivision and attribute system optimizations
• Various bug fixes and stability improvements
The asset is currently available at 50% off during the launch promotion.
I'd love to hear any feedback, feature suggestions, or questions from other Unity developers.
Asset Store Link: https://assetstore.unity.com/packages/tools/modeling/cosmonode-runtime-procedural-geometry-367350
Demo Video: https://www.youtube.com/watch?v=yYd40hkBSxs
Hi, I've been developing this procedural mesh generation tool for a long time and now I'm happy that I can finally share it with you.
It is a node based procedural modelling tool for unity. Very similar to Geometry nodes and Houdini but works inside unity and supports runtime.
I started with the idea that "is this possible in unity?" or rather "can I do it?". It took way longer than I originally planned but finally here I am. I want to keep developing this for a long time and there are so many thing I want to add but I'm happy that the basic functionality works.
There’s still a huge list of things I want to add and improve, but the core system is working well now and I plan to keep developing it long term.
Right now it supports:
Some of the most difficult parts were probably graph evaluation, keeping the workflow flexible without becoming chaotic, and making runtime generation perform reasonably well inside Unity.
Would genuinely love to hear feedback, ideas, or procedural workflows people would want from something like this.
Hi, I've been developing this procedural mesh generation tool for a long time and now I'm happy that I can finally share it with you.
It is a node based procedural modelling tool for unity. Very similar to Geometry nodes and Houdini but works inside unity and supports runtime.
I started with the idea that "is this possible in unity?" or rather "can I do it?". It took way longer than I originally planned but finally here I am. I want to keep developing this for a long time and there are so many thing I want to add but I'm happy that the basic functionality works.
There’s still a huge list of things I want to add and improve, but the core system is working well now and I plan to keep developing it long term.
Right now it supports:
Some of the most difficult parts were probably graph evaluation, keeping the workflow flexible without becoming chaotic, and making runtime generation perform reasonably well inside Unity.
Would genuinely love to hear feedback, ideas, or procedural workflows people would want from something like this.
You can check it out at asset store -> https://assetstore.unity.com/packages/tools/modeling/cosmonode-runtime-procedural-geometry-367350