u/teamasterisk

Need some design feedback on a temporary-base extraction sim: What units or structures could be added?

Hi everyone!

We’re a small indie team working on Galaxy Scavengers, a simulation-extraction game focused on resource management, automation, and temporary base building.

The core loop is simple: You land on a hostile planet, establish a temporary base, mine and process resources, and escape before local threats overwhelm you.

We opened our Steam page recently, and after hearing some early feedback we’re now looking to expand and deepen our gameplay.

Right now a player can build power generation and distribution grids, resource processing and storing facilities, and a defense turret.

For the workforce, we currently have three specialized unit types: construction units, mining units, and processing units (plus the main unit which the player moves around)

We feel that the current variety of units and buildings is a bit lacking for a strategy game. We are planning to add new structures and units, and we would genuinely love to hear from you folks: What would you want to see in a game like this?

If you want more info about the game, you can check out our Steam page here:

Galaxy Scavengers on Steam

Looking forward to hearing your thoughts!

u/teamasterisk — 11 hours ago

Working on a game where you build temporary bases on alien planets and extract before you're overwhelmed.

Hi everyone!

We’re a small indie team working on Galaxy Scavengers, a simulation-extraction game deeply focused on resource management and base building.

We just opened our Steam page a few days ago, and we're incredibly excited to share it with you.

The core concept is simple: You establish temporary bases on the surface of hostile alien planets, gather and process resources, and try to escape before the local threats reach a breaking point.

Our main inspirations are games like Rimworld, Factorio, Mindustry, and Against the Storm. We love the long-term planning and optimization of those games, but we wanted to add a tense "extraction" twist.

We’d love to hear your first impressions on the concept or any features you'd like to see in a game like this!

If you're interested in the concept, you can check it out here:

Galaxy Scavengers on Steam

u/teamasterisk — 17 hours ago