Need some design feedback on a temporary-base extraction sim: What units or structures could be added?
Hi everyone!
We’re a small indie team working on Galaxy Scavengers, a simulation-extraction game focused on resource management, automation, and temporary base building.
The core loop is simple: You land on a hostile planet, establish a temporary base, mine and process resources, and escape before local threats overwhelm you.
We opened our Steam page recently, and after hearing some early feedback we’re now looking to expand and deepen our gameplay.
Right now a player can build power generation and distribution grids, resource processing and storing facilities, and a defense turret.
For the workforce, we currently have three specialized unit types: construction units, mining units, and processing units (plus the main unit which the player moves around)
We feel that the current variety of units and buildings is a bit lacking for a strategy game. We are planning to add new structures and units, and we would genuinely love to hear from you folks: What would you want to see in a game like this?
If you want more info about the game, you can check out our Steam page here:
Looking forward to hearing your thoughts!