Retcon: is it me or is it stupid?
I like all the new classes so far. Falconer gives you a little pet to send after monsters and an avenue for distance-reviving. Slicer encourages getting up close and meleeing them. Guardian is highly defensive. Spotter essentially weakens monsters for others to kill. But I'm just not getting Retcon's appeal.
Rogue Core is about getting from point A to point B as fast as you can. But Retcon rewinds time, bringing her back to where she was 20 seconds ago. Why would you ever want to do that? Why would you want to kill all the progress you made? RC is a linear game.
I guess the appeal comes from the fact you can unload on enemies for 20 seconds and not suffer ammo or health loss, but A) that highly depends on what weapon you have. B) only applies if you don't take fatal damage, which is hard to control. One bad swipe can eat 25% of your health or you get trapped or just get bad luck (or maybe I'm bad at the game), but the risk of dying increases when you get yourself out there during that 20 seconds and blast everything. Makes it not worth activating.
Am I missing something here?
BTW, the other abilities are fine but dont feel like they fit the theme. Rage is mid--helpful but nothing innovative. And innate Iron Will I find only useful in the hands of someone really skilled (i.e. not me)