AR Tamagotchi on ESP32S3
I’ve been working on an ESP32-S3 AR pet using a Seeed Studio XIAO ESP32-S3 Sense, round display, touch input, and AprilTag pose tracking.
In this most recent iteration I fixed the touch coordinate mapping, added touch picking with the render buffer, and cleaned up the animation state machine. Now swipes, taps, and camera positioning can trigger reactions like dancing, waving, sitting, standing, and turning toward the camera much more reliably.
I think the last step is to add in some UI that shows pet stats and some more game logic.