r/AR_MR_XR

▲ 52 r/AR_MR_XR+4 crossposts

I built turn-by-turn HUD navigation for the Meta Ray-Ban Display glasses

I built HALO Maps, a navigation app for the Meta Ray-Ban Display glasses.

The main idea is simple: driving, biking, and walking turn-by-turn navigation directly in the HUD, so you don’t have to keep looking down at your phone.

The native maps experience is still limited to the U.S. and a few supported regions, and starting routes by voice can be unreliable. HALO uses a companion app so you can search for addresses, landmarks, and millions of local businesses worldwide, then send the route straight to the glasses.

Current features:

-HUD turn-by-turn navigation
-Driving, biking, and walking modes
-Companion app search for worldwide addresses and businesses
-Voice turn-by-turn navigation
-Speed camera alerts
-Pedometer for walking directions
-Live speedometer
-Set a max speed and get alerted when you reach it
-Favorites and Home shortcuts
-Stealth Mode for a cleaner display

Right now the voice navigation is set to a funny Mexican voice while I test it, but I’m working on a more serious navigation voice next.

This is still early, so I’m mainly looking for feedback from people with the Meta Ray-Ban Display glasses.

Website:
https://halonavi.com
Would love to hear what you think or what features you’d want added.

u/egnogra — 2 hours ago
▲ 165 r/AR_MR_XR+3 crossposts

[UPDATE] XR Gate: Playing Half-Life: Alyx on XREAL Ultra

Hello everyone

Update to my previous post: https://www.reddit.com/r/Xreal/s/aacV6fUqxI

Here is a short demo of Half-Life: Alyx running through XR Gate on XREAL Ultra AR glasses, running on the AMD Radeon 890M iGPU in a Ryzen AI 9 HX 370 mini PC.

No external trackers are used. Tracking (6DoF + hand tracking) comes from the glasses cameras. For input/buttons, I use inexpensive Bluetooth VR controllers that are mapped to/emulate SteamVR left and right controllers.

You can try it on Linux:

https://github.com/vladoshub/xr-gate/releases/tag/v0.5.0

Installation guide:

https://github.com/vladoshub/xr-gate#quick-start--xreal-ultra-on-linux

u/vladosyar — 3 days ago
▲ 66 r/AR_MR_XR+2 crossposts

Got the Galaxy XR bundle for an Awesome price!

I sold my quest pro after using it for 3 years waiting for the steam frame but checking marketplace a super awesome dude near me sold me this in perfect condition barely used for only $1100! I’m letting the battery charge and my globular cluster/controller grips are otw but out of box comfort seems nicer than the stock quest pro! Can’t wait to test the display fully as well as the face tracking for vr!

u/VNizzy — 4 days ago
▲ 53 r/AR_MR_XR+1 crossposts

Mixed Reality Bus Tour Now In NYC

Travel agency H.I.S. has launched XploreRide New York, a 45-minute mixed reality bus tour operating across Manhattan as of July 1, 2026.

The experience runs on a specialized mobility XR platform that effectively turns the moving vehicle into a shared spatial environment. By continuously synchronizing live vehicle telemetry and passenger positional data with the physical cityscape outside, the system anchors digital assets to real-world landmarks like Times Square with near-zero latency. This high-precision environmental mapping mitigates the sensory mismatch that typically causes motion sickness in mobile XR setups. Built to coincide with the America250 celebrations, the platform also features avatar integration, allowing users to inject their scanned digital twins directly into the spatial narrative. Tickets run $60, with a 50% early adopter discount available through July 11.

https://xploreride.com/nyc-virtual-tours/

u/AR_MR_XR — 5 days ago
▲ 24 r/AR_MR_XR+1 crossposts

Meta-Bounds Integrates BASF Polymers to Reduce AR Hardware Weight by 20%

BASF and Meta-Bounds partner to develop customized structural components for consumer AR smartglasses. Combining BASF’s advanced polymers with Meta-Bounds’ expertise in resin diffractive optical waveguides, the collaboration aims to scale mass production of lightweight, cost-effective AR hardware.

The joint R&D focuses on integrating BASF’s Ultramid® (PA) engineering plastics and other innovative materials into precision AR components. Specifically, the Ultramid® LIGHT series uses an optimized glass-bead architecture to deliver high flowability for thin-wall molding and a superior stiffness-to-weight ratio. With a density of 0.77–0.95 g/cm³, it reduces component weight by 20–40% compared to standard glass-fiber-reinforced plastics, achieving a 15–20% weight reduction for the total device.

The partnership also targets critical optimizations for miniaturized, highly integrated devices. These include enhancing structural strength, improving thermal management, and refining molding processes to boost yield rates and lower manufacturing costs.

Additionally, the Ultramid® LIGHT series features 25–39% bio-based content, lowering the hardware's carbon footprint while maintaining the crucial creep resistance and durability required for all-day wearable frames.

^(Source: BASF Performance Materials / Meta-Bounds)

u/AR_MR_XR — 4 days ago
▲ 74 r/AR_MR_XR+2 crossposts

Samsung announces new XR microdisplay production base in $48B investment

Samsung Display is constructing a new production base for XR microdisplays and next-generation smartphone displays at its Asan campus, backed by a 67-trillion-won ($48 billion) investment. In a June 29 press release, Samsung highlighted these microdisplays as a core component for upcoming AR, VR, and MR devices, noting that immersive hardware will see full-scale growth alongside the AI era.

According to supply chain analysts, this investment aligns with Samsung's plans to scale up the Direct-patterned RGB Micro-OLED technology it acquired from eMagin for the consumer market. Industry monitors note that Samsung is currently finalizing equipment orders for the new lines, which are scheduled to be installed in 2027, with mass production expected to begin in 2028.

u/AR_MR_XR — 6 days ago
▲ 31 r/AR_MR_XR+1 crossposts

Faux Pas: Expert analyst reviews the new $2,100 Snap Specs by testing the old 2024 dev kit

Faux pas. It’s one thing for the "expert technical analysts" at IDTechEx to judge the long-term comfort of AR glasses after wearing them for just a few minutes at a crowded expo potentially without proper ergonomic fitting. But their coverage blunders into a much bigger mistake when they start criticizing the weight and form factor of the newly announced $2,100 Specs because: What they really tried was the old dev kit from 2024.

There were no public demos for the new 132-gram Specs. The bulky headset the analyst actually put on—and then critiqued as the upcoming product—was the old, much heavier 226-gram model.

Source: https://www.idtechex.com/en/research-article/snaps-specs-polarize-opinions-at-awe-usa-2026/34922

u/AR_MR_XR — 6 days ago
▲ 492 r/AR_MR_XR+3 crossposts

What if your next gaming device was a pair of AR glasses?

A couple of years ago, we would've probably called you crazy if you told us Track Craft would one day run on a pair of AR glasses.

Well, that day is here.

Track Craft will be available on the new Specs.  

u/trackcraftgame — 7 days ago
▲ 36 r/AR_MR_XR+1 crossposts

Project Hail Mary in 3D is a must see

If you want to see how well micro-oled works in black space, this is the movie. Everything shot up close in 3D looks very lifelike and when the volume of light cast shadows on the dark environment, it feels like a real image.

u/skysolstice — 6 days ago
▲ 55 r/AR_MR_XR+1 crossposts

ROKID AR Glasses with 6dof and the new Snapdragon Reality Elite SoC

Rokid launches full AR Glasses with 6DoF and the most powerful XR chip: Snapdragon Reality Elite. This SoC seems to be in a wired compute puck while the BES2800 in the glasses does some sensor processing. The glasses pack a triple-camera setup for solid tracking and AI, a 58° FoV via prism optics and lenses with electrochromic dimming.

As for what you can actually do with it, you can pin virtual screens anywhere in your room and physically walk around to see the back of the windows. The headset supports native volumetric video, on-device multimodal AI and Rokid showed off a demo with a virtual pet. The use case that they showed in AI generated footage, but not as actual apps, were vast: think location-based entertainment and cultural tourism, education, medical, and industrial AR in addition to spatial gaming for consumer.

Here's an autotranslation of what Rokid's CEO said during the announcement:

14 years ago, I had a conversation with my former boss back at Alibaba. We predicted that AI and AR would fundamentally change how people live. But I took it a step further—I said they would eventually merge into a single entity. We couldn't quite pull that off back then. Over two years ago, we launched a product called AR Lite. Why "Lite"? Honestly, because we didn't feel quite ready to call it true AR. Spatial computing has always been our obsession here at Rokid. Today, while AI is naturally hogging the spotlight, our team has quietly achieved a massive breakthrough in spatial computing—and we have a huge surprise for you. Today, we are finally dropping the "Lite."

Over the past decade, the industry essentially split into two camps. One group took the VR route, eventually slapping on a camera for passthrough—a technique known as Video See-Through. The other camp, led by us, focused on allowing the naked eye to see the real world while seamlessly overlaying digital data on top of it. We call this Optical See-Through. Rokid has walked this path with unwavering conviction. You've probably noticed the industry is gradually reaching a consensus: VST isn't looking as promising as it once did, and the market is pivoting back to OST. Rokid has spent 12 solid years accumulating expertise in this exact space. Now, we can proudly drop the "Lite" and introduce you to the true Rokid AR experience.

Introducing Rokid AR: The True Spatial Computer. Rokid AR is the true spatial computer you've been waiting for. Let me walk you through some of its core capabilities:

  • Advanced Triple-Camera System: We've integrated a sophisticated three-camera setup designed for both spatial computing and AI. We have two dedicated tracking cameras housed in the temples specifically for spatial SLAM, alongside a central, full-color RGB camera in the nose bridge dedicated to AI environment recognition. Together, they enable flawless, true 6DoF (Degrees of Freedom).
  • Advanced 6DoF Spatial Anchoring: If you used AR Lite, you might remember our 6DoF setup where you sat in the middle of a virtual console with three massive screens. With this new version, you can pin virtual windows anywhere in your physical space. You can even physically walk around and look at the back of a virtual window to see what it looks like from behind!
  • Electrochromic Dimming: Whether you're indoors or outdoors, the lenses instantly adapt to ambient lighting, ensuring a seamless and comfortable viewing experience in any environment.
  • Massive Visual Upgrade: Our previous Max model had an FOV of around 40-something degrees. We've now increased the FOV by 20% and the display size by 40%, jumping straight to a massive 58-degree ultra-wide FOV.
  • Premium Audio: We’ve paired these visuals with an ultimate audio experience featuring phenomenal EQ tuning.
  • Unprecedented Processing Power: A lot of people have asked me, "You're calling this new product Rokid AR, but do you actually have the processing power to back it up?" Today, I am absolutely thrilled to announce that we’ve partnered with Qualcomm to debut the Snapdragon Reality Elite! This is, without a doubt, the single most powerful spatial computing processor in the industry today. Bar none. We want you to be constrained only by your imagination—never by compute power.

In our demo area today, we are offering native support for volumetric video—what we call 4D. Remember that iconic scene in The Matrix where Neo dodges bullets in slow motion? That exact 360-degree effect is possible right here. If you check out the demos outside, we have three default 4D experiences loaded up:

  • A Virtual Pet: A small cat that feels like it’s actually in the room with you. You can interact with it and walk a full 360 degrees around it.
  • Live-Action 4D: A fully immersive live-action video of Tim [Pan Tianhong, the founder of MediaStorm and our official brand ambassador]
  • Rocket Launch: A stunning rocket launch that you can view from any angle, up close or far away.

We are introducing full spatial perception capabilities. This means real-time semantic understanding of your physical space and on-device 3D spatial reconstruction. Advanced algorithms—including Gaussian Splatting—are generated locally on the headset in real-time. Furthermore, we are actively exploring the on-device multimodal fusion of vision and voice, and we believe Rokid AR is the perfect vehicle for this.

Looking ahead 10 to 20 years, we are 100% convinced the future is about merging physical AI with the physical world. Many people keep asking me: "When will you merge the lightweight everyday Rokid Glasses and the powerful Rokid AR into a single product?" I'll give you a hard timeline: 3 to 5 years. Give us 3 to 5 years, and we will pack all the capabilities of today's Rokid AR directly into our standard, lightweight Rokid Glasses.

u/AR_MR_XR — 8 days ago
▲ 20 r/AR_MR_XR+1 crossposts

Would you want to Test this ? Update 1:

So, I tried making AR instructions on how to drive screws into a boat. I can do much more and much better, I'm just testing the concept to see if people would like something like this (I know the video is pretty bad). Would you use this ?

u/Electrical-Use-7335 — 7 days ago
▲ 20 r/AR_MR_XR+1 crossposts

GXR 2 design idea. Xreal Aura puck + Pimax dream air sized headset

GXR 2 design idea. I was excited to see the Xreal Aura processor puck because that means it's very possible to to have an android XR VR headset like the GXR but much smaller like the Pimax Dream air slam. The reason the GXR is larger is because it has processor and cooling in the headset. It would be cool is Samsung went with a design like that for GXR successor. With the right light weight halo strap and no light seal, it could feel like wearing sunglasses. The puck would have to be much larger to power the bigger displays than in the xreal aura. Im curious what some of your thoughts are on this.

u/jasonkane4321 — 7 days ago
▲ 38 r/AR_MR_XR+1 crossposts

AR Waveguide Manufacturing Footage

The footage is from Applied Materials, edited by me. I missed their speech at AWE, so I'm catching up now with what they announced 👍

Applied Materials Unveils SENZ, a Fully Integrated Visual System for Next-Gen Smart Glasses. SENZ™ is an integrated ambient visual platform that combines ...

  • waveguide optics
  • light engine
  • sensing
  • vision correction
  • and electronic dimming technology

... in a single system designed for AI-powered next-generation display smart glasses. As a complete co-optimized solution, SENZ will reduce time-to-market and manufacturing complexity while enabling more flexible product designs and premium user experiences.

The smart glasses market has historically been constrained by fragmented supply chains and disparate components. SENZ will address this by delivering all core visual components as a single cohesive system, eliminating traditional engineering tradeoffs between performance and form factor. By giving customers a complete co-optimized solution, SENZ will reduce time-to-market and manufacturing complexity while enabling more flexible product designs and premium user experiences.

Brand partners can now create bespoke products using the SENZ system solutions and reference designs. Key partnerships supporting the SENZ launch include:

  • A strategic collaboration with GlobalFoundries that allows Applied to produce its waveguides at scale, leveraging GF’s high-volume fabrication facility in Singapore;
  • A collaboration with Qualcomm Technologies as part of Snapdragon START, bringing our engineering excellence in design and manufacturing to support AI-powered, next-generation smart glasses;
  • A joint development program with EssilorLuxottica to accelerate the commercialization of next-generation intelligent optical systems for augmented reality and AI-powered smart eyewear.
u/AR_MR_XR — 7 days ago
▲ 32 r/AR_MR_XR+1 crossposts

UK Pre-order discount codes.

-15% with Bluelight.

-30% on accessories with pre-order.

-£150 with unique discount code sent to email.

-£100 with PAYPALXR (checkout with PayPal).

-10% with AFF_XR (Might be Bluelight exclusive).

= £1197.90

Quite excited to get it now, this price is a lot more palatable.

u/Shtifff — 9 days ago
▲ 49 r/AR_MR_XR+2 crossposts

Galaxy XR vs Quest Pro vs Quest 3 - Micro-OLED vs Mini-LED vs LCD (Through The Lens)

I recently put together a direct through-the-lens comparison between the Samsung Galaxy XR, Quest Pro and Quest 3, focusing primarily to display technologies rather than the headsets themselves.

• Galaxy XR = Micro-OLED

• Quest Pro = Mini-LED

• Quest 3 = LCD

All footage was recorded through the lenses using a Samsung Galaxy S25 Ultra with no AI enhancement, sharpening, colour correction or post-processing applied.

SteamVR resolution was set identically across all three headsets (3460 × 3708 per eye) to keep the comparison as fair as possible.

One thing I found particularly interesting is that the increase in perceived detail isn't just about resolution. Most people naturally expect higher resolution to be the biggest factor, but after spending time with all three displays I found contrast and black levels often have just as much impact on how much detail you can actually see.

In my experience, the Galaxy XR's Micro-OLED display produces the deepest blacks, strongest contrast and most convincing sense of depth. The Quest Pro's Mini-LED display still holds up remarkably well and gets closer to Micro-OLED than many people might expect, while the Quest 3 remains impressive for it's price but has very noticeably weaker black levels and colour depth.

Curious to hear what other Galaxy XR owners think after using Micro-OLED compared to LCD or Mini-LED headsets?

youtu.be
u/Every-Dot-6915 — 12 days ago
▲ 27 r/AR_MR_XR+1 crossposts

Memomind One: Head to Head against the Even Realities G2 and the Meta Ray-ban Display

The three compared glasses for today

I was recently selected for the opportunity to beta test, give feedback on, and publicly review the upcoming Memomind One. As a part of this process, I’ve decided to write several posts about them. This is the first one – a head-to-head comparison of the Memomind One versus two of its competitors, the Even Realities G2 and the Meta Ray-ban Displays.

Fair warning: This is going to be a long, detailed comparison: I'm nearly 30,000 characters in. Feel free to skip around and only read the sections you care about.

Disclosure: My Memomind One unit was provided for free by Memomind for testing, feedback, and review purposes. As part of the agreement, I agreed to write and publish a public review. However, I have not been paid or influenced by Memomind in any way that affects the content of the review, and the thoughts and opinions presented here are 100% my own. Memomind has not reviewed this post before publication.

Note: As per Memomind's request, I will note that I received and tested a pre-production PVT sample, and some things are expected to change and/or be improved for the final production version. This is the only request that Memomind had regarding the content of this review.

Let’s jump into it!

The contestants

The three glasses I have here are arguably the three primary options for display glasses in the US market (or at least will be, when the Memomind is publicly released).

Even Realities G2

Even Realities G2, along with the optional ring

Even Realities’ second release of display smartglasses, following the G1. Headline features of these glasses include a thin, lightweight form factor, binocular monochrome displays, a smart ring for control, no speakers, and no camera.

Meta Ray-ban Display

Meta Ray-ban Display, along with the included wristband

The Goliath in this lineup both in size and in reputation. This is Meta's first public release of smartglasses with a display and arguably the one most present in the consciousness of the mainstream out of the three. Headline features include one of the most advanced waveguide displays on the market, but only one, as well as an electromyograph wristband for control, a camera, speakers, and integration with Meta apps in what is the most “smartphone-like” operating system of the three, complete with its own app launcher. Due to the amount of hardware required for its capabilities, it suffers quite a bit in form factor; you’re not pretending to anyone that these are non-smart glasses.

 

Memomind One

The complete Memomind One package: just the glasses

The new kid on the block, the focus of today’s review. Memomind’s first attempt at smart glasses came out with something looking rather similar to the Even G2, with a similar form factor, similar binocular monochrome displays, similar lack of a camera, but the inclusion of speakers and the exclusion of any external control (at the moment).

So how do these three compare?

Fit, weight, and comfort

Weights: Meta Ray-ban Display (left), Even Realities G2 (center), Memomind One (right)

Meta Ray-ban Displays trail the pack here. They are the heaviest by far (73g) and front heavy. While they fit relatively well, over time their bulk and weight end up placing a bit more pressure on my nose bridge and ears. That said, they still fit well and are comfortable enough that I can keep them on for most of the day.

Between the Even G2 and the Memomind One, it’s a tossup. The Even G2s are marginally lighter (43g vs 50g on my scale), but nearly all of the Memomind’s extra weight is behind the ears, so it balances well.

Even Realities G2 arms, left; Memomind One arms, right

Plus, where the arms rest on your ears, the Even G2 has thin metal strips, whereas the Memomind arms much wider and rounder soft-touch plastic. As a result, you don't really feel any extra pressure with the extra weight of the Memomind.

At the end of the day, both of these are excellent.

None of these three are quite 100% at the level of the very best and lightest non-smart glasses I’ve used, but the G2 and the Memomind One are pretty close. Meta has some work to do.

Meta Ray-ban Display: 7/10

Even Realities G2: 9/10

Memomind One: 9/10

Optical quality/Prescription Quality

This was more of a consideration a few years ago when I first used the Vuzix Blades or even the later Vuzix Z100s, since their waveguides had noticeable hazes and shimmers from inside that made everything a bit less clear. Thankfully, the conclusion is simple here: all three are excellent. I no longer notice a difference in optical quality with any of these glasses compared to non-smart glasses. The waveguide is sometimes visible from the outside of the Even G2 and the Memomind One, but is effectively never visible from the inside when turned off.

I have a mild prescription (-2.0/-1.5), and my prescription option with all three appear to be accurate and well-made. That said, the Memominds have the thinnest lenses for my prescription, followed by the Evens, with the Metas having by far the thickest lenses.

Meta Ray-ban Display: 10/10

Even Realities G2: 10/10

Memomind One: 10/10

 EDIT: As has been pointed out in the comments (and was missed as a blind spot on my part initially), one important consideration is that Memomind's prescription range is currently restricted to single vision +4/-4, compared to Meta with +4/-6 or Even Realities with the widest factory range at +12/-12 with the option for progressives. Additionally, there are now third-party providers making lens inserts for Metas that expand the range significantly.

This will have to dictate your choice accordingly - if you don't fit in the range of the Memominds, they're unfortunately not going to be an option for you.

Styling and discreetness

Styling and social acceptance are extremely important for a wearable product to succeed. This is still something that many brands of smartglasses aren’t paying enough attention to.

Meta Ray-ban Displays, left; Even Realities G2, center; Memomind One, right

The Meta Ray-ban Displays fall pretty far behind. I don’t think anyone would claim that you look like you’re wearing normal glasses with these. Unless you’re intentionally going for the puffy glasses look as a stylistic choice, these will draw attention, and not necessarily in a good way.

And there’s the elephant in the room: the camera. Plenty of people are not comfortable with the camera, especially in sensitive social contexts. A camera on any pair of smart glasses is going to hinder their acceptance.

Even G2 and Memomind One both take the opposite approach: their styling is much more stripped down, with thinner frames and good-looking metal strips as their arms. Both are genuinely difficult for others to detect as a piece of wearable technology, even if they’re looking for it. Both are also styled well and give you options for rectangle vs round frames, but Memomind goes one step further and will offer a third, rounded rectangle option, as well as custom frame accent colors. I have to give it an extra point there.

From the top: Meta, Even, and Memomind lens angles.

There is one thing all three of these options do well: they slightly angle their lenses against each other so that the front of the glasses has a subtle curve. Some smart glasses use two coplanar lenses making the front of the glasses look flat, and that makes them look unnatural. No such issues here.

Meta Ray-ban Display: 4/10

Even Realities G2: 8/10

Memomind One: 9/10

 

The display

This is arguably the headline feature of all three pairs. They each have a HUD.

Meta Ray-ban Display's display. Picture does not do it justice.

Meta Ray-ban Displays use what is arguably the most advanced display out of the three. It is a color LCoS projector projecting into a reflective waveguide. This means several things:

1.      It’s color (obviously)

2.      It’s slightly higher resolution than the other two, at 600x600 compared to 640x350

3.      It is practically impossible to see any light leakage from the outside

4.      The waveguide itself is also nearly impossible to see from the outside, with essentially no reflections or shimmers whatsoever from the outside when turned off. The only “tell” is a series of diagonal reflection gratings lining the outside of the lens, which isn’t exactly universally recognizable as a feature of smart glasses.

That reflective waveguide is genuinely one of the coolest pieces of tech I’ve seen in a while.

Problem is, it’s monocular. Now, I actually get along with monocular displays surprisingly well, but at the end of the day, it is still less comfortable, and many people will find it borderline unusable (especially if you’re not right-eye dominant). Also, I’m not sure why, but the claimed 20 degree diagonal field of view feels much smaller than it is.

Even Realities G2 display, left; Memomind One display, right. Again, pictures do not reflect reality.

In contrast, both the Even G2 and the Memomind One use binocular green MicroLED monochrome projectors projecting into diffractive waveguides. They’re…fairly similar to each other. I would guess that the Even G2 has a minor edge in sharpness, and Memomind One has a minor edge in FoV, but both are comfortable to use. Memomind One also has a slightly larger viewing window, i.e. it’s more tolerant of you placing the glasses slightly too high or low without starting to cut off the display.

The downside of the diffractive waveguide is that it guides nearly as much light out from the front as it does towards your eyes, and as a result, you can see an image nearly as bright from the outside as you can from the inside. This isn’t actually a major privacy concern (as I'll get into in the deep dive series), but it is a tell that you are wearing something smart. That said, both Even Realities and Memomind have arranged their waveguide in such a way that someone has to be at least a few degrees below you to catch any stray images being projected out the front of your glasses.

In my experience, none of the three are comfortably usable in full outdoor sunlight. Meta Ray-ban Display solves this by making the lenses Transition lenses by default. Even Realities G2 and Memomind One both solve this by having the option for slick, fitted clip-on sunglasses.

Meta Ray-ban Display: 6/10, mainly because it’s monocular (would be 10/10 if binocular)

Even Realities G2: 8/10

Memomind One: 8/10

 

The speakers

Sorry Even, you don’t get a point here.

Meta Ray-ban Display's speakers

As for our remaining two contestants, Meta has been doing audio glasses with Ray-ban for more than half a decade now, and their experience shows. The Ray-ban Displays are excellent as audio glasses with great sound quality (even a bit of bass) and great isolation. They don’t lose much to any glasses in the way of audio, even though the focus of the glasses is the screen.

Memomind One's speakers

Memomind managed to put speakers in the One, but it’s clear that they’re working with more constraints here - I mean, just look at the size of the arms. The speakers are smaller and less directed as a result.

Given the constraints, it is rather impressive the quality that Memomind have managed to squeeze out of the speakers. The Harman mode in particular makes the music quality nearly as good as the Meta Ray-ban Displays manage, maybe with a bit less bass.

Instead, the bigger tradeoff here is sound leakage. Memomind falls quite a bit short of Meta here, with any audio volume above the quietest clearly audible to people across a small, quiet room. In practice, if I don’t want people to know I’m listening to music, I’ve ended up having to set the volume to the lowest setting in quiet mode, which makes it just about inaudible from 3-5 feet away and is quiet enough to stay completely hidden in a quiet room. (Even on the lowest volume setting in quiet mode, it’s still clearly audible, which makes me think that maybe the volume settings are just a bit too loud.)

But slightly sub-par speakers are better than no speakers, and that gives the Memomind One a big advantage over the Even G2.

Meta Ray-ban Display: 9/10

Even Realities G2: 0/10

Memomind One: 6/10

Battery life

This is a field where green MicroLED waveguides have traditionally excelled. Both the Even G2 and the Memomind One are no exception. Under regular non-audio usage, I can easily squeeze 3-4 days out of each of them on a single charge. While playing music, I can somehow still get nearly a full day of continuous playback out of the Memomind One. Both of these glasses are at the point where not only have I never run out of battery, I’ve never even had to worry about the battery, which is the highest compliment I can pay to the battery of any device.

Meta Ray-ban Display is a lot rougher on the battery. Due to the more power-hungry display and presumably the more advanced Snapdragon SoC and software it’s running, under regular usage, it’s usually close to dead by noon.

Do note that the Meta Ray-ban Display and the Even G2 both include charging cases; the Memomind One does not. I consider the charging case to be more or less a necessity for the Meta Ray-ban Display. I do not consider it to be a necessity for the Even G2 and the Memomind One, since their battery lasts well over a day and you will have the opportunity to charge every night without ever running out.

Meta Ray-ban Display: 5/10

Even Realities G2: 10/10

Memomind One: 10/10

 

Interaction model

This one’s hard to compare, because all three take fundamentally different approaches to interaction and it’s hard to say for certain that any are better or worse than each other.

All three can do voice commands, but any interactivity being limited to voice-only is usually sub-par.

Meta's touchpad and band

Meta has two physical inputs, a camera button and a physical on button. It also has a touchpad on the right arm; moreover, it also has the much-talked-about neural band. Again, this is incredibly cool tech. It also does unlock a wide range of interactions you can perform with your glasses, including navigating menus, tapping fingers to go home or back, and even handwriting. Reliability is surprisingly good for how complex the tech is, but I do get a “missed” interaction here and there.

Even's touchpad and ring

Even Realities has a touchpad on the pods behind your ears. It also has the smart ring. Both of these can sense taps and swipes, but as far as I can tell, they’re only really usable for swiping along a single axis (as in, up-down only instead of up-down-left-right). They limit the functionality just a bit more than Meta’s solution, being constrained by what you can achieve off of a single direction swipe and taps/long taps alone.

Unfortunately, while I wouldn’t call them unusable by any means, they are the most unreliable and I have the greatest occurrence of “missed” interactions with this. The most common cause of this is because the ring can rotate around my finger, and I sometimes miss the touch-sensitive strip on it as a result. The touchpad isn't a whole lot better because it almost always ends up being covered by my hair; I would personally find it much more usable if it was on the arm instead of on a pod behind the ears.

Memomind's single button

Memomind One currently has the most limited interaction model of the three. Interaction with these consists of just a single button under the right hinge and turning your head. The single button can differentiate between single clicks, long presses, and double clicks, and turning your head is, well, turning your head. But because there aren’t many distinct input modes, there also isn’t much active interactivity with the glasses. There is only a single “menu”-like function (the quick launch menu) using a combination of a double click and turning your head to select, and the rest of it just consists of cycling through configurable homescreen cards and opening the voice assistant.

There's no doubt: The degree to which this interface limits interactivity is a weakness. Memomind is going to be much more restricted in what functionality they can add going forward, because there simply isn't enough of a variety of inputs the glasses can accept. Here's the flip side to that, though: because the control scheme is so simple and relies on a physical button, it is the most reliable and feels the most tactile. I don’t recall ever having a single “missed” interaction with these glasses.

I still have to give it the lowest score out of the three due to how much it limits functionality, but if you’re happy with the more limited interaction, the Memomind is arguably the one that feels the best to use.

Meta Ray-ban Display: 9/10 (Highest functionality, high reliability)

Even Realities G2: 8/10 (High functionality, middling reliability)

Memomind One: 6/10 (Low functionality, exceptional reliability)

 

Notifications:

Meta’s advantage is that with the limited selection of apps it can display notifications from, they have been able to put more development into making the notifications more interactive; for example, opening a Messenger notification puts you straight into the Messenger app in the glasses and allows you to respond without pulling out your phone.

These positives are massively outweighed by the fact that Meta only allows notifications to be displayed from a limited selection of apps - primarily basic phone apps (like SMS) and Meta's own apps (like Messenger). This is a huge miss and is the primary reason I stopped daily driving mine (creep factor aside).

Notification configuration pages of Even Realities G2 (left) and Memomind One (right)

Even Realities and Memomind both allow notification display from any app, and you can toggle individual apps on and off. Both have high notification reliability, too, with no notifications being missed (which was a problem I had on earlier glasses from Vuzix).

The only downside is that there is effectively no interaction with the notifications; all you can do is view them. That said, I tend to want to pull out my phone to respond to notifications if I have to, anyway.

Meta Ray-ban Display: 4/10

Even Realities G2: 9/10

Memomind One: 9/10

 

Calls

Meta and Memomind both support answering calls straight from your glasses. Meta goes a step further and supports dialing calls straight from your glasses; Memomind does not, probably due to the more limited interactivity model. Call quality is excellent on both.

Rather amusingly, one available input to accept or reject a call on the Memomind is to nod or shake your head.

Even Realities does not support calls at all, obviously.

Meta Ray-ban Display: 10/10

Even Realities G2: 0/10

Memomind One: 8/10

 

Transcription, Translation, and Teleprompter

All three have a full suite of transcription and subtitling tools, real-time translation, and a teleprompter function.

Meta trails a bit here because they have the fewest languages available, just six including English. More languages are on the way, but you apparently have to be part of the early access program to use them right now.

Even Realities and Memomind One both have a pretty wide selection of languages. Both also translate quite fast. Even Realities still pulls ahead just a bit because Memomind is arguably displaying the translation a bit too fast; what that means is that Memomind will often try to display a translated sentence before the sentence is complete and before it’s even heard all of the context. As a result, the translation has to update and change when more of the sentence is heard and more context is captured. The stochastic, rapidly changing translated text is often harder to read. (This is one of my main feedback points to Memomind and I am expecting this to improve by the time of the production release.)

Meta Ray-ban Display: 6/10

Even Realities G2: 9/10

Memomind One: 8/10

 

AI voice assistant

We’re just talking about the plain-Jane voice assistant here, the one you call up to ask a question.

Even’s is probably the weakest. I don’t know what model they’re using, but it’s more rigid in what it can take as input and what it can generate as output, and the output isn’t quite as accurate for more complex prompts.

Meta and Memomind are both more on each other’s level here. Both have rich voice assistants powered by advanced models that are flexible and accurate in both their input and output. Meta’s is obviously powered by Meta AI’s proprietary models; Memomind apparently has the capability to call upon several frontier models, but the primary is Gemini.

Meta Ray-ban Display: 8/10

Even Realities G2: 6/10

Memomind One: 8/10

 

“Passive” AI features

I’m defining this as AI features that stay on constantly, listening and analyzing throughout your entire day without requiring you to actively call upon it. Yes, yes, I know, huge privacy violation – but comparing the three, I don’t think it’s quite so black and white.

Even Realities does not appear to do any sort of passive AI. Even AI only appears when you call on it. The closest thing to a “passive” AI is when you specifically turn on AI Cues, which gives you assistance and context throughout a conversation. This is an approach that will make a lot of people happy.

Meta…well, we have no idea what they’re doing, really. They don’t have any passive AI features that you as a user can take advantage of. Beyond that, there is speculation that they are constantly listening and analyzing for their own internal purposes anyway, as well as possibly even making secret use of the camera, and that’s really not good for your privacy if true.

Memo AI+ highlights (Introduction only)

Memomind is the only one that has Memo AI+, a paid feature that openly and visibly constantly listens and captures your entire day. They use this to generate daily summaries, goals, etc in an attempt to help you organize your thoughts and record your day, as well as to inform their AI assistant. The summaries tend to get a bit poetic at times (I got an analysis of my emotional state from Memo AI+ happening to capture song lyrics I listened to on my drive to work, which was a bit unnecessary), but the wishes actually work surprisingly well (I got recommendations for a home theater projector after discussing it with my family).

Now, many people are going to be understandably wary of an always-on AI listening to your entire day. There are several key points here, though:

1.      Memomind is being open and transparent about it; they’re not trying to hide it. In fact, the glasses have an indicator light that turns on whenever the microphone is active, accordingly, the indicator light is on for the entire day if you enable Memo AI+.

2.      You have privacy options to filter out certain categories of subjects, like work, finances, relationships, etc. as well as to block it from listening to certain times of the day (such as if you're at work). If you turn on any of those filters, any content detected to be categorized under them will not be used to inform the AI summaries or wishes.

3.      You can simply turn it off. In fact, being a paid feature, I imagine many people are going to leave it off.

At the end of the day, it’s a neat novelty to me, but I imagine how useful you’ll actually find it depends a lot on your use case and what you want out of your glasses. At the very least, it’s an approach to always-on AI that I like far more than something secretly and invisibly working in the background.

Meta Ray-ban Display: ???/10

Even Realities G2: NA/10

Memomind One: 7/10

SDK and third-party app support

This has always been a pain point for smartglasses and continues to be. Any glasses that do this well are going to have a major point in their favor.

Even Realities is leading the pack here at the moment. They have Even Hub, a platform for third-party developers to create and publish apps for the Even G2, which you can then download from their app. It's obviously not as rich of an app ecosystem as, say, iOS or Android is, but it is growing fast, and I've seen the app list expand from a couple dozen at launch to a couple hundred apps in the few months it's been out.

Meta has apparently released their SDK to developers, but currently for consumers there is no way I can find to actually try out any third-party apps. I'm hoping this comes soon.

As for Memomind...well, it's still very early days, but at the moment there is no third-party app, API, or SDK support. Memomind appears to exploring ways to make it happen, but the rumors I've heard are that they are still actively working a lot of things out to try and figure out what the best approach is.

Memomind, please don't mess this up.

Meta Ray-ban Display: 2/10 (based on promise)

Even Realities G2: 8/10

Memomind One: 0/10 (Currently)

Pricing and availability

And finally, let’s talk about what is quite possibly the biggest factor in whether anyone will buy these: the price. Their respective price points are:

Meta Ray-ban Display:

  • $799 (including neural band, no prescription)
  • +$200 (prescription)

Meta’s price point comes almost entirely from the advanced tech they’ve crammed into the glasses, with the reflective waveguide and the neural band included. Frankly, from a utility standpoint, I do not believe they are worth that much.

A massive point against them is that since their supply is so constrained, the only way to purchase them is through an in-person demo at Best Buy. This makes it far more difficult for just anyone to buy a pair, and they are still not available outside of the US.

Even Realities G2:

  • $599 (glasses alone)
  • +$159-??? (prescription)
  • $249 (ring)
  • $99 (sunglasses)

Even Realities has the widest range of prices depending on what options you spring for. I’d consider the $600 price for the glasses, the $160 price for the prescription, and the $250 price for the ring fair enough. The $100 price for the sunglasses is pretty steep. The problem is, for the entire Even Realities experience, you kind of need to buy the whole package (minus prescription if you don’t need one, obviously), and that brings the cost of the Even Realities package up above the Meta Ray-ban Displays.

My full package with the glasses, prescription, ring, and sunglasses through an optician partner came out to $1050 (the optician managed to get me a $50 discount).

Memomind One:

  • $399 (non-prescription, sunglasses included, Kickstarter price) ($599 after Kickstarter)
  • $499 (prescription, sunglasses included, Kickstarter price) ($798 after Kickstarter)

Memomind’s $399 Kickstarter price point is…a steal, frankly, compared to the other two. Technically, it comes with the least and doesn’t have any form of external control. But the price includes sunglasses and you get the “full” Memomind experience. Plus, for just $10 more, Memomind will even customize your frames with custom color inserts for you.

At their full retail price of $599 and $798, it’s going to be more of a challenge since they’re fighting directly against the Even G2 at that price. It would have to come down to whether you value the speakers or the option to buy a ring more at that price.

Meta Ray-ban Display: 5/10

Even Realities G2: 7/10

Memomind One: 9/10 (Kickstarter), 7/10 (Retail)

Conclusion

Category Meta Ray-ban Display Even Realities G2 Memomind One
Fit, weight, and comfort 7/10 9/10 9/10
Optical/prescription quality 10/10 10/10 10/10
Styling and discreetness 4/10 8/10 9/10
Display 6/10 8/10 8/10
Speakers 9/10 0/10 6/10
Battery 5/10 10/10 10/10
Interaction model 9/10 8/10 6/10
Notifications 4/10 9/10 9/10
Calls 10/10 0/10 8/10
Transcription, Translation, and Teleprompter 6/10 9/10 8/10
AI voice assistant 8/10 6/10 8/10
"Passive" AI features (not counted in score) ???/10 NA/10 7/10
SDK and third-party app support 2/10 (based on promise) 8/10 0/10 (currently)
Pricing and Availability 5/10 7/10 9/10 (At Kickstarter pricing)

I could go ahead and tally up the points, and declare that the one with the most points is the best. That would be Memomind with 100/130, compared to Even with 92/130 and Meta with 85/130, by the way. But that would be assuming all of these categories are weighted equally, and they’re not, so I don’t think a direct score comparison is valid here.

https://preview.redd.it/wb5scaiw5n9h1.jpg?width=2880&format=pjpg&auto=webp&s=425b28f208e6c735410b976f53f9ad853c12338b

What I will say is that among the three compared, the Memomind One is the one that does just about everything well, with no major gaps in capability and no huge compromises in any one category. Even Realities is close, since at the end of the day, the Memomind One is a fairly similar pair of glasses to the Even G2; however, the lack of speakers on the Even G2 presents a rather important capability gap that the Memomind One fills, even if it does so a bit imperfectly.

Furthermore, being as slim, discreet, and stylish as it is, it's a pair of smartglasses on the market that I have zero qualms about putting on every day and going out in public with. The same could be said for the Even G2; it can't be said about many others.

As for the Meta Ray-Ban Displays? There’s no question. The Meta glasses are an impressive demo of cutting-edge tech, but I’d take either of the Memomind One or the Even G2 for everyday wear any day of the week. After having used the Memomind One and the Even G2, I just don’t think that the way the Meta was designed and executed is ready for prime-time as a pair of everyday glasses yet.

Going forward

https://preview.redd.it/yntu4ykx5n9h1.jpg?width=2880&format=pjpg&auto=webp&s=8fe97096cb93b54015ee356da5d926c420401ed0

My experience with the Memomind One has left me extremely impressed, and they’ve become my daily driver smartglasses out of all three of my options since I’ve gotten them. I am 100% planning to back the Kickstarter with my own money and get a second pair for myself (unfortunately, my favorite Nomad style out of the three was not available as an option to beta test).

If there is anything I'm hoping for out of them, the biggest is that Memomind will take third party app/API/SDK support seriously and release an SDK as soon as possible. A rich app platform is going to be important to succeed against Even Realities.

Despite how much I've already written, this is far from what I have to say on the subject, and I had to trim out a ton of content to make it fit the character limit. My first draft of my review was 3x the character limit! Following this, I am planning to do much more detailed, deep dive analyses into the Memomind One and not only how well it was executed, but why it was designed as it was. These will be posted over in r/MemoMindAI to avoid cluttering up this subreddit. Hope to see you there!

[AI statement: No artificial intelligence (AI) was used in the creation of this work.]

reddit.com
u/karlzhao314 — 10 days ago
▲ 173 r/AR_MR_XR+1 crossposts

AR and smart vacuum

Did this experiment a while ago on Magic Leap 2.
Really can’t wait for the glasses to become everyday use devices so such use cases will get out of “poc” and “experiment status”.
Do you have something that you made or thought of that is waiting for AR to become easily accessible and convenient with glasses?

u/MaxShtok — 11 days ago
▲ 34 r/AR_MR_XR+1 crossposts

Samsung is committed to XR in the long run, they're building a Micro Oled fab

https://youtu.be/SNs_n3V66IU?si=RUJqORtzvfXZa4wA&t=3022

So, this whole video is pretty interesting but for sake of our conversation just skip to the last 4 minutes but we talk about what does the future of the GXR look like and maybe some positive news is that given that Samsung is apparently investing a lot in XR related R&D AND manufacturing, even if future products don't look like the Galaxy XR, Samsung is still committed to this space as a whole or else they wouldn't be spending hundreds of millions of dollars building a fab just to make micro oled panels.

Honestly, as far as I'm concerned, if they just make some more firmware updates to improve the tracking, give us customizable playspace boundaries, and options for getting around the current thermal throttling, I'll be satisfied with the GXR for years to come.

Happy weekend.

u/Tausendberg — 10 days ago
▲ 37 r/AR_MR_XR+1 crossposts

Lynx R2 is shelved — EssilorLuxottica acquired it — But why?

The French mixed reality startup Lynx went bankrupt in March, its assets auctioned by a court liquidator. After EssilorLuxottica outbid two competitors, a commercial judge approved the sale, and the legal appeal window has closed unchallenged. While awaiting official publication of the winning bidder, a former Lynx employee updated their LinkedIn to an R&D Manager role at EssilorLuxottica this month. This hire, alongside the asset purchase, signals a clear R&D play: the consumer Lynx R2 headset is shelved.

Why Acquire Lynx, and What Could They Do With It?

EssilorLuxottica likely targeted Lynx’s underlying SLAM (positional tracking) and Video See-Through (VST) software rather than its bulky hardware, especially as the industry shifts toward lightweight AI and Optical See-Through (OST) glasses. Optimizing tracking on Snapdragon chips requires complex, custom runtimes that go far beyond basic Qualcomm APIs. Integrating these heavy sensor-fusion workloads into wearable frames introduces severe thermal and sub-millimeter calibration challenges—obstacles former Lynx engineers bring the practical expertise to manage.

While the immediate value lies in expanding their internal R&D toolkit, this tech unlocks two distinct commercial paths if productized. For direct VST, EssilorLuxottica could deploy the low-latency software stack for specialized tactical environments under their ESS or Oakley Standard Issue brands. This directly mirrors the defense sector where Anduril utilizes VST for military night vision and tactical AR applications. EssilorLuxottica could use Lynx's tech to establish a similar, independent foothold in the European defense market.

Alternatively, they can bypass VST entirely and repurpose the core image-processing and tracking algorithms for non-VST products. Lynx's sensor fusion could power world-anchored AR and spatial audio. Either route gives EssilorLuxottica an alternative to pitch to European enterprise and government clients who refuse to enter the Meta or Google ecosystems due to strict data privacy requirements.

How This Fits Their Broader AR Strategy

This acquisition is a small but complementary addition to their growing hardware infrastructure, potentially strengthening their development path for next-generation smart glasses. EssilorLuxottica recently announced converting part of its historic Agordo plant in Italy to spin up its first wearable production lines by early 2027. They also signed a joint development agreement with Applied Materials to commercialize advanced optical components like waveguides and adaptive lenses. Bringing Lynx’s tracking and camera processing algorithms into their R&D pipeline gives them foundational software tools to explore alongside broader manufacturing initiatives.

Previous News:

u/AR_MR_XR — 10 days ago
▲ 24 r/AR_MR_XR+1 crossposts

XR Claude Code

Been working on a XR app that allows you to spawn up to 6x terminals, orchestrating agents with your voice. Anyone interested in doing testing and or contributing to the project?

u/waxyslave — 9 days ago