What did each mainline Doom title do best?
My personal assessment:
- OG Doom: Introduced the world to a much more refined and addictive 3D shooter than any previous effort.
- Doom 2: The way the super shotty and new enemies significantly deepened the possibilities for level creators.
- Doom 64: Solid map puzzles and an extremely effective horror approach.
- Doom 3: Further maturation of the horror angle set inside highly interactive environments.
- Doom (2016): Perfectly balanced a complex combat system with straightforward run-and-gun gameplay.
- Doom Eternal: Over-the-top and dense gameplay with mountains of things to do.
- Doom: The Dark Ages: The most addictive and satisfying combat loop of the entire franchise.