Teaching aerospace engineering backwards
The traditional way to teach a lot of aerospace engineering is to start small and build up to complicated models.
This works to teach theory but it’s off putting for some and doesn’t really reflect how we do real aircraft design.
So I’m modifying my website (aircraftflightmechanics.com) to do it the other way around.
I’ve built a linear and nonlinear 6DoF aircraft sim that you can perturb, compare, design controllers.
My intent is to build out modules that explain what each bit of the model is for and how it works.
Things like “ok, so we need to understand translation and rotation - let’s do translation first because it’s easier with Newtons Second Law, and then we’ll do rotation and understand what on earth the physical meaning of inertias are (and why they’re related to eigenvalues)”
Have a play with the sim - let me know what you think. It’s a bit rough around the edges, but the hard part is complete.
I genuinely think this is useful. I have nothing to gain from making this other than I enjoy it and I think we teach things awkwardly. If this falls afoul of “self promotion”, then that’s a shame. Not least of all because this is not my job any more nor do I profit in any way from this.