u/throwawaylol101092

Pharmacy Recommendations?

Hi Santa Cruz people, wondering if anyone could give me suggestions on this situation I’ve been dealing with:

I am prescribed a generic form of Concerta that I must get refilled monthly, I’m currently using the CVS at Mission Street to get these refills, but every month they find some way to deny me my medication. I know that there’s a lot of legal jargon that people have to go through to get these meds refilled, but I am exhausted and frustrated working with CVS to do this, and by the time they inevitably tell me there’s something wrong with my medication- I’ve already wasted my time going there since they don’t inform me over the phone or text me. The amount of time it takes for me to access my medication is slightly ridiculous at this point- especially with how diligent my doctor has been.

Does anyone have any pharmacies that I’ve worked better for them? I would have preferred a local pharmacy, but it doesn’t seem like there’s any that are super close to me. Has anyone had success at the Safeway pharmacy, etc. please let me know if there are any places that have worked better for you especially if you’re taking medication for ADHD.

Much appreciated.

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u/throwawaylol101092 — 23 hours ago

Am I actually preparing myself for the industry, or just wasting time?

I’m not really sure how to start this so I suppose I’ll talk about my background. I am beginner dev and I’ve been making games for about one and a half years- and have three standalone games currently under my belt. I have an extensive background in digital art and multimedia work, and discovered my passion for game development my sophomore year of college- where I promptly swapped to a game dev major from fine art.

I am now an incoming senior, and though I like my major for the accessibility, I find that most of my of the skills I actually apply are self taught. I have a few small scale projects lined up with fellow students, as well as a larger more ambitious project I’m leading with a small team. (This larger project is more so a passion project if anything but development will not be complete until after graduation.)

Coming into game development I already had a rather technical background so picking up new tools and engines has been very intuitive to me. I have cast a very wide net in terms of the skills that I am learning to use, everything from code to tech art to 3D/2D pipelines, writing, sound design etc. These are all skills that I’m either currently learning or had some form of background in already, and I am proud of the projects that I have made. I typically work on development for at least 12 hours a day, and enjoy every moment of it.

But as graduation approaches, I’m becoming anxious on whether I’m actually qualified to enter the industry at all- though I know I am capable of making games from the ground up (granted with enough time and resources) I am worried that these skills are simply not enough. I have also have worked on networking in the industry by attending events, such as GDC.

I think my biggest insecurity is that I feel I know many skills, but there’s not necessarily one that I would consider myself a master of. The work I create is somewhat up to my standards, but any senior developer/artist remains leagues ahead of me and I feel that goal post is only getting further away. If you’ve read this far, I apologize for the length of this post, but I’m curious from those who have experience in the industry. What are people looking at when they look for junior developers? And what skills are most valuable right now?

If it doesn’t go against community rules, I’m happy to share portfolio pieces, but only if it’s absolutely necessary.
Apologies for formatting, on mobile.

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u/throwawaylol101092 — 6 days ago