
Game development is a different experience
I've been a developer for over 10 years, mostly in cybersecurity, but working on my own game is a pretty different experience. I'm enjoying it a lot, especially the logic and systems side of things.
I've been working on the economy system in my game, and it was surprisingly hard to get the pricing logic to feel right. At some point I started wondering if I was overcomplicating things, and whether players would even notice the difference. How do you guys decide when a system is good enough, and when you're just spending time on complexity that doesn't really add anything to the game?