u/twisty125

What was the design decision behind moving Brutus from his own room/arena, to a random spot in a long hallway?

I've been curious about this. Have any of the devs given a reason for changing Brutus' location? The patch notes are pretty thin on it:

3.15 > Brutus has taken the time to renovate his arena.

He doesn't even have an arena anymore!

I never thought this was a good change for new players myself, the mid act boss being at the end of a looooong winding hallway, when previously you entered his chambers in a controlled way. Both gameplay and narratively I just find it pretty weak, he's seemingly just hanging out outside his chambers (when he's too large to fit through the door), when a perfectly good room that's his is sitting right there.

*edit - something I just remembered too - he used to summon skeletons from the ceiling that would give flask charges back. Now you can fight him and completely run out without that "add phase" for replenishment. It really makes Brutus' change feel reversed: the current version feels like the beta, and the old version feels more like a Path of Exile encounter.

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u/twisty125 — 2 days ago
▲ 0 r/zelda

I feel like I'm at a bit of a crossroad here. Love the art style and I think it works really well for the top down games (loved it in Links Awakening too, would love Oracles to get redone like this), gameplay is refreshing and makes me think of Half Life physics puzzles, and just honestly I'm digging most of everything.

But man, this storytelling and dialogue so far has been really really rough. I feel like outside of the very beginning of the game where it felt like you were being talked to like an adult, this has been a Dora the Explorer/Blues Clues tier level of hand holding and it's really bugging me coming from (arguably sometimes too little help) of the other top down games like ALttP/Oracles/Links Awakening, that were more "okay go on your adventure byeeee"

For instance, I chose to do Zora first, and I swear every cutscene interaction is like

"Can YOU help the Zora become best friends? We have a RIVER Zora and that's North! And we have the Sea Zora with the BIG FISH statue! Don't worry, if you forget, we'll remind you!"

"Oh no, Jabu Jabu is mad and scared a child, can YOU think of a way to help them? Oh no, Jabu Jabu is mad and scared the other race of child, can YOU help them? You CAN? With MUSIC? Wow - maybe our music... isn't that bad after all!" knods after every piece of dialogue

"The pedestals we stand on to play our music are bwoken, can YOU solve this puzzle so we can play our music?" - proceeds to lift one piece right beside, and then lift the other in the water, faster than it took to skip through the dialogue bits.

Like obviously this sounds like I'm a grumpster, but I feel like these cutscenes treats me like I'm an idiot/a child, and I'm just spamming the "next" button just to get through simple observations that could've been environmental. It's not like what's happening or what the puzzle is is hard to read.

Does it get better, or do I have to steel myself that to play the game I have to be in a Ms Rachel style dialogue sequence every time another character is on screen with me?

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u/twisty125 — 19 days ago