DMing a dnD campaign as a non-player, need advice.
edit: DnD campaign. I couldn't figure out the weird capitalization stuff in the title.
tl;dr: I need advice on the feasibility of these two ideas, and whether or not they're (more or less) lore-compliant or not. I'm not sure if I'm overlooking or missing something or not.
As the title reads, my group is pretty excited about the upcoming Warcraft splatbook coming out later this year and wants me to run a Warcraft TTRPG campaign. I'm not too familiar with the setting but I've been doing some (not so light) reading the last few weeks to figure out a few campaigns to offer up to my group and I've narrowed it down to two. I'd really like some more experienced input on these. I went into it with a few ground rules.
- Very few to no major lore characters playing a pivotal role in the plot. At most, they're relegated to background noise or cameos.
- I'd like to keep it geographically condensed to a kingdom, at most.
- It needs to have a decent amount of variety and not lean too heavy in one direction.
Campaign 1 involves the tail end of the reconstruction of Stormwind after the Second War. I'm looking to dive a little deeper into Stormwind being on the verge of insolvency, as made obvious by the inability to pay the Stonemasons Guild for their efforts. As a result, the kingdom starts to slowly suffer as the crown is unable to defend the outer reaches of the kingdom, leading to a gradual loss of faith in the crown. The party would be a group of problem solvers for the crown, starting off with low level tasks like looking into missing tax collectors or trade caravans. This can go a bunch of different directions, but I see it leading to a political intrigue-centric campaign about Stormwind teetering on the brink of collapse, agitators and firebrands advocating for reform (and maybe republicanism), and so on. I feel like there's a lot I can do with this.
Campaign 2 involves the months following the Scourging of Lordaeron. I really love the idea of Session 1 being the party playing throwaway characters (with the party being aware) as the Capital City falls to the Scourge, leading to their deaths and eventual reanimation, leading to a pretty cool reveal later on. The actual campaign, I'm a little fuzzy on. The campaign probably starts in Southshore, but I'd need some sort of motive for the actual characters to venture into Lordaeron. I'm sure I can think of some MacGuffin for the party to look for, or even take the Fallout 1 approach and have them be gently shoved out from Southshore and told to look for something vital that was lost in the war.