u/userpromedio36

▲ 23 r/riddim

i made this and i want to know what you think

i’m on a musical journey, learning and growing, any feedback is welcome
if u want listen the full song send dm and i send the link 👌🏻
thanks and have a nice weekend

u/userpromedio36 — 6 days ago
▲ 9 r/riddim

Who are the Shy Guys?

A while ago I found some related accounts, which are the Shy Guys. I was honestly blown away by all their songs, but the one that made me go crazy is TONY what incredible stuff they make!

What do you all think about this?

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u/userpromedio36 — 8 days ago
▲ 5 r/riddim

modal nodes sound design?

i need a tutorial how made this sounds wtff this guys is insane for sound design, i see the brikz and others tutorials but i dont know no listen same.

i dont only copy the synths i need understand what, why, how ahaha

good day or night for everyone, if you have info how made or structure send md pls, thanks 🕺

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u/userpromedio36 — 24 days ago
▲ 1 r/INAT

[Hobby] Music producer looking to dive into Game Audio. Any advice from industry pros?

Hey everyone. Let me give you a bit of background on my situation.

I've been producing music independently for many years now (heavily into electronic music, mostly working in FL Studio and Reason). Lately, after leaving a commercial agency job, I've been fully dedicating myself to my personal projects, teaching, and building up my community. However, the game audio bug has bitten me hard, and I really want to get into music and sound design for video games.

I'm currently looking for courses (preferably in-person) so I can dive in headfirst and dedicate 100% of my time to this field. But before taking a blind leap, I wanted to see if there are any sound designers or composers around here who work in the industry or have studied something related.

My main questions are:

  • What realities of the industry (whether working locally or freelancing internationally) should I absolutely be aware of before investing all my time into this?
  • Beyond already knowing how to produce, design sound, and mix, what is the steepest learning curve when making the transition to gaming?

If anyone here is in the field, please don't hesitate to DM me. Any information, help, or advice you can share regarding middlewares, how to put together a solid demo reel, or just what the day-to-day workflow is like, would be incredibly helpful. Thanks!

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u/userpromedio36 — 3 months ago

Music producer looking to dive into Game Audio. Any advice from industry pros?

Hey everyone. Let me give you a bit of background on my situation.

I've been producing music independently for many years now (heavily into electronic music, mostly working in FL Studio and Reason). Lately, after leaving a commercial agency job, I've been fully dedicating myself to my personal projects, teaching, and building up my community. However, the game audio bug has bitten me hard, and I really want to get into music and sound design for video games.

I'm currently looking for courses (preferably in-person) so I can dive in headfirst and dedicate 100% of my time to this field. But before taking a blind leap, I wanted to see if there are any sound designers or composers around here who work in the industry or have studied something related.

My main questions are:

  • What realities of the industry (whether working locally or freelancing internationally) should I absolutely be aware of before investing all my time into this?
  • Beyond already knowing how to produce, design sound, and mix, what is the steepest learning curve when making the transition to gaming?
reddit.com
u/userpromedio36 — 3 months ago