A surroundead content wishlist
I've been playing this game for quite a bit now and absolutely love it. I love how many settings you have to customize your experience too. I can't wait to see what the future updates will bring us.
With that said, having played some games like Unturned and others, I wanted to share/discuss a bunch of things I'd love to see added or changed. This is purely for the sake of sharing some ideas and of course not as an actual "hey dev please add this!" post. I am aware they are stressed, busy, dealing with issues both technical and nontechnical, and also burnt out. I just want to list some stuff i thought of during my experience :>
- I love that most buildables are unbreakable, but I expect that to not last. With how Unturned handled it, I hope this will not be done the same way. I hope wood buildings/buildables would be able to be damaged by zombies and bullets, while metal and stone/concrete objects/walls would require explosives to be damaged.
- Concrete/stone and metal walls/floors/ect... more modular stuff :D
- I'm not too familiar with random events mechanically, but if there can really be random events, considering there are bandits and bandit camps, maybe random modular bandit bases to raid? (procedurally generated or prefabs, it doesn't matter, both would be fun and would make the map feel a bit more dynamic).
- Acid zombies are a nice variant that you actually have to look out for, although a change in appearance would be great (maybe growths and such) to make it stand out more.
- Different tiers of bandits? Current ones are kinda weak. It would be nice to have a stronger, perhaps military-like faction/tier of bandits.
- Bandits with grenades and such!
- Raids on your base? Perhaps triggered with something like how we have the horde beacon. or randomly!
- locked locations and such are nice. I hope there will be more, or some with puzzles instead of keycards (or a mix of both)! Hell, maybe even a secret location requiring you to activate something into a different POI and rush back to the secret before it closes/turn off!
- More city parkour/rooftop stuff! Climbing around is quite fun and encouraged to do to avoid zombies, pushing it further to give more routes or loot to the characters with that skill would be a nice addition and would encourage exploring more vertically.
- A sprinter zombie variant that could climb would add a lot more spice to PvZ.
- Grenades and molotovs feel weak as of now even with the skill (imo), perhaps a setting to change explosive damage could be a nice addition?
- Farming is another obvious content request. Cooking too. As of now, it's just the campfire, but considering we have generators, maybe an electric stove? more recipes? perhaps berry bushes to brew into different concoctions like rad removal tea or something.
- More ore nodes or at least another way to get metal. It's very tiring to have to gather tons of knives and empty cans and scrapping guns and such is also inefficient too (and yes i know about car wrecks salvageing).
- gp is only obtainable through disassembling bullets or random chance when looting, as far as i'm aware. Maybe a sulfur and coal node can add another way of manufacturing that?
- A trader for buildables would be a lifesaver for certain furnitures and another person to sell my guns to.
- Useable notes/pencils. Maybe signs, noteclips or post-its you can place around your base. or a custom map you can draw on!
- More underground content? exploring the subways is fun but repetitive. Perhaps different basements/underground facilities linked together or just close to one another with openings would be a cool exploration experience and would give more uses to the flashlight/NV.
- Coloring our outfits or transmog them. self explanatory.
- Ladders that we can place. Also more modular stuff like an upside down triangle wall.
- An option to "lock" buildables, preventing them from being picked up/moved until unlocked. I accidentally moved my floor when I was sorting my storage and fell to my death.