Couldn’t find a proper WayInVideo review, so I tested it myself
▲ 5 r/AIContentAutomators+4 crossposts

Couldn’t find a proper WayInVideo review, so I tested it myself

I recently tested WayInVideo for a YouTube review, and figured I’d also write a shorter version here, because when I was looking for real opinions before trying it, there really wasn’t much. A couple of YouTube videos, mostly the usual affiliate-style walkthroughs. Almost nothing useful on Reddit. Not much actual discussion anywhere.

So if anyone was thinking about trying WayInVideo and wanted actual feedback, maybe this helps. I’ll leave the video version at the end too. For context, I’ve already tested Opus Clip, Nexus Clips, and a few other AI clipping tools, so I was mostly curious whether WayInVideo actually does anything meaningfully better.

One thing I noticed even before using it: there doesn’t seem to be as much affiliate noise around WayInVideo compared to some other AI tools. And I think their referral system probably explains part of that. From what I saw, they don’t really pay real money for bringing customers. It’s more like internal credits. To be fair, their website is not the most annoying AI website I’ve seen. It doesn’t scream “go viral overnight” every two seconds, which I appreciate. But it still has the usual AI-tool bundle around the main product: YouTube summarizer, AI thumbnail maker, AI video generator, all that stuff.

One thing that annoyed me right away was the thumbnail maker. They call it free, but when you actually use it, every generation spends credits.

Pricing. At first the standard plan looks pretty cheap, especially with the discount, but the discount is for the yearly plan. Personally, I would not buy a yearly subscription to any AI tool before testing it properly. And once you start using it, it becomes clear that the subscription is not really the full cost. All of AI actions spend credits. I tested a few shorter videos, one podcast, and one long stream, and the credits started disappearing pretty fast.

The main feature, obviously, is the clipping. And this is where I had the same feeling I’ve had with a lot of these tools. WayInVideo can find areas. It does not reliably give you finished clips. Sometimes it gets close to a good moment, but the start is wrong. Or the ending is wrong. Or it includes extra context that should not be there. Basically, it points somewhere near the useful part, and then you still have to go in and fix the clip manually.

The virality score also felt pretty questionable to me. I had basically the same moment, almost the same clip, get very different scores depending on how the tool found it. One was around 92, another was around 60. So I definitely would not treat that number like objective truth. Maybe it’s a rough signal, but that’s about it.

The titles, descriptions, and hashtags were also not something I’d trust too much. They were related to the clip, so it wasn’t completely random nonsense, but a lot of it still felt like weak AI draft material. The titles especially had that generic AI clickbait smell, so I would rewrite them myself anyway.

Find Moments. If you already know what you’re looking for, it can help you search through a longer video and find the right area. That could be useful if you’re working with someone else’s footage and don’t want to watch the whole thing manually. But again, it still does not finish the job. Sometimes it finds the right area and then cuts it badly.

The editor works. You can change layouts, trim clips, edit from the transcript, add text, B-roll, music, GIFs, upload your own assets, and so on. But if you already know how to edit, it mostly feels like fixing AI mistakes inside a weaker editor.

Auto reframe was mixed too. With already edited videos, B-roll, cuts, and visual changes, it felt weaker than Opus Clip to me. Sometimes it created tiny timing issues, like one wrong frame before a layout change. Sounds small, but those little things make the clip feel unfinished. What made it more annoying is that the layout changes look like something you should be able to edit directly, but you kind of can’t. If the auto reframe changes layout at the wrong moment, I couldn’t just drag that point and move it. I had to cut the clip again and manually apply the layout to the new piece. So a tiny framing mistake turns into this stupid little workaround.

Captions are fine, but captions are not special anymore. Almost every editing app has them now.

AI B-roll in some cases it looked better than what I saw in Opus Clip at the time, but it still felt like filler. It can make a boring talking-head clip less dead visually, sure. But it does not always actually support the point being made.

There is also an AI Hook feature, and honestly, I still don’t really understand who this is for. It basically adds a hook or title into the clip with a weak AI voice. Maybe someone uses this style, but for normal creator content it instantly makes the clip feel cheaper.

Clean Audio was actually decent. I tested rough phone audio with some noise and echo, and it made it more usable.

Remove Silences was fine too, and I liked that you can control what counts as silence. But again, these feel like small helpful tools, not huge game-changing features.

Projects don’t stay there forever. From what I saw, Standard keeps them for 15 days and Pro for 30. I understand storage costs money, but if you want to come back later, rebuild something, or export another version, that’s annoying.

So my overall feeling is this. For complete beginners, I can see the use case. If you do not want to learn a real editor and you just need captions, basic cuts, some B-roll, export, and maybe auto-publishing, it can help you make something instead of nothing. For editors, I don’t really see the point. If I have to fix timing, rewrite things, adjust clips, and clean up mistakes anyway, I would rather do it in a real timeline. For high-volume clipping, podcasts, or streams, I’d also be careful. Credits can burn fast, and the tool still leaves you with a lot of manual work.

So, I don’t think WayInVideo is useless. But I also don’t think it gives some serious magic boost. It feels more like a rough assistant. Sometimes useful, sometimes annoying, but you still have to do the real work yourself.

Video version if you prefer watching: https://youtu.be/xP8PcHDYj64

u/wackylenses — 14 days ago

I tested GPT Images 2.0 for YouTube thumbnails. Here’s what actually worked and what fell apart

I’m probably late and everyone already talked about GPT Images 2.0, but I wanted to test it for one specific thing - YouTube thumbnails.

This is basically a short version of the test I did for my YouTube video, so I’ll try to keep it focused on the practical stuff.

Not just making a nice AI image, but actually trying to use it in a normal creator workflow with faces, text, products, references, edits, style matching and cleanup.

Some of this may be obvious for people who already work with AI images a lot. But maybe it can still help someone who wants to use GPT Images for YT thumbnails.

One thing I liked right away is that voice prompting actually feels useful now. You don’t always need some perfect robotic prompt. You can just explain the idea like a normal person, even in a messy way, and most of the time it understands you pretty well. You still need to check what it heard.

Short prompts usually give you the most generic AI thumbnail look possible. And it doesn’t even matter that much what the topic is. For some reason, the default idea of a “good thumbnail” often becomes the same thing: too many elements, too many details, fake UI, random information on the screen, glow, arrows, panels, and a lot of visual noise.

Maybe for some genres this works. But most of the time it just feels like the model is trying too hard.

Text is much better now. Short thumbnail phrases worked pretty well for me. The problem is not spelling anymore, it’s control. Moving text a little, changing size, fixing margins, outline or glow still means another generation. The result is also unpredictable. So for final text, I’d still rather use Photoshop, Photopea, GIMP, Canva or whatever editor you like.

One useful workaround is to generate text elements separately. For example, a stamp, badge, 3D title or label on a transparent background, and then place it yourself in an editor. Sometimes GPT fakes the transparency and gives you that checkerboard look as part of the image, but if you ask again more clearly, it can do a real transparent PNG. That already makes the workflow much more usable.

Another possible option is Canva. You can connect ChatGPT to Canva and use tool, I think it’s called Magic Layers or something like that. Canva can try to rebuild the image into editable layers, so it becomes easier to move things around instead of regenerating the whole image.

I haven’t tested it deeply, and for export you’ll probably need a Canva subscription, but it can be a useful middle ground if you don’t want to work fully in Photoshop.

Simple ideas work better. The more tiny details you add, the faster things start getting weird. Electronics, camera gear, UI screens, product labels, professional tools, repeated lines and complex textures can look okay from far away, but up close they often fall apart.

Same with lighting. Clear, simple light is safer. Dark low-key scenes with smoke, heavy shadows, gradients and multiple colored lights can look cool, but they are harder to control and can turn into muddy AI haze.

Faces were actually one of the strongest parts. Even a boring selfie near a wall can become a decent thumbnail base. It can improve the background, light, colors and overall thumbnail feel. But changing emotion too much is risky. If you need a shocked face, angry face or smile, better shoot that expression yourself.

References help a lot. If you only describe something, the model invents too much. If you give it a face reference, product reference, lighting reference or examples of your thumbnail style, the result becomes much more usable. That also made me think that a Custom GPT could actually be useful here. You could feed it your thumbnail preferences, your style, your usual layout logic, maybe examples of your older thumbnails, and then you don’t have to explain everything from zero every single time. It probably still won’t be perfect, but for keeping things in a similar direction, it could save time.

There is a limit, though. If you start mixing too many references, asking for too many fixes, or changing too much at once, consistency starts drifting. Every new generation becomes another interpretation.

That was one of the biggest things I noticed. Repeated edits are not really final production. After a few fixes, the image starts drifting. The face gets softer, texture gets worse, sharpness drops, consistency gets messy. So the workflow that made the most sense to me was not one prompt and done. It was more like this: use iterations to find the idea, then do a clean rebuild, and finish manually.

The best version of the workflow for me was generating a base, generating some separate elements, and then assembling and polishing everything in an editor. That way you can move text normally, fix margins, add sharpness, clean artifacts and make small changes without asking AI to regenerate the whole image again.

Stylization is probably where it gets most useful. When an image tries to look realistic, your brain judges it much harder. You know how faces, hands and real objects should look, so if something is almost right but not quite right, you feel it immediately. It gets close to that uncanny valley problem.

But with stylization, visual metaphors the rules are different. The image doesn’t have to pretend to be a perfect photo anymore. It can have its own logic, and people are much more forgiving. That’s where GPT Images starts to feel more interesting, because you can test strange visual ideas that would normally take much more time to build manually.

My final take is pretty simple.

GPT Images 2.0 can make decent thumbnails, but I don’t think it works well as a one-prompt magic button.

If you use it blindly, you get AI slop.

If you control the idea, use references, keep it simple, understand your prompts, rebuild clean, generate separate elements when needed and polish manually, it becomes much more useful.

reddit.com
u/wackylenses — 1 month ago

I tested GPT Images 2.0 for YouTube thumbnails. Here’s what actually worked and what fell apart

I’m probably late and everyone already talked about GPT Images 2.0, but I wanted to test it for one specific thing - YouTube thumbnails.

This is basically a short version of the test I did for my YouTube video, so I’ll try to keep it focused on the practical stuff.

Not just making a nice AI image, but actually trying to use it in a normal creator workflow with faces, text, products, references, edits, style matching and cleanup.

Some of this may be obvious for people who already work with AI images a lot. But maybe it can still help someone who wants to use GPT Images for YT thumbnails.

One thing I liked right away is that voice prompting actually feels useful now. You don’t always need some perfect robotic prompt. You can just explain the idea like a normal person, even in a messy way, and most of the time it understands you pretty well. You still need to check what it heard.

Short prompts usually give you the most generic AI thumbnail look possible. And it doesn’t even matter that much what the topic is. For some reason, the default idea of a “good thumbnail” often becomes the same thing: too many elements, too many details, fake UI, random information on the screen, glow, arrows, panels, and a lot of visual noise.

Maybe for some genres this works. But most of the time it just feels like the model is trying too hard.

Text is much better now. Short thumbnail phrases worked pretty well for me. The problem is not spelling anymore, it’s control. Moving text a little, changing size, fixing margins, outline or glow still means another generation. The result is also unpredictable. So for final text, I’d still rather use Photoshop, Photopea, GIMP, Canva or whatever editor you like.

One useful workaround is to generate text elements separately. For example, a stamp, badge, 3D title or label on a transparent background, and then place it yourself in an editor. Sometimes GPT fakes the transparency and gives you that checkerboard look as part of the image, but if you ask again more clearly, it can do a real transparent PNG. That already makes the workflow much more usable.

Another possible option is Canva. You can connect ChatGPT to Canva and use tool, I think it’s called Magic Layers or something like that. Canva can try to rebuild the image into editable layers, so it becomes easier to move things around instead of regenerating the whole image.

I haven’t tested it deeply, and for export you’ll probably need a Canva subscription, but it can be a useful middle ground if you don’t want to work fully in Photoshop.

Simple ideas work better. The more tiny details you add, the faster things start getting weird. Electronics, camera gear, UI screens, product labels, professional tools, repeated lines and complex textures can look okay from far away, but up close they often fall apart.

Same with lighting. Clear, simple light is safer. Dark low-key scenes with smoke, heavy shadows, gradients and multiple colored lights can look cool, but they are harder to control and can turn into muddy AI haze.

Faces were actually one of the strongest parts. Even a boring selfie near a wall can become a decent thumbnail base. It can improve the background, light, colors and overall thumbnail feel. But changing emotion too much is risky. If you need a shocked face, angry face or smile, better shoot that expression yourself.

References help a lot. If you only describe something, the model invents too much. If you give it a face reference, product reference, lighting reference or examples of your thumbnail style, the result becomes much more usable. That also made me think that a Custom GPT could actually be useful here. You could feed it your thumbnail preferences, your style, your usual layout logic, maybe examples of your older thumbnails, and then you don’t have to explain everything from zero every single time. It probably still won’t be perfect, but for keeping things in a similar direction, it could save time.

There is a limit, though. If you start mixing too many references, asking for too many fixes, or changing too much at once, consistency starts drifting. Every new generation becomes another interpretation.

That was one of the biggest things I noticed. Repeated edits are not really final production. After a few fixes, the image starts drifting. The face gets softer, texture gets worse, sharpness drops, consistency gets messy. So the workflow that made the most sense to me was not one prompt and done. It was more like this: use iterations to find the idea, then do a clean rebuild, and finish manually.

The best version of the workflow for me was generating a base, generating some separate elements, and then assembling and polishing everything in an editor. That way you can move text normally, fix margins, add sharpness, clean artifacts and make small changes without asking AI to regenerate the whole image again.

Stylization is probably where it gets most useful. When an image tries to look realistic, your brain judges it much harder. You know how faces, hands and real objects should look, so if something is almost right but not quite right, you feel it immediately. It gets close to that uncanny valley problem.

But with stylization, visual metaphors the rules are different. The image doesn’t have to pretend to be a perfect photo anymore. It can have its own logic, and people are much more forgiving. That’s where GPT Images starts to feel more interesting, because you can test strange visual ideas that would normally take much more time to build manually.

My final take is pretty simple.

GPT Images 2.0 can make decent thumbnails, but I don’t think it works well as a one-prompt magic button.

If you use it blindly, you get AI slop.

If you control the idea, use references, keep it simple, understand your prompts, rebuild clean, generate separate elements when needed and polish manually, it becomes much more useful.

reddit.com
u/wackylenses — 1 month ago
▲ 5 r/creators+3 crossposts

I tested GPT Images 2.0 for YouTube thumbnails. Here’s what actually worked and what fell apart.

I’m probably late and everyone already talked about GPT Images 2.0, but I wanted to test it for one specific thing - YouTube thumbnails.

This is basically a compressed version of the test I made for my YouTube video. I’ll keep it focused on the practical stuff here, and if you don’t want to read the whole thing, I’ll leave the video link at the end.

Not just making a nice AI image, but actually trying to use it in a normal creator workflow with faces, text, products, references, edits, style matching and cleanup.

Some of this may be obvious for people who already work with AI images a lot. But maybe it can still help someone who wants to use GPT Images for YT thumbnails.

One thing I liked right away is that voice prompting actually feels useful now. You don’t always need some perfect robotic prompt. You can just explain the idea like a normal person, even in a messy way, and most of the time it understands you pretty well. You still need to check what it heard.

Short prompts usually give you the most generic AI thumbnail look possible. And it doesn’t even matter that much what the topic is. For some reason, the default idea of a “good thumbnail” often becomes the same thing: too many elements, too many details, fake UI, random information on the screen, glow, arrows, panels, and a lot of visual noise.

Maybe for some genres this works. But most of the time it just feels like the model is trying too hard.

Text is much better now. Short thumbnail phrases worked pretty well for me. The problem is not spelling anymore, it’s control. Moving text a little, changing size, fixing margins, outline or glow still means another generation. The result is also unpredictable. So for final text, I’d still rather use Photoshop, Canva, Photopea, GIMP or whatever editor you like.

One useful workaround is to generate text elements separately. For example, a stamp, badge, 3D title or label on a transparent background, and then place it yourself in an editor. Sometimes GPT fakes the transparency and gives you that checkerboard look as part of the image, but if you ask again more clearly, it can do a real transparent PNG. That already makes the workflow much more usable.

Another possible option is Canva. You can connect ChatGPT to Canva and use tool, I think it’s called Magic Layers or something like that. Canva can try to rebuild the image into editable layers, so it becomes easier to move things around instead of regenerating the whole image.

I haven’t tested it deeply, and for export you’ll probably need a Canva subscription, but it can be a useful middle ground if you don’t want to work fully in Photoshop.

Simple ideas work better. The more tiny details you add, the faster things start getting weird. Electronics, camera gear, UI screens, product labels, professional tools, repeated lines and complex textures can look okay from far away, but up close they often fall apart.

Same with lighting. Clear, simple light is safer. Dark low-key scenes with smoke, heavy shadows, gradients and multiple colored lights can look cool, but they are harder to control and can turn into muddy AI haze.

Faces were actually one of the strongest parts. Even a boring selfie near a wall can become a decent thumbnail base. It can improve the background, light, colors and overall thumbnail feel. But changing emotion too much is risky. If you need a shocked face, angry face or smile, better shoot that expression yourself.

References help a lot. If you only describe something, the model invents too much. If you give it a face reference, product reference, lighting reference or examples of your thumbnail style, the result becomes much more usable. That also made me think that a Custom GPT could actually be useful here. You could feed it your thumbnail preferences, your style, your usual layout logic, maybe examples of your older thumbnails, and then you don’t have to explain everything from zero every single time. It probably still won’t be perfect, but for keeping things in a similar direction, it could save time.

There is a limit, though. If you start mixing too many references, asking for too many fixes, or changing too much at once, consistency starts drifting. Every new generation becomes another interpretation.

That was one of the biggest things I noticed. Repeated edits are not really final production. After a few fixes, the image starts drifting. The face gets softer, texture gets worse, sharpness drops, consistency gets messy. So the workflow that made the most sense to me was not one prompt and done. It was more like this: use iterations to find the idea, then do a clean rebuild, and finish manually.

The best version of the workflow for me was generating a base, generating some separate elements, and then assembling and polishing everything in an editor. That way you can move text normally, fix margins, add sharpness, clean artifacts and make small changes without asking AI to regenerate the whole image again.

Stylization is probably where it gets most useful. When an image tries to look realistic, your brain judges it much harder. You know how faces, hands and real objects should look, so if something is almost right but not quite right, you feel it immediately. It gets close to that uncanny valley problem.

But with stylization, visual metaphors the rules are different. The image doesn’t have to pretend to be a perfect photo anymore. It can have its own logic, and people are much more forgiving. That’s where GPT Images starts to feel more interesting, because you can test strange visual ideas that would normally take much more time to build manually.

My final take is pretty simple.

GPT Images 2.0 can make decent thumbnails, but I don’t think it works well as a one-prompt magic button.

If you use it blindly, you get AI slop.

If you control the idea, use references, keep it simple, understand your prompts, rebuild clean, generate separate elements when needed and polish manually, it becomes much more useful.

https://youtu.be/St9esC5Isok

u/wackylenses — 1 month ago
▲ 20 r/YouTubeThumbnailHub+1 crossposts

I tested GPT Images 2.0 for YouTube thumbnails. Here’s what actually worked and what fell apart.

I’m probably late and everyone already talked about GPT Images 2.0, but I wanted to test it for one specific thing - YouTube thumbnails.

This is basically a short version of the test I did for my YouTube video, so I’ll try to keep it focused on the practical stuff.

Not just making a nice AI image, but actually trying to use it in a normal creator workflow with faces, text, products, references, edits, style matching and cleanup.

Some of this may be obvious for people who already work with AI images a lot. But maybe it can still help someone who wants to use GPT Images for real thumbnails and not just random pretty pictures.

One thing I liked right away is that voice prompting actually feels useful now. You don’t always need some perfect robotic prompt. You can just explain the idea like a normal person, even in a messy way, and most of the time it understands you pretty well. You still need to check what it heard.

Short prompts usually give you the most generic AI thumbnail look possible. And it doesn’t even matter that much what the topic is. For some reason, the default idea of a “good thumbnail” often becomes the same thing: too many elements, too many details, fake UI, random information on the screen, glow, arrows, panels, and a lot of visual noise.

Maybe for some genres this works. But most of the time it just feels like the model is trying too hard.

Text is much better now. Short thumbnail phrases worked pretty well for me. The problem is not spelling anymore, it’s control. Moving text a little, changing size, fixing margins, outline or glow still means another generation. The result is also unpredictable. So for final text, I’d still rather use Photoshop, Photopea, GIMP, Canva or whatever editor you like.

One useful workaround is to generate text elements separately. For example, a stamp, badge, 3D title or label on a transparent background, and then place it yourself in an editor. Sometimes GPT fakes the transparency and gives you that checkerboard look as part of the image, but if you ask again more clearly, it can do a real transparent PNG. That already makes the workflow much more usable.

Another possible option is Canva. You can connect ChatGPT to Canva and use tool, I think it’s called Magic Layers or something like that. Canva can try to rebuild the image into editable layers, so it becomes easier to move things around instead of regenerating the whole image.

I haven’t tested it deeply, and for export you’ll probably need a Canva subscription, but it can be a useful middle ground if you don’t want to work fully in Photoshop.

Simple ideas work better. The more tiny details you add, the faster things start getting weird. Electronics, camera gear, UI screens, product labels, professional tools, repeated lines and complex textures can look okay from far away, but up close they often fall apart.

Same with lighting. Clear, simple light is safer. Dark low-key scenes with smoke, heavy shadows, gradients and multiple colored lights can look cool, but they are harder to control and can turn into muddy AI haze.

Faces were actually one of the strongest parts. Even a boring selfie near a wall can become a decent thumbnail base. It can improve the background, light, colors and overall thumbnail feel. But changing emotion too much is risky. If you need a shocked face, angry face or smile, better shoot that expression yourself.

References help a lot. If you only describe something, the model invents too much. If you give it a face reference, product reference, lighting reference or examples of your thumbnail style, the result becomes much more usable. That also made me think that a Custom GPT could actually be useful here. You could feed it your thumbnail preferences, your style, your usual layout logic, maybe examples of your older thumbnails, and then you don’t have to explain everything from zero every single time. It probably still won’t be perfect, but for keeping things in a similar direction, it could save time.

There is a limit, though. If you start mixing too many references, asking for too many fixes, or changing too much at once, consistency starts drifting. Every new generation becomes another interpretation.

That was one of the biggest things I noticed. Repeated edits are not really final production. After a few fixes, the image starts drifting. The face gets softer, texture gets worse, sharpness drops, consistency gets messy. So the workflow that made the most sense to me was not one prompt and done. It was more like this: use iterations to find the idea, then do a clean rebuild, and finish manually.

The best version of the workflow for me was generating a base, generating some separate elements, and then assembling and polishing everything in an editor. That way you can move text normally, fix margins, add sharpness, clean artifacts and make small changes without asking AI to regenerate the whole image again.

Stylization is probably where it gets most useful. When an image tries to look realistic, your brain judges it much harder. You know how faces, hands and real objects should look, so if something is almost right but not quite right, you feel it immediately. It gets close to that uncanny valley problem.

But with stylization, visual metaphors the rules are different. The image doesn’t have to pretend to be a perfect photo anymore. It can have its own logic, and people are much more forgiving. That’s where GPT Images starts to feel more interesting, because you can test strange visual ideas that would normally take much more time to build manually.

My final take is pretty simple.

GPT Images 2.0 can make decent thumbnails, but I don’t think it works well as a one-prompt magic button.

If you use it blindly, you get AI slop.

If you control the idea, use references, keep it simple, understand your prompts, rebuild clean, generate separate elements when needed and polish manually, it becomes much more useful.

reddit.com
u/wackylenses — 1 month ago