u/wetlandgame

We’re experimenting with paranoia as a core gameplay mechanic in our horror game.
▲ 5 r/IndieHorrorGaming+3 crossposts

We’re experimenting with paranoia as a core gameplay mechanic in our horror game.

We’re currently developing Wetland, a psychological multiplayer horror game.

One of our main ideas is that hallucinations are different for every player, meaning some players may see threats that others can’t see at all.

The goal is to create paranoia and social tension rather than relying only on jumpscares or combat.

Do you think paranoia could work as a core gameplay mechanic?

u/wetlandgame — 8 days ago

Hey! We’re working on the character selection screen for Wetland, a psychological survival horror game, and we’d love your feedback 👀

We’re currently exploring two directions:

Stylized card layout (angled portraits, more graphic/UI-driven)

Top-down boat view (in-world, more immersive)

Both are still work in progress, but which one do you prefer and why?

Your feedback really helps us shape the experience 🙏

u/wetlandgame — 19 days ago